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Heads Will Roll: Reforged News

Bugfixing patch 1.5c is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5c which should fix a bunch of existing issues, glitches and critical errors.

List of fixed issues:
1. Various story events occuring during item crafting and resulting in softlocks.
2. Error message that pops up when attempting to attack an enemy after loading an old save file (pre-1.5).
3. Various bugs surrounding 'Master of Poisons' civic talent.
4. Invisible an untargetable enemies during the Chippenham riots story event.
5. Bug that resulted in "unsupported operand type(s) for -=: 'unicode' and 'float'" error message.
6. Incorrect game behaviour after telling all of your allies to retreat.
7. Bug during Bartholomew's Jailbird quest.
8. Issue with allies losing their trinkets that were received from the player after levelling up (their armor and weapons are still changed when they level up - that too is going to be fixed but the fix would require some time).
9. Various bugs with completing Maidstone's blacksmith quest line.
10. Inventory space decreasing instead of increasing when handing over quest items.
11. Several other minor incorrect interactions and localization issues.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing!

Cheers!
1917 Studios

Not A Hero DLC is out now + Patch 1.5

Hello, everyone!

We are very happy to announce that the second DLC for Heads Will Roll: Reforged — Not a Hero — is out and is available for purchase with 15% discount!

This DLC brings three additional story branches with a total of 7 brand new chapters that will see the player go on all kinds of unexpected adventures. On top of that the DLC also contains the much-awaited squad system rework that includes new visual models for allies, full customization of their equipment as well as an ability to give them orders in battle.
The DLC includes 8 new endings and 14 new achievements.

Complete feature list of the DLC can be viewed on its Steam page or here.

https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/

To celebrate the release of the DLC, the base game - Heads Will Roll: Reforged - will also be available for purchase with a 50% discount for a limited time.

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

In order to complete your bundle you can also purchase "Happily Ever After" DLC with a 35% discount.

https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged/

Together with the second DLC we are releasing patch 1.5 with a major gameplay update that, among other things, includes a number of UI/UX improvements.
That patch will be avilable for free for all the players.

[h2]New stuff in Patch 1.5:[/h2]
1. Added new difficulty modifier - Prestige mode - that adds weapon durability mechanic, increases the lethality of the combat, lowers the time in chapters and generally makes the game even more hardcore.
2. Added civic talents - a variety of passive abilities that give the character various out-of-battle bonuses.
3. Added hydration mechanic in Outremer. Consuming water in that chapter will now temporarily protect you from the heat fatigue gain.
4. Added Damietta bazaar with a variety of different shops that contain all kinds of items.
5. Added 9 new trinkets including one that counters heat fatigue gain under certain conditions.
6. Survival mode now has a shop where the player can buy and sell items in between rounds.
7. Added keyboard support for in-battle controls.
8. Added quick action buttons to some of the item interaction menus (equipping and unequipping items, selling items and moving items between chest and inventory can be now done with one mouse click).
9. Added trinket presets menu that will allow the player to save several trinket combinations and them quickly swap between them.
10. Added different colors to characters' names in dialogues.
11. Added a couple of new scavenge events.

Balance changes:
1. Healing injuries will now return only a percentage of the lost characteristics instead of fully restoring them. In Prestige mode you will receive back 50% of the points, on HWR and Hard difficulties - 75%, on Normal and Story difficulties - 100%.
2. Punishments for leaving an injuries untreated have been increased.
3. Mechanical crossbow has been reworked. Operating the crossbow will now require a certain amount of points in craftsmanship and crossbow skill. Repairing and unjamming the drum will now require specific items. Shooting in automatic modes will now generate a recoil that will decrease the accuracy (but is in turn decreased by strength).
Mechanical crossbow's price in manual character creation mode has been increased.
4. Crafting now consumes a tiny bit of time.
5. Item prices have been rebalanced and are overall more expensive now.

Fixes and minor additions:
1. Field surgery kit will now count as a medical item in Hadley.
2. Beibars will not be able to retreat with a broken leg.
3. Buying recipes from Anna no longer boosts your relationship with her. Relationship bonus points for other quests have been recalculated to add up to 100 if all completed successfully.
4. Fixed a bug with an ally going crazy in a desert cave which resulted in the game crashing.
5. Fixed a bug that could lead to Rennes being captured by the mercenaries despite the city strength score being way higher.
6. Fixed a number of various minor Anna-related issues.

As always, if you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios

A grim tale about a village inhabited only by children!



Friends!
Greetings from the Valkyrie Initiative team.

We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.

https://store.steampowered.com/app/2420350/_/

This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.

Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.

To celebrate the release, please watch the trailer before taking part in the Great ritual!

[previewyoutube][/previewyoutube]

This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.

[h3]Feel free to ask questions[/h3]
Feel free to share your impressions and thoughts about the game on the Discord server.

Heads Will Roll: Reforged — Not a Hero. New DLC announcement and release date.


Hello guys!

We are happy to finally make an official announcement of Heads Will Roll: Reforged's second DLC — Not a Hero. It is scheduled to release on May 31st and — together with accompanying major patch — will bring along a huge amount of new content as well as usher in a considerable overhaul of the game's various systems and mechanics.

https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged/

So, what to expect?

[h3]1. New story content[/h3]
First of all, the DLC will introduce several new full story branches that will allow the player to take their character's life and career in various alternative directions after the ending of the Cambrai campaign. You will encounter many new friends and foes, go on new adventures, survive new challenges and, of course, face new tough moral choices.



2. Squad system rework
Then there is a much-awaited squad system rework which includes lots of new visual models, free customization of squadmates' war gear and expanded in-battle controls — with all of that ultimately allowing to perfectly tailor your allies equipment and behavior to suit your desired playstyle.



3. Civil talents
Heads Will Roll's RPG elements are too going to get an expansion in the form of civil talents — various non-combat skills and abilities that will allow the player to make their character even more unique. The update will introduce about two dozens of civil talents of ranging magnitude with some of them acting like small pleasant bonuses while others being character-defining traits enabling for a whole playstyle to be built around.



4. Prestige mode
In order to freshen up the game experience for the seasoned veterans we will be introducing a Prestige mode — a difficulty modifier that will considerably harden the game: weapons will now also lose durability and eventually break, combat will be much more fast and deadly, injuries - more frequent, time - less plentiful and some of the skill checks - way tougher. Completing the game in this mode will undoubtedly prove to be the toughest challenge yet and will require the player to truly value the character's life.

5. Trinket presets
Considering the major importance of trinkets it is only natural for the player to be in need of oftenly replacing them, swapping around crafting, scavenging, combat and other sets. The upcoming update will finally address this by introducing trinket presets feature that allows to save several desired trinket combinations and then quickly swap between them, removing a lot of unnecessary actions. Together with that, there are also going to be dedicated buttons for instantly unequipping all the trinkets and placing them into inventory or chest.



6. Interface improvements
Another issue that the upcoming update will be addressing is the cumbersomeness of many of the game's item interaction menus. In order to fix this, the update will be adding quick action buttons allowing to move items between chest and inventory, as well as acquire items from loot in one click.

7. New gameplay balance
The overall gameplay balance is too going to get a shakeup — buy and sell prices, skill check thresholds, time limits in chapters, item parameters and various other things are going to be updated to freshen up the game and correct some of the existing balancing issues.

8. Bugfixes
And, of course, last but not least — bugfixing. The patch accompanying the DLC will contain a long list of fixes for many of the reported bugs (a detailed list will be provided with the release notes).

As you can see, the scope of the upcoming update is going to be absolutely massive with pretty much all of the game's aspects getting expansions, improvements and overhauls. We are very much looking forward to release and hope that you are too!
For more information on all things Heads Will Roll — or to get in touch with us — head over to our Discord.

Stay tuned!
1917 Studios


Sea Dogs are back!


[h2]Ahoy![/h2]

There is not much to say - buy it now on Steam while it's 25% off. Limited time offer—only two weeks and the next big discount will only be available in October.

https://store.steampowered.com/app/2230980/Caribbean_Legend/

Now that we are done with salesmanship, what is Caribbean Legend? First of all, it is more than a game, it is a unique genre.

If you have played any of Sea Dogs games before, you probably already know everything about Caribbean Legend. Read this open letter, explaining our vision and our mission, and you are good to go for your pirate raid.

If you have never played any of the Sea Dogs games before, then I must inform you that they are known for being hard, clunky, and outdated. We've improved on each of these aspects, but they still exist and they can still ruin your day. If you manage to get through them... well, welcome to the best pirate game out there. It's true; how many games do you know which have all these mechanics?

  • Combat at sea.
  • Land combat.
  • Exploration on land.
  • Global map.
  • RPG system.
  • Dialogues.
  • Companions and love interests.
  • Linear and generated quests.
  • A deep narrative with choices and consequences.
  • Loot, collectibles, and crafting.
  • Building and management.


That's right, not too many. Give Caribbean Legend a try, but be careful - if it clicks with you, you'll find yourself lost in the Golden Age of Caribbean piracy for several hundred hours.

:jollyr: