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Heads Will Roll: Reforged News

A grim tale about a village inhabited only by children!



Friends!
Greetings from the Valkyrie Initiative team.

We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.

https://store.steampowered.com/app/2420350/_/

This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.

Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.

To celebrate the release, please watch the trailer before taking part in the Great ritual!

[previewyoutube][/previewyoutube]

This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.

[h3]Feel free to ask questions[/h3]
Feel free to share your impressions and thoughts about the game on the Discord server.

Heads Will Roll: Reforged — Not a Hero. New DLC announcement and release date.


Hello guys!

We are happy to finally make an official announcement of Heads Will Roll: Reforged's second DLC — Not a Hero. It is scheduled to release on May 31st and — together with accompanying major patch — will bring along a huge amount of new content as well as usher in a considerable overhaul of the game's various systems and mechanics.

https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged/

So, what to expect?

[h3]1. New story content[/h3]
First of all, the DLC will introduce several new full story branches that will allow the player to take their character's life and career in various alternative directions after the ending of the Cambrai campaign. You will encounter many new friends and foes, go on new adventures, survive new challenges and, of course, face new tough moral choices.



2. Squad system rework
Then there is a much-awaited squad system rework which includes lots of new visual models, free customization of squadmates' war gear and expanded in-battle controls — with all of that ultimately allowing to perfectly tailor your allies equipment and behavior to suit your desired playstyle.



3. Civil talents
Heads Will Roll's RPG elements are too going to get an expansion in the form of civil talents — various non-combat skills and abilities that will allow the player to make their character even more unique. The update will introduce about two dozens of civil talents of ranging magnitude with some of them acting like small pleasant bonuses while others being character-defining traits enabling for a whole playstyle to be built around.



4. Prestige mode
In order to freshen up the game experience for the seasoned veterans we will be introducing a Prestige mode — a difficulty modifier that will considerably harden the game: weapons will now also lose durability and eventually break, combat will be much more fast and deadly, injuries - more frequent, time - less plentiful and some of the skill checks - way tougher. Completing the game in this mode will undoubtedly prove to be the toughest challenge yet and will require the player to truly value the character's life.

5. Trinket presets
Considering the major importance of trinkets it is only natural for the player to be in need of oftenly replacing them, swapping around crafting, scavenging, combat and other sets. The upcoming update will finally address this by introducing trinket presets feature that allows to save several desired trinket combinations and then quickly swap between them, removing a lot of unnecessary actions. Together with that, there are also going to be dedicated buttons for instantly unequipping all the trinkets and placing them into inventory or chest.



6. Interface improvements
Another issue that the upcoming update will be addressing is the cumbersomeness of many of the game's item interaction menus. In order to fix this, the update will be adding quick action buttons allowing to move items between chest and inventory, as well as acquire items from loot in one click.

7. New gameplay balance
The overall gameplay balance is too going to get a shakeup — buy and sell prices, skill check thresholds, time limits in chapters, item parameters and various other things are going to be updated to freshen up the game and correct some of the existing balancing issues.

8. Bugfixes
And, of course, last but not least — bugfixing. The patch accompanying the DLC will contain a long list of fixes for many of the reported bugs (a detailed list will be provided with the release notes).

As you can see, the scope of the upcoming update is going to be absolutely massive with pretty much all of the game's aspects getting expansions, improvements and overhauls. We are very much looking forward to release and hope that you are too!
For more information on all things Heads Will Roll — or to get in touch with us — head over to our Discord.

Stay tuned!
1917 Studios


Sea Dogs are back!


[h2]Ahoy![/h2]

There is not much to say - buy it now on Steam while it's 25% off. Limited time offer—only two weeks and the next big discount will only be available in October.

https://store.steampowered.com/app/2230980/Caribbean_Legend/

Now that we are done with salesmanship, what is Caribbean Legend? First of all, it is more than a game, it is a unique genre.

If you have played any of Sea Dogs games before, you probably already know everything about Caribbean Legend. Read this open letter, explaining our vision and our mission, and you are good to go for your pirate raid.

If you have never played any of the Sea Dogs games before, then I must inform you that they are known for being hard, clunky, and outdated. We've improved on each of these aspects, but they still exist and they can still ruin your day. If you manage to get through them... well, welcome to the best pirate game out there. It's true; how many games do you know which have all these mechanics?

  • Combat at sea.
  • Land combat.
  • Exploration on land.
  • Global map.
  • RPG system.
  • Dialogues.
  • Companions and love interests.
  • Linear and generated quests.
  • A deep narrative with choices and consequences.
  • Loot, collectibles, and crafting.
  • Building and management.


That's right, not too many. Give Caribbean Legend a try, but be careful - if it clicks with you, you'll find yourself lost in the Golden Age of Caribbean piracy for several hundred hours.

:jollyr:

Happily Ever After DLC is out now + Patch 1.09

Hello, everyone!
We are very happy to announce that the first DLC for Heads Will Roll: Reforged — Happily Ever After — is out and is available for purchase!

https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/

The DLC brings a lot of new content including marriages with all the girls, new endings, expanded epilogues, new story events, boss fights, Steam achievements and much, much more! Be sure to check it out!
Complete feature list of the DLC can be viewed on its Steam page.



Together with the DLC we are also releasing the much anticipated 1.09 patch that brings a ton of bugfixes, reworks and improvements to the game. It is by far the biggest patch the we have done.

1.09 FIxes
1. Equipped armor items can now be repaired without being taken off.
2. Fixed yet another instance of 'olivia_time_left not defined' bug that caused Olivia's dagger to spawn among unrelated loot and subsequently broke the game, forcing the player back to Olivia's room.
3. Fixed a rare bug that made the player base armor go below zero after unequipping a damaged armor item.
4. Fixed a bug with incorrect equipment loss interaction during the quicksands event.
5. Fixed an issue with incorrect visual hit chances for the spears' 'powerful thrust' attack.
6. Fixed another issue that allowed an enemy to remove the helmet in combat more than once and gain additional stats.
7. Fixed a series of bugs that made combat interface seometimes show incorrect images for player's equipped items.
8. Fixed a bug with incorrect stats reset during manual character creation.
9. Fixed a bunch of issues with system text being shown instead of player's squad members' proper names.
10. Fixed a bug that made repairing squad members' armor and equipment cost zero money.
11. Fixed an issue that made visiting a brothel give zero actual debuffs to the player despite the text saying that it did.
12. Fixed a series of bugs that happened when player attempted to craft poisons through unorthodox recipes.
13. Fixed an issue that prevented some types of poison from being handed over to the sergeant to complete his Hoggard quest.
14. Fixed an issue that prevented certain random events from occuring.
15. Fixed an incorrect interaction with the ornate cloak during the Man of God quest where it wouldn't disappear from inventory after being thrown.
16. Fixed several minor bugs and localization issues.

1.09 Reworks and additions
1. Added a new ally class — crusaders. They are availalbe for hire in the Outremer chapter (after completing the St. Lazarus quest), have their own visual model and receive no heat debuffs.
2. Added more emotions to the girls' dialogue models (anger, happiness, eyerolls etc.).
3. Improved the accessability of the 'Chest' button.
4. Being in possession of the Justice Sword during the siege of Windsor would result in additional militia bands joining the player's cause.
5. Added a visual indicator to damaged items that are curerntly equipped (in inventory).
6. Axes' description now correctly mentions their improved armor damage chance.
7. Increased the number of enemies at Onar's and Olvier's farms.
8. Added knights and crossbowmen to the pool of Windsor's defenders. Manually completing the siege should be more challenging now.
9. Added a limit to the number of bolts available for purchase to prevent various money-making abuse mechanics.
10. Now after every retreat from Windsor the player will be allowed to loot the killed enemies' weapons and gear.
11. The end game results screen after dying in the French storyline now correctly shows the player's rank (mercenary instead of knight).
12. Increased the speed of durability loss of the mechanical crossbow.
13. Added a new tooltip that describes how the combat stances work and lists all the benefits of each.
14. Updated armor, weapons, trinkets and stats of the Scottish king's bodyguards making them more challenging.
15. Expanded the list of trinkets that can be used by the allies.
16. Increased the starting stats limit in the manual character creating up to 25.
17. Added a new scavenge event.
18. Brough back a softlock prevention mechanic in case the player lost all the weapons and ran out of time before the next story event.
19. Reworked the torture mask yet again — now it only provides bonus vitality for the enemies that had injuries at the moment of death.
20. The cultist leader in York now correcly gains fatigue with every action that he takes.
21. Added a few additional spawns for the Unknown toxin item.
22. The sergeant no longer requires the player to specifically craft him a bag. Now you can both return him the original loot bag that you took from him (or buy a new one of the same size) or craft one yourself.
23. Survival mode now has a limit for the enemies that can spawn with poisoned main weapon — only one per wave (bolts and daggers don't count).
24. Added a 'All to max' button to the manual character creation mode. It will automatically allocate all available points to level various stats.
25. Expanded the list of trinkets availalbe in the manual character generation mode.
26. If the player decides to rest instead of looting — all the members of his squad will too have a portion of their fatigue recovered.
27. Updated a decription of the Wanted poster item — it now mentions that the item only works around Cambrai area.
28. Increased the player's stat bonuses in the Story mode. Made some bosses easier on lower difficulties.
29. Added a switch for enabling\disabling community-made characters.
30. Brought back Northampton's celebratory dialogue after the player's successful capture of Windsor.

Like I said — this patch is the biggest one we've done yet and, together with the first DLC, it would hopefully provide enough new experiences to maybe convice you guys to spend some more time with Heads Will Roll.

The next big update to the game will include a rework of the squad mechanics as well as new visual models for the allies (that will properly depict their class and experience level). Together with that we are also hoping to include in the update an entirely new storyline that will span across several new chapters and take the player on a bunch of new adventures. An official announcement should be coming rather soon so stay tuned!

As always, if you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios

Patch 1.08 — Last Fixes Before New Content

Patch 1.08 is live!


This is a smaller patch that is intended to fix a bunch of lesser technical issues.

Changelog
1. Fixed an issue with player's squad members being able to reload and use crossbows without actually having one in their equipment.
2. Added an automatic crossbow reload in between battles for those player's squad members who have crossbows.
3. Fixed a series of bugs related to armor crafting, including a rare occurance when crafting a new armor piece made it replace the one that you had on right now (same thing with helmets).
4. Reworked Olifant - now it recovers 100% of stamina for the user and his allies instead of a fixed value.
5. Fixed a bunch of various localization issues and several smaller bugs\incorrect interactions.

As you might have noticed this time the changelog is rather small and this is because we're already working on the new content update which should be coming very soon. We are not ready to announce a date yet but if everything goes well you might in for some very pleasant surprise.

Our next stop after that will be the much anticipated squad members rework that will introduce:
-new visual models for the squad members that reflect the character's class and level;
-new in-battle control mechanics that will allow the player to have more control over the ally's behavior in combat;
-new interactions with allies' equipment, allowing the player to give an ally specific weapons\gear to use.

As always — a big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

If you want to report bugs, discuss the game or ask any question - head over to our Discord: https://discord.gg/xndPrtZMeT

We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios

Thank you very much for playing!
1917 Studios