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Devlog - Summer Update Progress

Hey hunters!

The summer update is coming along well, here's just a bit of what is to come:

- Trophy Room
- Reworked Trophy save system, revamped to allow 20 dinosaurs to be bagged as well as more info such as weapon that killed the dinosaur and the distance the kill was taken down
- New Map with more dinosaurs being brought back in
- Dinosaur kill animations
- Reworked AI

Status on implementation:

- Trophy Room is about 50% of the way done (The design of the room itself is about 10%), with the code for it being about 90% (Just some polish on how the room saves)

- Reworked save system is done

- New Map and dinosaurs is about 45% done, map needs to be fleshed out more, dinosaurs have the new materials apply and new animations will be worked on or tweaked

- Dinosaur kill animations are about 10% done

- Reworked AI has yet to begin. I will be re-examining how the AI is done and make it more fun to hunt dinosaurs and add a level of uniqueness to each dinosaur. I know that has been one of the biggest complaints, and it was next on the check list after fixing frame-rate issues.

When I fixed the frame rate issues, I did remake the entire game from scratch for the most part to ensure I nailed the bug down. It was hell, and unfortunately it left the game more bare bones than at launch. So I worked toward making the game more fleshed out with content, I realize that was a double-edged sword as now the content lacked any personality.

This took a personal toll on me, as I received loads of criticism, and I thought I had no healthy way to express that I was a solo developer and this was my first outing.

Moving forward, I want to make sure the content in the game appeases both fans of the great Carnivores series and fans of hunting games and dinosaurs.


'Till next time hunters, have a preview of the final unlockable dinosaur! I don't have a name for the creature, and I would love to hear what you fans would want it to be named