1. Hell Let Loose
  2. News

Hell Let Loose News

Developer Briefing #185 - Roadmap Q&A!

Hey everyone,

We wanted to start this week’s dev brief by saying a big thank you to those who’ve jumped into Update 13.5 and fed back on their experience so far. We’ve been busy going through your feedback on the different platforms and appreciate you sharing your reactions, both positive and negative.

Update 13.5 was the first of many planned health updates over the course of the year, aimed to improve quality of life and player experience. Hell Let Loose is a fantastic game on a massive scale, and as such, it’ll take time to fix all of the known issues and unfortunately create a few new ones along the way. However, we’re committed to eliminating all of the bugs and not introducing new ones as much as possible. As our team continues to get familiar with the project, we’ll fine-tune processes and procedures that will help us get patches and fixes out on a more regular basis.

During the reveal of the 2023 roadmap, we talked about transparency, and how we aim to be open and communicative throughout the future development of Hell Let Loose. Players can expect briefings twice a month along with some new communication channels that will be coming online later this year.

We’re taking the time to ensure the next update, Update 14, will include fixes for many of the bugs that have occurred with U13.5. In order to facilitate these fixes, alongside delivering two brand-new maps for the British Forces, we’ll be adjusting the 2023 roadmap by moving June’s “existing map refresh” to an update later this year. To that end, we want your input on which map we update! We’ve selected six maps and in the next dev brief, we’ll be releasing a poll for the community to vote which ones get updated. We encourage you to debate the best selection with your teammates, clans and friends, and in two weeks' time, we’ll take a vote.

Options:
  • Purple Heart Lane
  • Sainte-Mère-Église
  • Carentan
  • Sainte-Marie-du-Mont
  • Omaha Beach
  • Utah Beach

We’re grateful to be on this journey with you as we begin delivering frequent updates and content to Hell Let Loose and look forward to working with you as we isolate and fix more issues with each update this year.

[h2]Known Issues Post-U13.5[/h2] Server Performance and VoIP
Some players may be experiencing instances of rubberbanding and high ping, which are also effecting VoIP communications. Continued optimization will aim to bring increased stability to the game across all platforms.

Reload Animation Bug
On an empty chamber, some weapons are presenting a reload animation issue. The team prepared a fix for this, however, found the bug could still be replicated, therefore further investigation is required to ensure a complete fix can be prepared for U14.

Radio Box Clipping through Flamethrower
When players equip the Flammenwerfer on the Support role while wearing the Battle Scarred DLC uniform, a radio box appears to clip through the flamethrower. This issue is currently being investigated.

Other issues under investigation include, but are not limited to:

  • Tank shell penetration issues
  • Additional LOD concerns
  • Floating pistol on character frontend menu
  • Some issues with TPP sprinting animation when using some weapons

[h2]Roadmap Q&A[/h2] Will console ever receive server browsing functionality?
The short answer is yes, the more detailed answer is that this will take some time. A large amount of work has been done to bring console in parity with PC, but there is still a good amount of work that needs to be done before server browsing can be implemented. Console players will start to see some browsing options with U15 and we’ll make further improvements as the year progresses.

What British maps will we see in 2023?
Joining as a new playable faction, Update 14 features an initial introduction to the British forces. This update will see players taking control of Warfare and Offensive capture points across the barren landscape of North Africa, as well as the rolling farmlands of Holland.

We’ll be sharing a closer look in an upcoming Developer Brief, but for now, here’s a teaser of the North African map, El Alamein:

With structures few and far between, players will need to work together to cover their six.
A plane hangar situated in the dusty desert terrain.

What will be available in the in-game store?
Hell Let Loose will continue to focus on delivering historically accurate cosmetics, and the in-game store will be a new way for players to easily access both free and paid cosmetic DLC items.

Will content be separated based on the year of the map?
While covering one year of the war for each game calendar year, we want to ensure we’re keeping the player experience historically accurate, and are working on ways in which we can determine loadouts, vehicles, and cosmetics, are only applicable to specific maps while keeping the gameplay experience fun and engaging.

What exactly are the non-verbal communication tools?
For players unable to use a microphone or for those who don’t have access, non-verbal communication tools will be a way for players to communicate using in-game commands and visual markers. We have no intention of bringing emotes or anything else that breaks the player out the the immersive experience Hell Let Loose provides. Join us in a future Developer Briefing as we take a deep dive on how it will all work!

What will the free DLC include?
As a small thank you for joining us on this journey, we’ll be offering free DLC for players to get their hands on! This DLC will include different cosmetic items throughout the year. Not all of the Free DLC have been decided on, so feel free to send us suggestions.

What’s the difference between the two new game modes?
Our smaller game modes offer a new Hell Let Loose experience, where Objective, sees players working together to complete set tasks, and Skirmish will offer players the opportunity to jump into landmark battles over a single capture point.

Are mortars coming, and will some other items on the old roadmap be implemented?
At some point, yes. We don’t currently have a timeframe on this feature, but it’s something we want to include.

Can players expect tweaks to vehicles in the future?
Efforts to improve both armor and other vehicles are ongoing and will be rolled out in future updates. If you have specific suggestions, we’d love to hear from you.

Will RCON continue to be updated and see improvements?
Yes, we're looking to see where we can further support requested RCON updates for server owners.

Will the Finnish and Polish forces be designed and equipped the same as the factions currently in-game?
No, the winter war was a drastically different style of fighting and the new Skirmish mode in Danzig will be a different experience altogether. We have a range of specific weapons tailored to the individual forces that will reflect the historical content for each battlespace, while still maintaining a balanced gameplay experience.

With the addition of the 101st Airborne, can we expect further expansion of unit helmets/insignias?
Yes, we plan to introduce more notable factions to Hell Let Loose as we develop the 1 year of conflict for every calendar year.

Is the implementation of freelook being considered?
This is currently a ticket in our system and we are investigating whether it can be implemented.

In-game reporting tools?
We’ll be implementing a vote to kick system for our console players in the near future.

[h2]Iron Vanguard Returns[/h2]
We’re pleased to announce that the Iron Vanguard DLC will be available for console players from the 26th of April! Back by popular demand, players will be able to take to the front lines with an array of unique helmets and uniforms. Roll up your sleeves and get stuck into the thick of it with the German forces, blend into the background in the Soviet “Ameba” camo helmet or take to the US tanks and show off the “Hell on Wheels” jacket!



[h2]Community Content[/h2]
Seasonal has returned for it’s 7th edition! Already underway, Seasonal Spring 2023 features 32 teams from across the world, including North America, Europe, Asia, and Oceania, with over 4,000 players registered to participate.

Players will compete for 11 weeks, culminating in the playoffs that will decide who is the best 50v50 team in Hell Let Loose for Spring 2023!

Catch the action live and learn more about the tournament by joining the Seasonal Discord: discord.gg/hllseasonal


Check out the trailer below:
https://youtu.be/qhJaYUH-k00




[h2]War Correspondent, Content Creator, and Community HLL Videos[/h2]

For new players jumping into Hell Let loose in anticipation of all the content coming later this year, Monoespacial has created an updated Beginner’s Guide:
https://www.youtube.com/watch?v=iWHBNP3zTEU&ab_channel=monoespacial

Need a refresh on the 2023 Roadmap Reveal? Watch this video by Terrydactyl:
https://www.youtube.com/watch?v=FhVureIIyPM

Gebatron Gaming gives a side-by-side look at some of the changes in U13.5:
https://www.youtube.com/watch?v=JTDjrfy4VNk&ab_channel=GebatronGaming

Check out this incredible remake of Saving Private Ryan in Hell Let Loose, by Valkyria HLL:
https://youtu.be/hlEUcuHuKYw

Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/

Twitter https://twitter.com/hell_let_loose

Youtube https://www.youtube.com/c/HellLetLoose

Reddit https://www.reddit.com/r/HellLetLoose/

Instagram https://www.instagram.com/hellletlooseofficial/

Steam http://steamcommunity.com/groups/HellLetLoose


Thank you for continuing to support Hell Let Loose, we look forward to seeing you all on the frontline!

Developer Briefing #184 - Update 13.5 Out Now!

Hey everyone,

Update 13.5 is now live, bringing with it a whole host of game improvements aimed to increase stability. For the console patch notes, please click here.

Check out the full changelog below:



[h2]Update 13.5 Changelog[/h2]

HUD/UI
  • Added a brand-new cinematic character selection frontend menu
  • Added a new animated loading screen
  • Updated credits
  • [Fixed] Hovering over the Russian Anti-tank loadouts reduces UI size in the Barracks
Optimization
  • Performance improvements to Kursk

To further facilitate performance improvements, the following Easter eggs were removed:
  • Teddy Bears
  • Worm Figures
  • Gnomes
Effects
  • [Fixed] Environmental fire emitting red beams of light on multiple maps
  • [Fixed] [Hill 400] Specific burning AT gun wreck presenting noticeable lighting issue
Sounds
  • Added an updated frontend music track for the character selection menu
Animation
  • New benchmark first and third-person reload animations for the MP40, M1 Garand, and Tokarev TT33
  • Improvements to the player’s sprint and crouch animations for the third-person base rifle animation set
  • Added new aim offsets when the player is sprinting and looks up and down
  • [Fixed] The Player model T-posing when deploying an ammo box / explosive ammo box
  • [Fixed] [TPP] Rocket Launchers flip 90 degrees when the player holding it is shot
Game Crash Fixes
  • [Fixed] Player may crash when attempting to deploy on Kursk
Weapon Bug Fixes
  • [Fixed] [FPP] Issue with the MG42 disappearing while mounted and ADSing
  • [Fixed] German flamethrower is invisible in first person
VoIP Improvements
  • [Fixed] The VOIP volumes are reset after the map changes
General Bug Fixes
  • [Fixed] Instances of German helmets presenting texture issues
  • [Fixed] Some instances of experience earned in-game not being saved
  • [Fixed] Some players lose focus of the scoreboard after choosing and resigning from the Commander role
  • [Fixed] Barricades becoming invisible after 300m and not protecting the player
  • [Fixed] Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected
New Cosmetics

https://store.steampowered.com/app/2331690/Hell_Let_Loose__Near_Miss/

https://store.steampowered.com/app/2331691/Hell_Let_Loose__Battle_Scarred/

[h2]Map Updates[/h2]

The team have gone through a selection of maps and fixed a range of environmental assets presenting problems, including LOD and lighting issues, as well as misaligned assets and terrain, across all platforms.

Kursk

[Fixed] Volumetric light source too bright
[Fixed] Trees clipping through rocks across map
[Fixed] AT mines clip into the ground when placed on various road sections
[Fixed] Players floating when jumping between wooden fences
[Fixed] LOD issue when viewing houses from 29m
[Fixed] Destroyed house assets disappearing at 400m or more
[Fixed] Visible LOD transition issue on wooden pallet assets
[Fixed] Floating objects present inside house asset
[Fixed] Barbed wire assets with LOD transition issues
[Fixed] Multiple metallic barrel assets missing texture with wooden PFX and SFX
[Fixed] [C9] Misaligned bush
[Fixed] [C10] Misaligned terrain
[Fixed] [C10] Fence doorway blocking players walking through
[Fixed] [D4] Tanks presenting LOD issues from 5m
[Fixed] [D5] Windmill with poor LOD transition
[Fixed] [D8, F2, F7, G2] Multiple houses with LOD issues from 150m
[Fixed] [E1] Multiple misaligned mudbanks
[Fixed] [E1, G1] Multiple misaligned mudbanks and textures
[Fixed] [E3] Piece of road missing collision with dropped supplies
[Fixed] [E9] Crater misaligned with terrain
[Fixed] [E10] Military crate misaligned with terrain
[Fixed] [F1] Road with misalignment issues
[Fixed] [F1] Misaligned tree stumps
[Fixed] [F1] Logs with LOD issues from 170m
[Fixed] [F1] Misaligned house requiring door to be vaulted
[Fixed] [F2] Floating fence
[Fixed] [F2] Multiple trenches with LOD transition issues at close range
[Fixed] [F3] House with LOD issues at 35m
[Fixed] [F3] Misaligned terrain on a trench
[Fixed] [F7] Wooden crates with LOD transition issues
[Fixed] [G1] Missing endcap on mudbank allowing players to see through asset
[Fixed] [G1] Misaligned trench section and mudbank
[Fixed] [G8] Player collision missing for burning building
[Fixed] [G9] Ruined house with LOD issues at 43m
[Fixed] [H2] Misaligned dirt pile

Stalingrad

[Fixed] A specific wooden platform asset with noticeable LOD transitions across the map
[Fixed] Mud assets misaligned with the terrain in multiple locations
[Fixed] The ground inside a brick chimney asset is misaligned
[Fixed] Assets that appear to be on fire presenting LOD issues throughout the map
[Fixed] Some houses with larger collision
[Fixed] Pile of rocks misaligned above the ground in multiple sectors
[Fixed] Mud assets misaligned with the ground in multiple locations
[Fixed] Burning destroyed blitz truck presenting LOD lighting issue
[Fixed] Multiple industrial buildings with invisible collision box issues
[Fixed] [A3] Misaligned pile of rocks
[Fixed] [A3] Rubble pile not aligned with the ground
[Fixed] [A4] Burned-down house presenting collision issues
[Fixed] [A5] Burning tank wreck misaligned with the terrain
[Fixed] [B3] Misaligned terrain at a strongpoint building
[Fixed] [C3] Misaligned terrain at a strongpoint building
[Fixed] [C8] Rubble and destroyed house misaligned from the surrounding terrain
[Fixed] [D3] Cart misaligned with the ground
[Fixed] [D4] Multiple assets misaligned with the ground
[Fixed] [E3] Some players would get stuck inside a train car near a strong point
[Fixed] [E5] Misaligned mudhole asset
[Fixed] [E6] House misaligned with the terrain
[Fixed] [F3] House misaligned with the terrain
[Fixed] [F3] Large rubble pile with improper collision
[Fixed] [F4] Small floating electrical boxes
[Fixed] [G3] House asset had gaps between the terrain in multiple areas
[Fixed] [G3] Multiple assets misaligned with the terrain
[Fixed] [G4] Electricity pole misaligned with the ground
[Fixed] [G7] Floating rubble in a building
[Fixed] [H3] Mud asset misaligned with the ground
[Fixed] [H3] Rubble pile misaligned with the ground
[Fixed] [H3] Misaligned terrain section near rail tracks
[Fixed] [H5] The stairs to the 3rd floor in the Western-most stairwell of Pavlov's house had broken beams protruding from the wall
[Fixed] [H5] Players becoming trapped in a derailed tram car
[Fixed] [H6] Area with misaligned terrain inside a strongpoint
[Fixed] [H7] Misaligned rubble terrain found in sector
[Fixed] [I3] Mud asset misaligned with ground
[Fixed] [I3] Mud pile asset above the ground
[Fixed] [I3] Rubble pile with misaligned area
[Fixed] [I3] Destroyed houses outside the playable area misaligned with the ground
[Fixed] [I6] Debris pile is in misalignment with the environment
[Fixed] [I6-I7] Invisible collision present at the basement entrance of an apartment building
[Fixed] [J4] Misaligned road near Russian HQ
[Fixed] [J6] Misaligned terrain section on the floor
[Fixed] [J7] Multiple misaligned assets

Kharkov

[Fixed] Players able to reach and clip through roof area
[Fixed] Wooden doorways blocking player movement
[Fixed] Wooden signpost with metal PFX/SFX
[Fixed] Wooden carts without player collision
[Fixed] [D1] Fire with LOD issues at 31-35m near the Soviets spawn
[Fixed] [E4] Smoke PFX clipping through logs
[Fixed] [E5] Inconsistent graffiti asset
[Fixed] [E6] Wooden doorways blocked by window shutters
[Fixed] [F7] Invisible collision present between house and fence
[Fixed] [F8] Fire from metal barrels not damaging players
[Fixed] [F8] Misaligned gateway inside small shed
[Fixed] [G6] Misaligned assets outside house
[Fixed] [G10] Misaligned snowbank

Foy

[Fixed] Stone wall with dirt PFX and SFX
[Fixed] Crate with Stone PFX and SFX
[Fixed] A boulder asset presents incorrect PFX and SFX
[Fixed] Multiple building floor assets with PFX and SFX
[Fixed] Multiple issues presenting on covered yellow box asset when shot
[Fixed] Blanket which covers some crates inside a house has concrete VFX
[Fixed] Multiple issues with a small tree asset
[Fixed] Camouflaged nets have full collision with bullet
[Fixed] Ruined stone house with wrong PFX/SFX
[Fixed] Multiple tree assets with metal collision
[Fixed] Clearly visible 2D textures under first layer of artillery shell assets
[Fixed] Destroyed stone house asset producing Wood PFX/SFX when shot
[Fixed] [C1] Misaligned floating fence
[Fixed] [C2] Trench with misaligned terrain
[Fixed] [C2] Misaligned floating chest
[Fixed] [C5] Misaligned mud terrain near trench
[Fixed] [C10] Tree asset clipping through wall
[Fixed] [D1] Multiple assets clipping through the wall of a barn
[Fixed] [D3] Two artillery shells misaligned with terrain
[Fixed] [D3] Misaligned snow tracks
[Fixed] [D7] Trenches with misaligned mudbanks
[Fixed] [E1] Fallen tree clipping through another tree
[Fixed] [E2] Misaligned tree trunk
[Fixed] [E3] Multiple branches are clipping through a fence
[Fixed] [E3] Fence floating above the ground
[Fixed] [E3] Multiple misaligned mudbanks
[Fixed] [E3] Misaligned mudbank
[Fixed] [E4] Floating artillery cannon
[Fixed] [E4] Floating Chain
[Fixed] [E4] Pile of shells are clipping into a fence
[Fixed] [E4] Invisible collision inside a trench
[Fixed] [E4] Light from a fire on top of the church displaying LOD issues
[Fixed] [E4] Light from a flaming rubble pile presents LOD issues
[Fixed] [E4] Wire fence clipping through house
[Fixed] [E4] Buried sandbags in road blocking vehicles
[Fixed] [E5] Fence clipping through building wall
[Fixed] [E5] Sandbags floating near destroyed AA gun
[Fixed] [E6] Damaged artillery with LOD issues
[Fixed] [E7] Terrain misaligned with the ground in multiple areas
[Fixed] [E9] Tree stump missing player collision
[Fixed] [F1] Bush clipping through one of the doors
[Fixed] [F2] Grass floating above a trench
[Fixed] [F2] Floating fence posts
[Fixed] [F4] Snowy dirt mound clipping through the wall of a building
[Fixed] [F4] Wooden fence clipping through mudbank
[Fixed] [F6, H1, H8] Multiple visual issues observed
[Fixed] [F8] Misaligned assets
[Fixed] [F8] Tree stump misaligned with terrain
[Fixed] [F9] Tree trunk clipping through building
[Fixed] [F10] Misaligned fallen tree
[Fixed] [G3] Floating foliage leading to a capture point
[Fixed] [G4] Misaligned fence embedded into a tree floating above the ground
[Fixed] [G4] Snowbank misaligned with visible gap
[Fixed] [G5] Floating grass
[Fixed] [H2] Tree clipping into a house
[Fixed] [H3] Small tree clipping through stack of pallets
[Fixed] [H5] Wooden Fence clips through stone ruin with poster
[Fixed] [H10] Wooden fences surrounding trench with metal PFX and SFX when shot

Purple Heart Lane

[Fixed] LOD changes present on some artillery shells
[Fixed] Sandbags with visible LOD changes
[Fixed] Multiple wooden logs with LOD issues
[Fixed] Multiple wooden fences with no final pole at end of wire
[Fixed] Tractor with LOD transition issue
[Fixed] Instances of missing fence posts
[Fixed] Players accessing the top of some haystacks
[Fixed] Floating haystacks
[Fixed] Burning AT cannons and burning cars exhibiting abrupt LOD change
[Fixed] Bush clipping through wall
[Fixed] Floating fence over river
[Fixed] Bushes near rivers with extended collision boxes
[Fixed] Players able to build inside greenhouse asset
[Fixed] Corrupted textures on multiple shovel assets
[Fixed] Mudbanks around trenches presenting LOD issues at close range
[Fixed] Top half of a tree asset with no player collision
[Fixed] [C2] Floating bale feeder
[Fixed] [C2] Bush with extended collision box
[Fixed] [C3] Missing barbed wire fence post
[Fixed] [C3] Players unable to pass through hedges too close together
[Fixed] [C3] Invisible object with functioning collision between two bushes
[Fixed] [C4] Z-Fighting on wooden bridge planks
[Fixed] [C4] Players unable to exit hedge
[Fixed] [C7] Floating wire fence
[Fixed] [C8] Floating fence
[Fixed] [C8] Bush with extended collision box
[Fixed] [C9] Floating assets
[Fixed] [C9] Multiple floating hay assets
[Fixed] [C10] Floating chair
[Fixed] [C10] Floating stone wall and wooden fence
[Fixed] [D2] Misaligned terrain
[Fixed] [D2] Misaligned texture present on broken wall
[Fixed] [D5] Floating fences
[Fixed] [D8] Flickering texture present on paving stone floor
[Fixed] [D9] Bush presents inconsistent collision boxes
[Fixed] [D10] Trees growing through stone wall
[Fixed] [D10] Misaligned mudbanks
[Fixed] [E1] Misaligned terrain texture at edge of map
[Fixed] [E2] Barn with extra door on existing closed doorway
[Fixed] [E3] Misaligned tree
[Fixed] [E4] Floating tree
[Fixed] [E4] Misaligned mudbank texture
[Fixed] [E4] Floating rock
[Fixed] [E5] Misaligned mudbanks
[Fixed] [E6] Fading lamp light when viewing at 15m
[Fixed] [E6] Invisible wall alongside hedge
[Fixed] [E8] Misaligned mudbanks
[Fixed] [E9] Misplaced collision on a fence
[Fixed] [E9] Misaligned mudbank
[Fixed] [E9] Anti-tank gun clipping into wooden fence
[Fixed] [E10] Floating fences
[Fixed] [E10] Misaligned mud terrain
[Fixed] [E10] Fence post floating near spawn
[Fixed] [F1] Trees clipping through walls
[Fixed] [F1] Players able to climb up on to the roof of a ruined house
[Fixed] [F2] Wooden pickets clipping through stone post
[Fixed] [F2] Duplicate doors in two doorways
[Fixed] [F2] Multiple objects misaligned with the ground
[Fixed] [F2] Clipping of milk can into building
[Fixed] [F2] Floating assets
[Fixed] [F2] Misaligned floating rubble assets
[Fixed] [F3] Misaligned mudbank
[Fixed] [F4] Misaligned terrain
[Fixed] [F7] Players unable to walk through a tunnel
[Fixed] [F7] Misaligned mud terrain
[Fixed] [F7] Misaligned hedge that could be seen through
[Fixed] [F9] Tree clipping into wooden fence
[Fixed] [F10] Fence post clipping into a stone wall
[Fixed] [F10] Fence clipping into barn
[Fixed] [F10] Wire fence missing gatepost
[Fixed] [F10] Players becoming stuck in a hedge
[Fixed] [G1] Missing barbed wire post
[Fixed] [G3] Misaligned mud terrain
[Fixed] [G4] Misaligned trench mudbank
[Fixed] [G5] Missing fence pole
[Fixed] [H4] Tree clipping into fence
[Fixed] [H5] Floating artillery gun
[Fixed] [H5] Floating flak cannon
[Fixed] [H7] Misaligned searchlight
[Fixed] [H7] Players getting stuck in a specific tree
[Fixed] [H8] Multiple visual issues
[Fixed] [H8] Multiple misaligned ammo boxes
[PHL Night] [Fixed] Burning AT gun wreck with LOD change issues
[PHL Night] [Fixed] [H5] Burning flak cannon with LOD issues
[PHL Night] [Fixed] [H7] Bunker with LOD issues at 83m

Omaha Beach

[Fixed] Curtains clipping through windowsills
[Fixed] House with open window facing wall
[Fixed] Curtain left inside house with removed windowsill
[Fixed] Rocking chair found in the attic of certain houses clips with building roof
[Fixed] Road texture extending into a house
[Fixed] Plant stakes with no penetration value
[Fixed] Misplaced electricity pole cables clipping through roof
[Fixed] Players clipping inside walls on the US landing ships
[Fixed] Static Transport Trucks look too similar to drivable trucks - new textures added to better differentiate between the vehicles
[Fixed] Unnaturally bright light inside a house
[Fixed] [A5] Multiple floating assets
[Fixed] [A5] Players getting stuck on tree asset
[Fixed] [A5] Misaligned mudbanks
[Fixed] [B7] Stone wall clipping through into house interior
[Fixed] [B7] Duvet clipping through mattress
[Fixed] [B7] Floating terrain
[Fixed] [B7] Small plant asset with player collision
[Fixed] [B7] Multiple assets clipping
[Fixed] [B7 & H3] Unnaturally bright lighting inside a room on the first floor
[Fixed] [B8] White smoke coming from the ground
[Fixed] [C5] Players spawning inside a building when deploying on an Outpost or Garrison
[Fixed] [C5] Tyres clipping through a shed
[Fixed] [D4] Tree clipping wall of a building
[Fixed] [D4] Farm trough with rain PFX when not raining
[Fixed] [D6] Player able to vault on top of a shed
[Fixed] [D7] Rain effect on tractor
[Fixed] [E5, I5] Floating rocks
[Fixed] [E7] Hay bale clipping through house
[Fixed] [F5] Exterior brick floor clipping into a house’s kitchen
[Fixed] [F6] Ceramic pot clipping through wall of house
[Fixed] [G5] Misaligned grass terrain
[Fixed] [H3] Player able to access top of a hedge
[Fixed] [I4] Collision trap next to barbed wire
[Fixed] [I6] Floating rocks
[Fixed] [I7] Floating trees
[Fixed] [I8] Misaligned stone well
[Fixed] [J3] Player able to submerge under water and not drown
[Fixed] [J4] Multiple floating seaweed assets
[Fixed] [J7] Wrongly tilted boat

Remagen

[Fixed] Metal bucket with no bullet collision
[Fixed] Multiple large trees missing player collision
[Fixed] Players unable to place buildable items on the bridge or under the bridge
[Fixed] [C5] Boat asset with no bullet penetration
[Fixed] [C10] Invisible stairs with functionality near a building
[Fixed] [D2] Floating hay bale
[Fixed] [D3] Crate missing collision
[Fixed] [D3] Misaligned assets near trench
[Fixed] [D4] Road texture with visible gaps
[Fixed] [D4] Misaligned trench
[Fixed] [E4, F4, G4] Road texture with visible gaps
[Fixed] [E4, G4] Multiple misaligned assets
[Fixed] [E4] Terrain clipping through train tunnel
[Fixed] [E5] Multiple visible gaps in dirt road
[Fixed] [E5] Multiple misaligned textures
[Fixed] [E6] Misaligned mudbank
[Fixed] [E7] Players clipping into top of telegraph pole
[Fixed] [E8] Large trees clipping through assets on the ground
[Fixed] [E10] Misaligned sandbag
[Fixed] [F2] Bucket misaligned with stone wall
[Fixed] [F4] Multiple misaligned grass assets
[Fixed] [F5] Invisible walkway on German side of the bridge
[Fixed] [F6] Wooden box asset clipping into floor of the bridge
[Fixed] [F6] Invisible collision present on the staircase of Bridge Tower
[Fixed] [F7] Clipping issues between a house and vehicle
[Fixed] [F10] Two trees clipping into destroyed logs asset
[Fixed] [G3] Barrel with incorrect texture
[Fixed] [G5] Multiple instances of trees clipping into other assets
[Fixed] [G6] Fence clipping through a house
[Fixed] [G6, H6] Players unable to place mines along the main road
[Fixed] [G8] Gap above wooden doors with bullet collision
[Fixed] [H3] Floating barrels near trench
[Fixed] [H5] Tree clipping into stone
[Fixed] [H6] Misaligned terrain next to farmhouse
[Fixed] [H6] Multiple misaligned assets
[Fixed] [H7] Tree clipping into pile of logs

Carentan

[Fixed] Multiple house windows with LOD issues
[Fixed] Deployable equipment unable to be placed on several bridges
[Fixed] Sandbags with visible LOD issues
[Fixed] Train carriages assets with LOD issues
[Fixed] Multiple wooden pallets with LOD issues
[Fixed] Lighting from lamps fade at about 15m
[Fixed] Players able to climb on and fall behind crate becoming trapped
[Fixed] Missing player and bullet collision on log barns
[Fixed] Piles of burned pallets with visual issues
[Fixed] Bridge with raindrop animations on texture with no rain present
[Fixed] [A5] Low-quality texture on the edge of map
[Fixed] [A5] Hay bale with LOD issues
[Fixed] [A6] Wheel with incorrect texture
[Fixed] [A6] Misaligned hay asset
[Fixed] [A6, B6] Small tree and two bushes clipping through stone walls
[Fixed] [A7] Multiple floating fences
[Fixed] [A8] Tractor with LOD issues
[Fixed] [B3] Floating box
[Fixed] [B3] Collision issue on ladder asset
[Fixed] [B4] Covered boxes with noticeable LOD change
[Fixed] [B5] House with LOD issues
[Fixed] [B6] Barrel with tyre texture
[Fixed] [B7] Mudbanks with LOD transition issues at 30m
[Fixed] [C7] Tree clipping into stone wall
[Fixed] [C7] Multiple misaligned mudbanks
[Fixed] [C7] Large rock with no player or bullet collision
[Fixed] [C7] Burning AT gun with LOD issues
[Fixed] [C8] Floating barbed wire fence
[Fixed] [D7] Clipping present between fence and wooden drum
[Fixed] [D7] Stone pillar missing texture
[Fixed] [D8] Floating wood boards and wheel
[Fixed] [D8] Floating well
[Fixed] [E3] Player able to submerge under water and not drown
[Fixed] [E4, I4, F3] Cloth-covered wooden pallets with incorrect PFX and SFX
[Fixed] [E5] Invisible walls blocking alley exit
[Fixed] [E6] Wall overextending inside a building
[Fixed] [E7] Wooden table clipping through sandbags
[Fixed] [E7] Floating brick asset
[Fixed] [E8] Brush asset clipping through wall
[Fixed] [E8] House windows with LOD issues
[Fixed] [F5] Sudden LOD change on a house asset
[Fixed] [F6, I6] LOD transition issue on house asset and wall
[Fixed] [F7] Stones clipping through wall
[Fixed] [F7] Player's ability to clip through some assets when getting out of any vehicle
[Fixed] [G3] Floating fence
[Fixed] [G3] Broken bridge floating above water
[Fixed] [G5] Building with poor LOD transition at around 25m
[Fixed] [G6] Extended collision on concrete pavement
[Fixed] [G6] Some terrain missing collision
[Fixed] [G7] Barn asset with PFX and SFX
[Fixed] [H3] Fence wires clipping through house
[Fixed] [H4] LOD issues on gear wheels
[Fixed] [H5] Players able to deploy inside a greenhouse
[Fixed] [H8] Tank track decal placed in unnatural position
[Fixed] [I3] Unusual texture covering haystack
[Fixed] [I3] Invisible milk churn asset
[Fixed] [I4] Players able to jump into a tree asset and become stuck
[Fixed] [I5] Stone fence clipping through wall
[Fixed] [I5] Brick pillar missing texture
[Fixed] [I5] Inverted concrete wall texture
[Fixed] [I5] Barn asset with LOD issues
[Fixed] [I6] Milk barrel asset with hay texture
[Fixed] [I6] Sandbag LOD with grey textures when viewed at 25m
[Fixed] [I7] Misaligned pile of rocks
[Fixed] [I7] Multiple floating barrel assets
[Fixed] [J5] Misaligned tree
[Fixed] [J6] Misaligned mudbank

Hill 400

[Fixed] Players being able to climb on the pipe on the roof of a factory asset giving an unfair advantage
[Fixed] Burning AT gun wreck with noticeable lighting issues
[Fixed] Multiple issues present on destroyed wooden wagon
[Fixed] Multiple assets clipping into each other
[Fixed] Multiple assets clipping through rocks
[Fixed] Multiple tree trunk assets that are too glossy
[Fixed] Tree asset that players could access from the ground
[Fixed] Haystacks with rain cover having functional ladders
[Fixed] [A3] Fallen tree stump clipping another tree
[Fixed] [A6] Stack of barrels clipping into a building
[Fixed] [A6] Invisible collision present on left side of stairs
[Fixed] [A6] Lamp with LOD issues
[Fixed] [C5] Mud clipping through building floor
[Fixed] [C7] Unnaturally bright lighting inside a building
[Fixed] [D4] Multiple assets clipping into rocks
[Fixed] [D6] Player can get stuck inside a house
[Fixed] [F3] Large trees clipping through rocks
[Fixed] [F4] Misaligned tree
[Fixed] [F7] Player able to walk through barbed wire without being slowed
[Fixed] [G3] Misaligned mudbank texture
[Fixed] [G5] Multiple instances of misaligned terrain assets
[Fixed] [G8] Wagon with metal SFX and PFX
[Fixed] [H4] Various plant assets clipping
[Fixed] [I4] Misaligned tractor and pile of tyres
[Fixed] [I4] Bush clipping through floor of a building
[Fixed] [I6] Rubble pile with water PFX

Hürtgen Forest

[Fixed] Lamp lighting fading when viewed from 15m
[Fixed] Multiple trees and bushes clipping through various assets
[Fixed] Multiple misaligned tree trunks
[Fixed] Multiple boat asserts with metal collision
[Fixed] LOD issues with some lamps found inside buildings
[Fixed] [A4] Misaligned mudbank
[Fixed] [A7] Signpost clipping into fuel tank
[Fixed] [B3] Floating rocks
[Fixed] [B4] Misaligned trench texture
[Fixed] [D5] Invisible wall next to bunker
[Fixed] [E5, G7] Misaligned terrain
[Fixed] [F3] Giant tank on railway
[Fixed] [F6, H7] Multiple misaligned mudbanks
[Fixed] [H7] Misaligned artillery shells
[Fixed] [H8] Floating metal jug
[Fixed] [I3] Invisible wall preventing player from crawling through tunnel
[Fixed] [I7] Misaligned road
[Fixed] [J6] Player can clip through pile of wood
[Hurtgen Night] [Fixed] [F3] Burning jeep wreck with noticeable LOD change
[Hurtgen Night] [Fixed] Burning AT gun wreck with noticeable LOD change

Utah Beach

[Offensive] [Fixed] Texture seam visible in the sky showing Warfare game mode texture
[Offensive] [Fixed] [D5] Invisible wall on top of brick fence
[Fixed] [D5] Gap in mud terrain at strong point
[Fixed] [E7] Bush with extended collision boxes
[Fixed] [F6] Piece of trench wall briefly raising players above the trench line
[Fixed] [G3] Tree clipping through fence
[Fixed] [G6] Clipping issues between a tower and bunker
[Fixed] [H4] Door clipping through house
[Fixed] [H5] Misaligned hedge
[Fixed] [H5] Rock assets missing player collision
[Fixed] [H5] Misaligned Belgian Gate asset
[Fixed] [H8] Players able to climb onto roof of a damaged house
[Fixed] [I3] Floating sand bank inside a crater

Sainte-Marie-Du-Mont

[Fixed] Burning AT cannons with abrupt LOD change
[Fixed] Players becoming stuck between two collision boxes when climbing over a hedge
[Fixed] Destroyed AT gun with lighting issues at 30-35m
[Fixed] Multiple misaligned mud assets
[Removed] [C2] Floating stuffed teddy bear in a column of smoke
[Fixed] [C3] Multiple misalignment issues
[Fixed] [C10] Misaligned rubble pile
[Fixed] [C10] Misaligned rubble pile
[Removed] [D2] Mural of the emblem of 506th Parachute Infantry Regiment “Easy Company”
[Fixed] [D4] Building door with no player or bullet collision
[Fixed] [D8] Poster at strongpoint stretched over a barrel
[Fixed] [E9] Misaligned mudbank
[Fixed] [F1] Misaligned ground texture
[Fixed] [F3] Cattle sheds with LOD issues
[Fixed] [F3, F4] LOD issues on two warehouse’s light fixtures from around 55m
[Fixed] [F4] Misaligned stairs
[Fixed] [F5] Misaligned stone wall
[Fixed] [F6] Arm barrier cabins with clipping issues
[Fixed] [F6] Multiple floating assets
[Fixed] [F9] Dirt track requiring smoother road transition
[Fixed] [G2] Terrain clipping through bunker wall
[Fixed] [G2] Multiple assets misaligned with terrain
[Fixed] [G8] Wooden crate clipping through wall
[Fixed] [G8] Building with extended player collision box
[Fixed] [G10] Floating wheel and barrel assets
[Fixed] [H1, H2, F1] Misaligned trench mudbank assets
[Fixed] [H10] Floating well

Sainte-Mère-Église

[Fixed] Players being able to get onto multiple rooftops and hide within chimneys
[Fixed] Players being able to spawn inside buildings
[Fixed] [C4] Missing player collision on stone wall
[Fixed] [J3] Floating fence
[Fixed] [D5] Electric pole detached from wall
[Fixed] [I8] Missing wooden support beam for multiple barbed wire fences
[Fixed] [A6] Misaligned dirt texture
[Fixed] [B3] Wooden plank missing player and bullet collision
[Fixed] [B8] Misaligned terrain
[Fixed] [B5] Floating fence
[Fixed] Players being able to spawn inside a building
[Fixed] [E4, F4] Stairs missing collision
[Fixed] [G8] Multiple misaligned dirt mounds
[Fixed] [C4] Multiple assets clipping
[Fixed] [A8, H6, J3, J4] Fence missing final pole
[Fixed] [J4] Misaligned tree
[Fixed] [D5] Burning AT cannon with abrupt LOD change

Developer Briefing #183 - 2023 Roadmap Reveal

Hey everyone,

Thank you for joining us for the reveal of the 2023 roadmap! If you haven’t checked out the full video yet, you can watch the reveal below.


[previewyoutube][/previewyoutube]
[h2]2023 Roadmap[/h2]



[h2]A Message From The Studio[/h2]
We’re so pleased to announce our ambitious 2023 roadmap for Hell Let Loose! We can’t wait for fans to jump in and play U13.5 on April 5th, as well as all the exciting updates we have planned this year. It’s been an awesome start to the year as we’ve built this new studio, defined the 2023 roadmap, and announced our plans to support the title for years to come.

With each update this year, we’ll focus on improving quality of life along with updating and polishing the amazing content already in the game. As a gift to the players joining us on this adventure we’ll be offering free DLC with each major update to coincide with some amazing new premium items throughout the year.

We understand the importance of getting new players up to speed quickly so they can enjoy frontline battles with our veteran players and contribute to the squad-based experience Hell Let Loose is known for. We’re dedicated to bringing a robust onboarding system to players starting in July with continued support in each update going forward. We want everyone to have an exciting and immersive experience in the game and hope this new system will go a long way to support that.

The teams are hard at work refining the two new game modes coming in July and December, along with the anticipated Finnish Winter War and Danzig Post Office battles, which kick off our new one year of war content for each game calendar year. Starting this year, we'll cover 1939, then move into 1940 next year, and continue until the end of the conflict in 1945.

We’re steadfast in delivering this exciting 2023 roadmap to players and will be transparent with the community regarding any changes if and when they surface. We’ll have more to share about the new studio in the coming weeks, but in the meantime, we’d like to answer some of your questions about the 2023 roadmap and hear any suggestions you might have for our new Hell Let Loose merchandise store. We want to offer compelling items players will be excited to wear and use, so feel free to send us your input and leave your questions below to be answered in a future dev brief.

Thank you to all our veteran players and welcome to any new players just discovering Hell Let Loose. We appreciate you and want to support your love of the game!

[h2]Updating the Discord[/h2]
As Hell Let Loose continues to evolve, the Official Discord server will be undergoing updates and maintenance to ensure it can continue being a platform for all community members.

Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/

Twitter https://twitter.com/hell_let_loose

Youtube https://www.youtube.com/c/HellLetLoose

Reddit https://www.reddit.com/r/HellLetLoose/

Instagram https://www.instagram.com/hellletlooseofficial/

Steam http://steamcommunity.com/groups/HellLetLoose



We look forward to seeing you all on the frontline!

Developer Briefing #182 - Update 13.5 Arriving April 5th!

Hey everyone,

We are pleased to announce that the next update to Hell Let Loose will be released on the 5th of April! This week, we’re diving into the further optimizations coming in U13.5, as well as sharing a first look at the new German Heer DLC.

The team is also excited to share that the complete 2023 roadmap for Hell Let Loose will be arriving ahead of Update 13.5. To join us for the reveal, make sure to stay tuned and follow Hell Let Loose on YouTube!

[h2]Continuous Improvements[/h2]
U13.5 is the first of many health updates to land this year, with a focus on increased stability across all platforms. The new team have prepared further fixes for a range of performance-related bugs, as well as begun updating the overall Hell Let Loose experience. This includes animation optimizations, new rigging in preparation for the upcoming DLC uniforms, and a focus on updating existing content throughout the year.

[h2]Game Notices, Error Codes, and Haptics[/h2]
While the final changelog will outline all platform fixes in more detail, a range of visual bugs and connection errors, as well as haptic feedback issues, have also been addressed in U13.5, aiming to provide better stability for console players, which you can read more about here.

[h2]Investigating Other Known Issues[/h2]
Although not addressed in Update 13.5, the team is looking into some of Hell Let Loose’s existing known issues, including:

Loadout Bug
With the addition of the new game analytics in U13.5, the team is hoping to further understand how this issue occurs, in order to successfully address it in a future update.

Grenade Bug
Similarly, the new game analytics should now provide data to better understand how some players experience difficulties with launching grenades.

Hit Registration
Reported issues of inconsistent damage dealt when firing at an enemy player are continuing to be investigated.

Wavy Lines
Previous observations of wavy line artifacts across some assets are also being investigated.

Weapon Firing & Missing Audio
The team is keen to further understand issues where some weapons temporarily do not fire, as well as instances of the Karabiner 98k missing the bolt action sound.

[h2]Reworking Reload Animations[/h2]
Alongside optimization and stability improvements, Update 13.5 will also see the initial efforts to bring parity to the first and third-person reload animations. The team has begun improving the overall feel of some animations by introducing a more detailed style, better representing how these weapons are handled in real life.

M1 Garand
The United States Army standard issue M1 Garand reload animations have been updated to reflect using the side of the hand to keep the thumb clear of the mechanism, avoiding Garand Thumb.

M1 Garand first-person perspective reload animation.

M1 Garand third-person perspective reload animation.

M1 Garand third-person perspective prone reload animation.

MP40
The base pose of handling the MP40 has now been updated to match that of the third-person pose, which is the more commonly used grip for the weapon.

MP40 first-person perspective reload animation.

MP40 third-person perspective reload animation.

MP40 third-person perspective prone reload animation.

Tokarev TT33
The reload animation for the Tokarev TT33 has been improved to feel more tactile and have more intent behind the action.

Tokarev TT33 first-person perspective reload animation.

Tokarev TT33 third-person perspective reload animation.

Tokarev TT33 third-person perspective prone reload animation.

[h2]Locomotion Improvements[/h2]
The team have also begun improving base locomotion, which players can expect to see in a future update. Efforts have been made to ensure sprint and crouch sprint will match a player’s actual speed, as well as make the crouch sprint feel more controlled and natural.

Further work has been carried out to increase the fidelity of character skeletons, enabling better-quality animations to be created in the future. New methods have been introduced which will allow the team to reduce the performance impact of characters.

Aim Offsets
New aim offsets have been created so that when the player is sprinting and looks up and down, it does not affect the whole body and distort them into unnatural posts in the third-person perspective. It will now be more natural, with the looking up and down mainly coming from the head, with a small amount of chest movement.

[h2]Battle Scarred DLC[/h2]
Surviving the frontlines and wearing the scars to prove it, these new German uniforms tell stories of close calls and hard-fought battles.

Heer Veteran Jacket
Arriving with Update 13.5, the Heer Veteran Jacket reflects the realities of war, and commands respect from new infantry soldiers who can visibly see the wounds of battle, worn proudly.

Initial modeling of the Heer Veteran Jacket.

The unbuttoned jacket has seen better days, with worn material and missing buttons, complete with a neck scarf.

Heer Shirt
The intense and unwinding pressure of the campaign is apparent in the more casual Heer Shirt, as it provides relief from midsummer's stifling heat.

Initial modeling of the Heer Shirt.

The German Heer Shirt sees the jacket fully removed, displaying the Heer cotton shirt with rolled-up sleeves and a disheveled neck scarf.

[h2]A New Story To Be Told[/h2]
As part of the team’s wider updates to the game, a brand-new cinematic character selection frontend menu has been designed. Offering a nighttime farm-building scene with a distant artillery bombardment, this features all-new visual effects, from the smoking wreck of the Panther to the explosions over the horizon.

Updated Frontend Teaser

[h2]Community Content[/h2]
In support of the Wounded Warrior Project, BR1 Gaming Inc. will be kicking off their annual Veteran Charity Campaign, Road to D-Day, on the 4th of April!

Their first Hell Let Loose event, Operation Jubilee, will be held on the 14th of April. For more information, please visit br1gaming.com.



[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Tempted to try the Commander role? Check out these tips on playing Commander by Gebatron Gaming!
https://youtu.be/NymDZBveRsU

After visiting Carentan last year, Hazlr has created a comparison between Carentan in real life, and Carentan in Hell Let Loose:
https://www.youtube.com/watch?v=8Yc938GO34U

Get eyes on this preview of The Breaking Point Band of Brothers Reenactment by Chimera OCE and edited by Das:
https://youtu.be/wSt7bL6FiLk


Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/

Twitter https://twitter.com/hell_let_loose

Youtube https://www.youtube.com/c/HellLetLoose

Reddit https://www.reddit.com/r/HellLetLoose/

Instagram https://www.instagram.com/hellletlooseofficial/

Steam http://steamcommunity.com/groups/HellLetLoose


With not long left to wait until the future plans for Hell Let Loose are finally revealed, you’ll soon be seeing us on the frontline!

Developer Briefing #181 - Game Analytics, Optimization, and Free DLC

Hey everyone,

In our last developer briefing, we were excited to announce that Hell Let Loose is now fully supported with a new dedicated studio, allowing us to prioritize quality of life improvements ahead of launching new content.

Today we want to go into more detail surrounding the first health update, which will be released across all platforms early next month.


[h2]New Game Analytics[/h2]
With a key focus on supporting the player experience, we’ve begun implementing in-game analytics. This provides crucial data to the development team, allowing them to better identify and understand player pain points in real-time, directly improving gameplay.

This addition will also help the team understand issues that are hard to reproduce, making bug fixing faster and more efficient, with an effort to get fixes to players quicker.

This first implementation of game analytics will provide insights into server health. Additional processes are being designed and implemented to further support performance testing across all content.

Our team is made up of dedicated gamers and as such, player privacy is of utmost importance to us. Personal data will not be collected without the express permission from players, and we are designing all analytics processes to follow strict GDPR guidance. For further information about how we address personal data, please see our Privacy Policy.

[h2]Improving Stability & Performance[/h2]
After the release of Update 13, Burning Snow, several stability and performance issues were raised and identified. This initial health update aims to address many known issues, including performance related concerns. Subsequent updates will see continued optimization adjustments as the team focuses on quality of life improvements.

While a full changelog will be supplied upon release, some notable updates include:

VoIP Functionality
Working closely with VIVOX, we’ve made improvements to how VoIP operates, which aims to increase the comms stability and reduce disconnects.

Server Stability & Performance
In response to latency issues experienced by some players, new IP routing has already been implemented for all official South American Hell Let Loose servers on PC.

After further investigation, we’ve identified some server stability issues surrounding HLODs which have had an impact on machine memory on all platforms. We’re now optimizing the stability and overall performance of HLOD settings across multiple maps.

Kursk
This update will see Kursk back in rotation across all platforms. We’ve addressed issues concerning misaligned terrain and collision performance, as well as lighting and LOD issues, aiming to increase performance and stability.

Stalingrad
Some environmental misalignment and LOD issues present on Stalingrad are getting resolved in this update. We’ve also addressed an issue with unlocking the Defender of the Motherland achievement after playing Stalingrad five times. Some known instances of the players becoming stuck will also get resolved.

Carentan
You can expect to see continuous LOD improvements across Carentan, as well as fixes for items missing and presenting incorrect textures, asset clipping, and some outpost deployment issues.

Other Maps
More detail regarding optimization within the update of the following maps will be detailed in the final changelog:
  • Hill400
  • Sainte-Marie-du-Mont
  • Sainte-Mère-Église
  • Purple Heart Lane
  • Purple Heart Lane Night
  • Omaha Beach
  • Remagen
  • Kharkov
  • Utah Beach
  • Hürtgen Forest
  • Hürtgen Forest Night
  • Foy
[h2]Known Issues Post U13[/h2]
This update will also address bug reports from Update 13, including, but not limited to:

Gameplay
  • Issues with the MG42 firing after being reloaded
  • Instances of MGs disappearing when mounted
  • Player model occasionally T-posing when deploying ammo
  • Barricades becoming invisible after 300m and not protecting the player
UX/UI
  • Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected
  • Hovering over the Russian Anti-Tank loadouts causes the Barracks UI to reduce its size
VFX/SFX
  • Some helmets show an incorrect texture
[h2]Free DLC - Near Miss[/h2]
We want to say a big thank you to our entire community for continuing to support Hell Let Loose and welcoming the new team onboard. To express our gratitude, we’ll be releasing a brand new, free DLC, that’ll be landing alongside the update next month - here’s a sneak peek.

The intense damage war can inflict on a soldier's loadout is on full display in this new unique helmet pack, depicting close calls for each faction.




“Near Miss” M42 Battle Damaged Helmet (German)

The M42 is a German fabric covered helmet that’s seen better days. Battle damage from flying shrapnel and stray bullets ripped through the outer covering, exposing the dented protective layers beneath, nearly causing this infantry soldier to fall back in retreat.



“Near Miss” M1 Battle Damaged Helmet (US)

This heavily dented M1 helmet carries the forceful and violent scars of battle including falling prey to a sniper’s headshot. Luckily, the round merely added another blemish and didn't penetrate the outer shell.



“Near Miss” SSh-40 Battle Damaged Helmet (Soviet)

Ravaged by war, this Soviet helmet shows the carnage of high speed shrapnel hurling through the air. Not missing a moment on the frontlines, this particular SSh-40 has rusted with the seasons.


[h2]Weeklong and Steam Spring Sale[/h2]
Kicking things off ahead of the Spring Sale, you can now pick up Hell Let Loose with a 33% discount on Steam, and enlist new recruits to prepare for the battles ahead!

https://store.steampowered.com/app/686810/Hell_Let_Loose/

[h2]Community Content[/h2]
We certainly haven't been the only ones hard at work, check out some of the incredible artwork and screenshots coming through on the Official Hell Let Loose Discord server.
A cold and miserable tanker, inspired by the events in Bastogne. Illustrated by Lucas Roman


A United States soldier with the M2-2 Flamethrower waiting just out of sight, captured by SoulSniper


Infantry avoiding an incoming bombing run, captured by [233C] Chrysallia

[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]

Missed our last Developer Brief? Check out this video by Monoespacial!
https://youtu.be/cyptO18--O4

This is why you should play Hell Let Loose - Tomographic
https://youtu.be/_YU4t5Z5Fe0

Battle Highlights: Sainte-Mère-Église, January 22, 2023 - SoulSniper
https://youtu.be/w8_SqQ1uNy4

In case you weren’t sure you needed to see this, here’s The Fresh Basked Goods operating a tank with Bongos:
https://youtu.be/gk9gAHK0rD0


Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Join us next time for more detail on the update and see a first look at the upcoming battle-weary, infantry paid DLC, which will also be coming next month. See you all on the frontline!