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Heads Will Roll: Reforged News

Blades For Hire — Demo Out Now! Build your guild, take on contracts, and survive

Forget about saving the world — you're not a hero, you're a contractor. Build your guild, take on contracts, and survive


Greetings, mercenaries!

We’re excited to announce that the free demo of our dark tactical RPG Blades for Hire is available now on Steam — a game where loyalty has a price, and that price is gold.

And starting tomorrow, Blades for Hire will join the Steam Next Fest: June 2025 Edition festival — stay tuned for updates, livestreams, and exclusive content on our Steam page!

https://store.steampowered.com/app/3180010/Blades_For_Hire_Demo/

Blades for Hire is a tactical RPG that doesn’t care about your morals.
In a world no longer worth saving, you command a guild of mercenaries just trying to make a profit from what’s left. And today, you get a first look — the free demo is available to everyone.



[h3]You're not the hero. You're the boss.[/h3]
You don’t play a chosen one. You manage a struggling mercenary guild in a rotting fantasy world. Your crew? A mix of renegades, idealists, thieves, and cynics who follow you not out of loyalty — but because you pay them. On time. Or else.

[h3]No grand quest. Just dirty work.[/h3]
There’s no prophecy or world-saving arc. Instead, you’ll face contracts filled with extortion, blackmail, massacres, and ruthless decisions. Your actions shape your reputation and unlock (or block) new opportunities. The Church may despise you — but the criminal underworld might welcome you with open arms.

[h3]What to expect in the demo:[/h3]
• First missions and early in-game choices
• Tactical combat with indirect control
• Guild economy and basic management
• A glimpse into the world and its brutal rules



[h3]What to expect in the full version:[/h3]
150+ contracts and missions:
From escorts and ambushes to betrayal, extortion, and moral gray areas.
Tactical combat with indirect control:
Set strategies and priorities — your mercs act on their own (and not always how you’d like).
Deep mercenary relationship system:
Every character is unique, with values, limits, and personalities. Bonds impact efficiency, loyalty, and story outcomes.
Guild economy system:
Salaries, equipment, hiring and firing, bribes, donations — everything has a cost.
Choices that shape the world and your reputation:
Your actions affect which factions you can work with — the Church, criminals, nobles, or outcasts. Your path determines your contracts.
No good or evil. Just consequences:
This is not a game of “right” decisions — it's about what's necessary, what's profitable, or just the least awful option.
High replayability:
Every run is different thanks to branching paths, dynamic events, and your crew’s unpredictable nature.

[h2]Wishlist, follow, and remember — there are no heroes here. Just contracts, cold steel, and the price you’re willing to pay.[/h2]

https://store.steampowered.com/app/3180000/Blades_For_Hire/

[h2]Got questions?[/h2]
Join our Discord server to ask the developers directly and share feedback with the community.

King's Route Content Expansion + New Girl and Patch 2.07

Hello guys!
I'm happy to inform you that the game has been updated to the version 2.07.

It is one of biggest patches we've done: it totally reworks the king's route and converts it into a full scale kingdom management simulator that allows you to personally control pretty much every aspect of life of the realm under your control. Create new laws, collect taxes, establish your authority, capture and defend territories, build and supply armies - and wage military campaigns both within England and abroad. The new version of the king's route adds so much possibilities that it is now basically a game within a game.

On top of that this update also introduces a new love interest and properly concludes Alyssa's storyline with several possible outcomes that will see her both get everything that she ever desired and receive the ultimate punishment for what she has done.

Changelog:
1. Totally reworked the king's route into a 4-chapter long kingdom management simulator with several possible endings.
2. Added a new love interst.
3. Added 13 new achievements.
4. Reworked the stats of several high-tier armor pieces (i.e. Nobleman's armor etc. - they now have considerably higher torso cover).
5. Added blackjack and lockpicks to Raoul of Aragon's dropped loot.
6. Increased HP recover from Red stone ring to 2.
7. Lowered the chance to damage armor on a reflected strike.
8. Fixed a bunch of bugs and localization issues.

With this patch done, I will begin the work on the 4th DLC - it should be officially announced in June.
Grace and Glory route expansion is still planned but will most likely take place either after the 4th DLC or together with it (unlikely but might happen).

The 4th DLC itself will introduce an Italian campaign, a yet another expansion to the combat system with new active abilities for trinkets and weapon-swapping for enemies and much more.

As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. If you need any help - don't be afraid to reach out to me directly either here or on Discord and I will try to help you if I can.

Cheers!

1917 Studios

Decadent Heir — Your Story in a World of Change. Coming Soon!



Greetings!

We are proud to present Decadent Heir — a narrative RPG where politics, betrayal, and luxury intertwine in a deadly dance of ambition.

[previewyoutube][/previewyoutube]

The late 19th century. You are born into a noble family and face the cruelty and injustice of the era from your very first days. What will your fate be? Will you become a loyal servant of the empire, a revolutionary, or forge your own unique path?

In Decadent Heir, you will experience a deep interactive story where every decision shapes your character’s life:

📜 Live a dramatic life — from birth to adulthood.
🎓 Choose your education and career — become an officer, an official, a politician, or a revolutionary
⚔️ Face war and intrigue — the Russo-Japanese War, World War I, conspiracies, and assassination attempts.
💔 Build relationships with family, loved ones, and more — experience difficult choices and defining moments.
Where will your character stand when the old era collapses? The choice is yours.

Add to your wishlist and play the demo now!


https://store.steampowered.com/app/3270710/Decadent_Heir_Demo/
https://store.steampowered.com/app/3261140/Decadent_Heir/

Patch 2.05 + French Campaign Content Expansion

Hello guys!
I'm happy to inform you that the game has been updated to the version 2.05.

French campaign content update changelog:
1. Added 6 new quests.
2. Added 3 new bosses.
3. Added a bunch of new events, shops and interactions.
4. Reworked certain fights (also De Roche's men will now assist you more frequently in various fights).
5. Added several new ways to hire allies in different chapters.

Patch changelog:
1. Fixed an inconsistency with poisoned bolts sometimes do not properly applying their toxicity level.
2. Added new time limits to the Hoggard quest.
3. For NPC characters injury resistance from vitality is now limited by 10 which will make injuring bosses with massive HP pools a bit easier (although still more difficult than before).
4. Fixed several errors with DIY crafts.
5. 'Prepare for Battle' screen now also has a squad control menu that allows to perform certain actions.
6. Added new ally type - 'renegade knights'. They work the same as impoverished knights but will not get angry at the player for low virtue.
7. Weapons' durability loss in Prestige mode now happens quicker.
8. Added visual price update for items when lucky coin trinket is equipped.
9. Fixed a ton of localization errors.
10. Fixed an issue with ally models not updating after their shield has been destroyed.
11. Added 2 new achievements.

With this patch done, my next task will be to create a similar update but for King's route and Grace & Glory campaign. Originally I wanted to do them as two separate patches but then decided to stitch them both into one in order to save time. I expect the update to be done by the mid-late March.
After that I will begin working on the fourth DLC (Italian campaign, Emma expansion, unpopular endings rework) which most likely will be the last one.

For a while I also had an idea of doing some kind of "Stories from Cambrai" DLC that would significatly expand the first half of the game (Cambrai arc) in order to make it less linear and introduce various new questlines, paths and probably even characters - but honestly I'm not 100% sure whether that idea is worth basing a whole DLC around it.

As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. If you need any help - don't be afraid to reach out to me directly either here or on Discord and I will try to help you if I can.

Cheers!

1917 Studios