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Heads Will Roll: Reforged News

Welcome to the Steam Next Fest - February 2023 Edition. Part 1

Greetings, fellow adventurers!

We are super excited to let you know that Heads Will Roll: Reforged is a part of the Steam Next Fest!

The Demo will be available from 6th to 13th of February!

Join us for the Broadcast and get ready to take on a role of a medieval soldier, make many difficult decisions and, if you're lucky, meet a beautiful lady.

The Demo acts as a Heads Will Roll: Downfall (which is the prologue for the full version of the game — Heads Will Roll: Reforged)

If you've already played Downfall, this is a great opportunity to go through the adventure one more time with all fixes and changes that we've made.

For thos who are new to the series:

The Demo tells the story of an ordinary medieval soldier fighting in a war between England ans Scotland. Taking on his role, the player will begin the adventure as a peasant with no military experience and will have to work hard to survive as danger will be waiting around every corner. The story will face you with a lot of difficult choices that will test your moral principles and make you suffer the consequences of your actions.

[previewyoutube][/previewyoutube]

A brief feature overview:
- Story-driven RPG with survival mechanics
- A lot of non-linear quests with various outcomes
- Over 100 authentic medieval weapons and armor pieces
- Complex combat system
- Crafting (Blacksmithing, Alchemy etc.)
- Social interactions system (reputation, virtue, prestige)

[h3]Wishlist and Follow. The launch is just around the corner![/h3]
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss more about the game.

HWR News: Downfall's release, upcoming patch and crowdfunding campaign

Hello guys!
I wanted to do a quick announcement in case some of you missed our latest news. Heads Will Roll: Downfall — a free-to-play prologue for HWR: Reforged — is already out and you can play it right now!

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/

At the moment we're working on a big patch for the game that is going to add a bunch of QoL features and also do a major balance shift. You can read more about the upcoming patch here:
https://steamcommunity.com/games/1903060/announcements/detail/3409813763404182281

And last but not least we wanted to announce that we're lauching a Boosty page (an equivalent of Patreon since Patreon doesn't work with Russian citizens) where anyone (from any country), who has a desire to do so, can offer us some financial support for a bunch of rewards. This is strictly voluntarily so please don't feel pressured to do so. But, if you want to show your appreciation or to support the ongoing development of HWR: Reforged — you're welcome to do so.
Here's the link: https://boosty.to/1917studios
But, let me be maximum clear, HWR: Reforged will be properly finished and released no matter how successful or unsuccessful this Boosty campaign will turn out to be.

That's it for today. Take care and, if you want some more HWR news, make sure to join our Discord.
Cheers,
1917 Studios


Heads Will Roll: Downfall is OUT NOW!

Hello everyone!

The time has come! We are super excited to announce that Heads Will Roll: Downfall is now available on Steam!

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/

The team has been working hard on the game, eagerly awaiting today's release! We want to share our sincere gratitude for supporting the game and being part of the community!

We have poured our soul and heart into the game, and hope you will enjoy it!

First of all, let's check out the launch trailer:

[previewyoutube][/previewyoutube]

Let's talk a bit about game content and our plans going forward.

[Game Content]

Even though it's only a prologue, the small part of the whole story, we wanted this to be something you could play over and over again. That is what we feel we have achieved, 100%.

The game has three difficulty levels: Easy, Normal, and Heads Will Roll.

We recommend choosing "Heads Will Roll" difficulty for the most authentic experience.

Think of it as "New Game Plus", each death will increase your in-game profile depending on how far you have progressed. As you progress through the levels, you gain more character generation points, which enables you to create stronger characters and try to survive again.

Good luck!

[Communication and QoL Improvements]

After the game is released, we will continue to communicate with you to get feedback on the game and will continue to make improvements! All bugs will be fixed, balance issues will be investigated, and most importantly--we will evaluate all feedback on quality-of-life issues to make gradual improvements.

So, please join our Discord to chat with us about the game.

[h3]Wishlist and Follow the Full Game![/h3]

This will greatly help us and provide invaluable support for the project on release!

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

Heads Will Roll: Downfall is coming out on October 20!



Hey everyone,

We are excited to announce that everything is on schedule and Heads Will Roll: Downfall is going to be released on October 20th, 2022.

We've put a tremendous amount of effort into the game and hope that you will not be disappointed. We also are very much looking forward to receiving your comments and feedback.

[h2]MORE ABOUT DOWNFALL and THE RELEASE[/h2]

Downfall acts as a Prologue for Heads Will Roll: Reforged and sheds light on the backstory of several important characters of the main game. It also will showcase the improved gameplay mechanics and new character artsyle.

Downfall turned out to be a pretty much full-legth game and thus will be available for free up until the release of Heads Will Roll: Reforged in winter of 2023. After that it will be repackaged as a part of HWR: Reforged. So hurry up and grab it!


For thos who are new to the series here's a brief feature overview of Heads Will Roll: Downfall:

- Story-driven RPG with survival mechanics
- A lot of non-linear quests with various outcomes
- Over 100 authentic medieval weapons and armor pieces
- Complex combat system
- Crafting (Blacksmithing, Alchemy etc.)
- Social interactions system (reputation, virtue, prestige)

Don't miss the release!

Still not added to your wishlist?
Well, it's time to do it!
This will greatly help us and provide invaluable support for the project on release!

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss more about the game.

Weapons and Combat Mechanics

Hello.

In this blogpost we'd like to share some news about weapons and combat system of both HWR: Reforged and HWR: Downfall.

In our opinion, the original Heads Will Roll both had a pretty respectable arsenal of weapons and did a decent job highlighting the strengths and weaknesses of different weapon types. In Reforged and Downfall we decided to expand the overall arsenal while, at the same time, increasing and preserving the uniqueness of each weapon.

At this point in development there're 56 different melee weapons in the game including several ones that fall into completely new categories like 'curved swords' and 'throwing spears' that were not present in the original game. Both of these are an interesting addition mainly because they allow us to introduce new attacks and mechanics that, in turn, enable the player to create more unique playstyles.
So, for example, curved swords have a new attack that increases the damage dealt to target by a portion of attacker's agility, but only if the blow lands clean (i.e. not fully or partially blocked by armor). What this means is that now there's a weapon, damage output of which scales with agility rather than only weapons skill or strength. Coupled with the addition of all kinds of new trinkets this allows for completely new playstyles that do not rely on brute force or heavy weapons for high damage output but rather on agility and precision.

The introduction of throwing spears and javelins too aims at diversifying the approaches to combat that are available to the player. The 'Spear Throw' attack makes use of both agility (to hit the target) and strength (for damage modifier) for an absolutely devastating effect. Even at the start of the game, with a relatively weak character, this attack is capable of doing damage in the realm of high 20s and one-shotting shields. And since all throwing spears have at least one melee attack, your options with them are never limited to just throwing so you can hold your own in melee combat. Thus you can both throw your spear at the beginning of the battle and then instantly switch to the second weapon. Or wait until there's an opportune moment or a proper target and then throw it.



Another thing we did was buffing the one-handed longswords. In the original game they were widely considered to be one of the worst weapon types. And this, by itself, is not a very bad thing as, contrary to the popular belief, in the real medieval combat the longswords were never considered to be that amazing of a weapon. Depending on the situation, a poleaxe, a spear, a mace, a flail or an axe would pretty much always be a better option that a sword, while circumstances where a longsword would be better than any of the above were very rare.

But, at the same time, longswords were indeed used very widely and were by all means an iconic weapon of that era. Thus, searching for a way to buff them in the game, we came up with an idea of another attack — a fencing move. Dubbed 'Counter Strike' this attack increases the hit chance if the target has missed their previous attack or has a 'feinted' debuff applied to them. The idea should be pretty obvious: deceive your enemy with feints, make them miss — make them pay. Obviously, this playstyle too can hugely benefit from a variety of new trinkets that can improve your feinting skills, dmage output, chance to inflict a bleeding or an injury or break enemy's armor.



On top of that a lot of weapons (both old and new) received unique attack effects: rusty swords and axes can inflict a small poisoning; messers, gross-messers and curved swords have a higher chance to inflict bleedings etc.

And even that's not entirely it as there're actually two more new attacks - Helmbreaker (for Horseman's axe) and Coup de Grace (for several swords). But in the interest of time we'll leave them for another occasion.

If you liked the news then rejoice as Downfall is just a couple of months away. And, hopefully, it will not disappoint you.

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/