More Hotfixes and Tuning
[p]Hey friends
Here's a small update focused on fixes and tuning. In the last version, fixing the scenario activation bug accidentally unleashed a flood of raids. This update pulls that back significantly to avoid overwhelming players. I've also fixed the settings menu option to properly disable raids. Note: if a raid is already en route on the overworld map, it will still arrive—but all future raids will now be blocked as expected.[/p][p][/p][p]Here are the notes:[/p][p][/p][p]🐛Bug Fixes[/p]
Here's a small update focused on fixes and tuning. In the last version, fixing the scenario activation bug accidentally unleashed a flood of raids. This update pulls that back significantly to avoid overwhelming players. I've also fixed the settings menu option to properly disable raids. Note: if a raid is already en route on the overworld map, it will still arrive—but all future raids will now be blocked as expected.[/p][p][/p][p]Here are the notes:[/p][p][/p][p]🐛Bug Fixes[/p]
- [p]Disabling raids did not disable all raids.[/p]
- [p]Merchants weren’t leaving.[/p]
- [p]Command line up and down input select wasn’t working.[/p]
- [p]Global buffs were also applying to NPCs.[/p]
- [p]Glass wasn’t blocking rain.[/p]
- [p]Graphical tooltip error which shows a white box in an empty tooltip.[/p]
- [p]Caged hostile entities could not be captured because entities got stuck fighting them, or running away from them.[/p]
- [p]Merchant inventories now leave a quarter of the total space open.[/p]
- [p]Tuned arriving party size to scale up at a slower rate.[/p]
- [p]Tuned raiding parties to be less frequent.[/p]
- [p]Ardyn herder loadout now starts with sheep instead of chickens.[/p]
- [p]Added game seed to save slot info.[/p]
- [p]Tuned Kingdom XP requirement to grow steeply at first and plateau rather than be a linear growth.[/p]
- [p]Arcane study blueprints now use Voidwork and Lecterns instead of Writing and no workstation. [/p]