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Hell Let Loose dev leaves WW2 game for "next project", but don't panic

Black Matter, the developer behind Hell Let Loose, is leaving the beloved WW2 game to begin work on its "next project." Fans of the Steam multiplayer FPS needn't panic, however, as further Hell Let Loose updates are in the works, and a fresh team is being assembled to oversee the 2023 roadmap.


Read the rest of the story...


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A New Era Begins

The start of 2023 brings change, excitement, and anticipation to the world of Hell Let Loose.

We’re closing out winter by bidding a fond farewell to the team over at Black Matter, as they prepare to move on to their next project.

We thank them for their dedication to bringing this incredible game to life and wish them all the very best in their new endeavor.

[h2]A Message From Max and the Black Matter Team:[/h2]
Originally posted by author
“The last twelve months have been bittersweet for us as a team. We've been thrilled to see how our colleagues at Team17 have picked up the reins with such incredible enthusiasm and attention to detail, but we're also going to miss working on the title.

As a team, we want to say a huge thank you for the incredible support this community has given us for the years that we’ve worked on Hell Let Loose. It’s been a fantastic journey and one that we can’t quite believe when we look back at all that has happened.

Fundamentally, Hell Let Loose has taken on a life of its own and is now far bigger than we ever could have imagined. It’s been a privilege to work with you on refining it and crafting it into what it is today.

We are excited to join you on the battlefield now and in the future - not as developers, but finally as players - thrilled in the knowledge that the best days of Hell Let Loose are ahead of us.”

Although we’ll miss Black Matter on the production side, we’re looking forward to meeting them on the battlefield!


[h2]What can players expect from Hell Let Loose this year?[/h2]
While it might appear quiet on the frontlines, we’re certainly not missing in action. Over the past few months, we’ve been busy building a brand-new Hell Let Loose studio, consisting of veteran developers who have worked on numerous AAA titles.

The new team significantly increases our development resources, allowing us to prioritize quality of life improvements across all platforms, before launching some exciting new updates to the game.

Community feedback has already begun shifting our focus toward improving the Hell Let Loose experience for 2023 and the years to come. The subsequent hotfix for Update 13 has now been rolled into a much bigger health update, aimed at supporting the stability of the game, and we’ll be sharing more about it soon.

With the new studio in place and the project handoff completed, players can expect to see a full roadmap for 2023 in the coming weeks, along with more regular updates, as-well-as clarity into our development processes.

Until then, you can join in on the conversation by visiting the Official Hell Let Loose Discord and stay up to date across our other social platforms:

Join the Discord here https://discord.gg/hellletloose

Facebook - https://www.facebook.com/HellLetLoose/
Twitter - https://twitter.com/hell_let_loose
Youtube - https://www.youtube.com/c/HellLetLoose
Reddit - https://www.reddit.com/r/HellLetLoose/
Instagram - https://www.instagram.com/hellletlooseofficial/
Steam - http://steamcommunity.com/groups/HellLetLoose

We’re excited about the road ahead and are looking forward to seeing you on the frontline!

Developer Briefing #179 - Happy Holidays!

We wanted to take the time to thank you all in this week’s dev brief, and wish everyone a Merry Christmas and Happy Holidays.

The team are always grateful to see the Hell Let Loose community share their passion for the game, whether that’s through playing, creating artwork, or providing valuable feedback and suggestions that help to shape future updates.

With Update 13 ‘Burning Snow’ now live, and a hotfix to suit, we hope everyone has been able to enjoy jumping into Kharkov and trying out the fast and fiery new items.

The team will once again be taking a small break this festive season, and will be returning in the New Year to tackle the remaining known issues with Update 13, and prepare to take on the next 12 months with some very exciting plans that we’ll be able to tell you more about soon.

We hope that everyone will be able to also rest up and enjoy time with friends and family, both inside and outside of Hell Let Loose.

Happy Holidays, from everyone at Black Matter Studios, Flix Interactive, and Team17!



[h2]Community Content[/h2]
As it is the season, we’d like to share some of the great wintry screenshots posted in the Hell Let Loose Official Discord featuring Update 13’s new map, Kharkov.

A unique perspective - [233C] Chrysallia

Winter Uniforms - [233C] Chrysallia

Appearing through the snow - [233C] Chrysallia

Flamethrower in action - [233C] Chrysallia

[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]

Time for some more community highlights from the below creators.
We highly recommend giving them a watch! If you see a Video you like make sure to post in the Discord #hll-videos channel.

I destroyed a Molotov in mid-air... with a GRENADE - Hell Let Loose - Monoespacial
https://www.youtube.com/shorts/0ruMDw1GNFI

Hell Let Loose 2 - What Does The Future of HLL Look Like? - RedcoatViking
https://youtu.be/Q78yYGKU0ak

Hell Let Loose - The IS-1 Is Good On Kharkov? (Update 13) - The Fresh Baked Goods
https://youtu.be/mYGyYYrs82s

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our Discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

We’ll see you all on the frontline in the new year!

Update 13 'Burning Snow' - Hotfix Live Now!

Hey everyone,

A hotfix for Update 13 'Burning Snow' is now live! We are very grateful to the community for continuing to submit feedback and share their experience with Update 13.

For a comprehensive list of changes for this hotfix, please read the changelog below.

[h2]Hotfix Changelog[/h2]

Weapons
Increased Flamethrower damage so that players will now be killed faster when in the direct line of fire. This aims to address feedback from the community surrounding players getting hit with a Flamethrower and having too much time to fire back and kill the wielder.

We have also increased ground fire for both Flamethrowers and Molotovs from 40 to 80 to address feedback around fire not resulting in kills as quickly as expected.


Bug Fixes
[Fixed] Players can unlock the achievement "Rollin' In The Jeep" via incorrect methods
[Fixed] M40 Winter Coat looking the same as M43 Winter Coat
[Fixed] Steady aiming with the Panzerschreck causes it to disappear
[Fixed] Garrisons placed by Recon can't be used by any other unit
[Fixed] Using ammunition boxes causes character models to T-Pose
[Fixed] Swapping from the Flamethrower / MG to any item while continuously walking causes the character to T-Pose


Kharkov
[Fixed] Some trees collided with vehicles and often launched them into the air
[Fixed] The wooden fences disappear when viewed from around 100m
[Fixed] Stones have no collision with the player and bullets
[Fixed] Pile of snow has no collision with the player
[Fixed] Electricity poles do not present any type of collision
[Fixed] No bullet collision is present on a well asset
[Fixed] Players can reach the church back roof by climbing a wall with no collision
[Fixed] Invisible floating collision present in the roof area of the church
[Fixed] "Your team is losing a Critical Sector!" hint appears when first capture point is attacked
[Fixed] A gate presents an invisible collision box
[Fixed] Destroyed Tank Wreck Has No Bullet Collision
[Fixed] Snowy mud assets throughout map (on trenches, fences, and more) is visibly low res and pixelated
[Fixed] Players can reach the church front balcony via the roof area of the church
[Fixed] Two columns in the church are missing a texture
[Fixed] Misaligned snowbank present on a hill
[Fixed] Inside the church there is floating terrain that the player can stand on top of
[Fixed] A fence is floating above the terrain
[Fixed] Train wagon is clipping through the rocks
[Fixed] Misaligned stone asset can be found in some sectors


All Maps
Rebuilt HLODs for all maps

[h2]Known Issues[/h2]
- Players may crash when loading into any variant of the map Kursk
- German Machine Guns disappear while mounted and ADSing at specific angles


Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our Discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Thank you to everyone who gave feedback on their experience with Update 13 and provided detailed accounts of the issues encountered. It has greatly helped shape these fixes.

Now that you won't be able to hide in rocks anymore, we’ll see you all on the frontline!

Developer Briefing #177 - Update 13 ‘Burning Snow’ Out Now!

Hey everyone,

The day is upon us, Update 13 ‘Burning Snow’, is out now across all platforms!

Burning Snow brings fast and fiery warfare to the game with Flamethrowers and Molotovs, as well as jeeps for all factions; landing alongside a brand new winter map, Kharkov, new Winter Uniforms, and an exciting new DLC pack.

Check out the official teaser for Update 13, Burning Snow and the changelog below:

[previewyoutube][/previewyoutube]

[h2]Update 13 Changelog[/h2]

Vehicles
  • Added Soviet T-70 Light Tank
  • Added Jeeps to all factions:



    Faction

    Vehicles



    GER

    Kubelwagen



    US

    Willys Jeep



    SOV

    GAZ-67

Weapons


  • Added Flamethrowers:



    Faction

    Role

    Level



    GER

    Support

    Level 8


    US

    Support

    Level 8

  • Added Molotovs:



    Faction

    Role

    Level



    SOV

    Assault

    Level 9



    SOV

    Support

    Level 6



    SOV

    Automatic Rifleman

    Level 3



    SOV

    Rifleman

    Level 6



  • DP-27 buff - Reduced recoil while brace firing from 0.75 to 0.2 and increased damage from 65 at 75 meters to 100 at 150 meters


Loadouts
  • Added Lend-Lease Bazooka loadout for Soviet Anti-Tank Level 8


Maps
  • Added Kharkov - Warfare - Offensive GER - Warfare SOV
  • Added fire damage logic to preplaced fire assets across all maps


Gameplay/Features
  • Added persistent dismantle progression (saves progress for 5 seconds of inactivity)
  • Added shared dismantle progression (dismantles faster the more people there are assisting)
  • Improved Satchel placement logic
  • Improved Satchel damage consistency
  • Vehicle engines now drown when being submerged in water
  • Added new achievements:
    Frozen Fields
    You... Shall Not... Spawn!
    Who's Garry?
    Fast Track Delivery
    Track and Trace
    One Hit Wonder!
    Firestarter
    Medium-Rare
    Extra Crispy Please
    Fight Fire with Fire
    This Is a Flammenwerfer, It Werfs Flammen
    Hans! Get Ze Flammenwerfer!
    Disco Inferno!
    Molotov Party!
    Za Zdorovie!
    Jeep Let Loose
    Jeepers!
    Drop it Like Its Hot!
    Dear Devs...
    Liar, Liar, Pants of Fire!
    Like a Moth to a Flame...
    Get that Windshield Up!
    Rollin' In The Jeep
Cosmetics
  • Skull Bucket DLC:

    GER - Paratrooper Fallschirmjäger M38
    GER - Double Decal Police M35
    US - 101st Airborne 506th PIR Paratrooper M1
    US - 29th Infantry Division M1
    SOV - 1941 Model Blockaded Leningrad Helmet
    SOV - M36 Budenovka Winter Cap

  • Winter Warfare DLC:

    GER - Winter Covered Fallschirmjäger M38
    US - Winter Covered M1
    SOV - Winter Covered SSh-40
    SOV - Winter Toques

  • Base Winter Uniforms:

    US - M1943 Winter Uniform
    SOV - Ameba Winter Uniform
    GER - Heer Schneetarnjacke Winter Smok

  • Base Winter Helmets:

    GER - White Painted M42
    US - White Painted M1
    SOV - Winter Painted SSh-36
    SOV - Winter Painted SSh-40
    SOV - White Ushanka
    SOV - White Tied Ushanka
HUD/UI
  • Added the ability to set cosmetic presets in the Barracks and Loadout screens
  • Added additional non-verbal comms:
    Precision Strike
    Request Ammo
Optimization
  • Refactored the animation system to use fewer bones per character mesh
  • Particle and decal FX optimization
  • Improved LoDs for vehicles
Effects
  • Added variation to the Bombing Run explosion FX
Sounds
  • OPs/Garrisons/Half-tracks radio effect now fades to static noise when overrun by the enemy
  • Added UI SFX for deploy countdown in the final 3 seconds
Animation
  • Refactored a new animation system. This should result in increased performance and smoother animations in TPP
Server Administration
  • Map rotations now allow for duplicate entries of the same map
  • Added ability for admins to direct message players via RCON
  • Added RCON command to display game state information (team sizes, score, remaining time, current map, next map)
  • Steam64ID is now displayed in the Connect/Disconnect log
  • [Fixed] Temporary Bans Not Removed From RCon List Once Ban Timer Expires
Bug Fixes
  • [Fixed] Method which allowed non-recon roles to spawn on a Recon OP
  • Improved ‘Shots Hit’ statistic to not count structures/vehicles shot with firearms
  • [Fixed] Drivers can no longer turn off the engine to ‘stealth roll’ long distances in vehicles
  • [Fixed] Incorrect plane used to drop Ammo Drop for RUS/GER
  • [Fixed] The deploy button disappears when the player resigns the Commander role then creates/joins another unit without changing the role
  • [Fixed] The Russian Commander Fuel abilities list order isn't consistent and changes
  • [Fixed] Satchel Charges won't destroy barbed wire at certain distances
  • [Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
  • [Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
  • [Fixed] The "Back" button in the Barracks menu does not work correctly immediately after a new favorite role is selected
  • [Fixed] 'Resign as commander' button doesn't disappear after rejoining previously created armor/recon unit
  • [Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
  • [Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
  • [Fixed] Receiving an invite/request while on the deploy screen will block a player from leaving the loadout menu once accessed
  • [Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
  • [Fixed] "This sector is locked" hint triggers unproperly in deployment screen
  • [Fixed] Some achievements contain spelling errors
  • [Fixed] "Rain Hell" achievement does not unlock when killing 10 players with one projectile of the Katyusha strike
  • [Fixed] Attempting to join a server through a direct link does not launch the game or connect the player to a server if the game is running
  • [Fixed] Joining servers through the Steam Servers option with the game closed will leave the player on the Front-End
  • [Fixed] The player is unable to join a server through another player or by an invite when using the Steam Overlay
  • [Fixed] Muzzle flash FX is missing from DP-27 Machine Gun
  • [Fixed] US Medium Tank M4A3 has no SFX when colliding with objects
  • [Fixed] At very specific angles Trucks would sometimes not receive damage
  • [Fixed] Floating fireball is visible after vehicle engines are damaged and repaired
  • [Fixed] Tanks moving in reverse will automatically change to Gear 1 when the tracks are destroyed
  • [Fixed] Player doesn't get AFK kick after he already received one if the idle time is changed via RCon
  • [Fixed] Satchel damage against Belgian gates is inconsistent
  • [Fixed] Walking into supply truck crates causes the dropping sound effect to be played
  • [Fixed] AP and HE shells are unable to suppress enemy players
  • [Fixed] Supply box achievements count boxes placed instead of total supplies provided
  • [Fixed] Destroying the Panther rewards the player with the wrong combat score
  • [Fixed] Hull and coaxial machine guns do not reload after exiting and entering during reloading
  • [Fixed] Opening the game in windowed mode with certain resolutions will cause the top bar to appear off screen
  • [Fixed] Closing scoreboard while opening personal stats page will cause scoreboard to not appear
  • [Fixed] Choosing the Bill Head on a US role equips the player with the Hans Head from the German side
  • [Fixed] Kills With The RG-42 Grenade and Mk2 Grenade Are Not Recorded If Thrown Post Death
  • [Fixed] Soldiers don't have 3rd person animation for vertical aiming movements on specific map HQs
  • [Fixed] Head rotates unnaturally after being revived
  • [Fixed] The Russian Half-Track appears in the wrong part of the Russian Commander ability list
  • [Fixed] No animation transition present when ADS with Flare Gun
  • [Fixed] Some helmets fall through the ground after a player is headshot
Carentan
  • [Fixed] Some crater assets allowed players to see under the terrain


Purple Heart Lane
  • [Fixed] Player can spawn into closed house in C8
  • [Fixed] Invisible wall collision is present on a section of stone wall along the main road
Remagen
  • [Fixed] Rubble can be seen through when prone
  • [Fixed] There is a kill volume in sector E10 that makes vehicles disappear
  • [Fixed] Misaligned Train
  • [Fixed] Multiple visual issues around a trench
  • [Fixed] There is a large misaligned dirt pile near a German Bunker
  • [Fixed] Mud embankment along road is misaligned in multiple places
Kursk
  • [Fixed] Light can be see shining through the ground
  • [Fixed] Floating grass is present in certain areas
  • [Fixed] Misaligned terrain texture present in sector C9
  • [Fixed] A pair of wooden gates are not connected to any fence
  • [Fixed] The artillery shells are misaligned with the terrain
  • [Fixed] Two metal barrels in certain location are clipping through a wooden fence
Stalingrad
  • [Fixed] Players can clip into a specific metal roof and hide from enemies
  • [Fixed] One of the buildings in the vicinity of the Nail Factory lacks collision below the staircase on the ground floor
Utah
  • Repair stations spawn in American HQs on US-Offensive
  • [Fixed] Some hedge instances being able to block bullets


[h2]Known Key Issues[/h2]
  • Infrequently a player’s face texture may become misaligned

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose


We also wanted to say a big thank you to everyone who took part in the recent PTE sessions and provided feedback ahead of release, we appreciate the time you take to share your experiences.

Now it’s time to bring the heat with Update 13! We’ll see you all on the frontline!