0.2.0.0 Is out now!
This update was much needed, reducing the game size to about 2GB from 12GB. We believe several loading issues have been resolved. We rebuilt the project from scratch, taking some assets from the previous builds, but other than that, the project was completely redone.
There is now a new map to hunt on, and although some features are temporarily removed, they will be back soon!
Changes and Additions
- Available hunts now have at least 2 new unique idle animations, and their roar animation
- Added bagging ship, this ship will retrieve your hunts and zip them away
- Added new pistol, the Void. A double burst shot pistol, this side arm has unlimited ammo and should be used to help ward off animals when you need to reload
- Added death animations for Stegosaurus and Edaphosaurus
- New Main menu UI
- New Hunt menu UI
- New logo for Wrath of the Goliaths: Dinosaurs
- New Hunter model, audio, and animations for first person and third person
- Updated in-game UI
- Added inventory system
- Updated the pause menu
- Reworked the trophy bagging system
- Added animation and interaction for when you bag the trophy
- Reworked the AI system
- Reworked the spawn system
- Proper game instance settings, removed the old hunt variable system. This should alleviate major problems with loading levels
- New weapon system is implemented, you can now drop weapons as they run out of ammunition, or pick up weapons you find while hunting
- The ui will now shame you if you hunt an animal you don't have a license for, i.e. "Illegal hunt" if you didn't have a license, this also halves the total perma earned.
- Brand new map, "Haystack Ridge", with new volumetric lighting set up. This map brings together both the island and valley maps from previous builds and takes their best aspects.
- Added new audio for the weapons
- Added new audio for dinosaurs
- Speed buffs:
- Megalosaurus
- T.Rex
- Carcharodontosaurus
- Dimetrodon
- Edaphosaurus
- Speed nerfs:
- Saurophaganax
- Compsognathus
- Ceratosaurus
- Hunt failed/success UI
- Retry Hunt after you finish your hunt whether you failed or succeeded
- Fixed NVidia Ansel Plugin
- Removed redundant and unused plugins
- New landscape material
Removed:
- Every dinosaur except for the following:
Carcharodontosaurus
Ceratosaurus
Stegosaurus
T.Rex
Megalosaurus
Saurophaganax
Dimetrodon
Edaphosaurus
Compsognathus
- Burst Rifle
- XSniper
- YSniper
- Weather System
- Time of Day system
- Majority of the achievements
- Unlockables
- Maps:
- -Omitted Island-
- The Valley
Now what was removed, will be back aside from the maps. We wanted to focus our attention back on the roots of the project and make sure not only that the game ran, but the concept of the game was completed. The rest is bug fixing and adding new stuff and bringing back what was removed. All the dinosaurs in previous updates will be back, the same for all the weapons but the Pistol. That side-arm is being retired in favor of The Void pistol. Unlockables and achievements will be back as well. We also removed some UI that felt like a bit of a tease. To combat that, we removed them, and as they are completed features, those UI options will come back.
We know we kept you waiting hunters, thank you so much for your patience and support!
'Till next time!
There is now a new map to hunt on, and although some features are temporarily removed, they will be back soon!
Changes and Additions
- Available hunts now have at least 2 new unique idle animations, and their roar animation
- Added bagging ship, this ship will retrieve your hunts and zip them away
- Added new pistol, the Void. A double burst shot pistol, this side arm has unlimited ammo and should be used to help ward off animals when you need to reload
- Added death animations for Stegosaurus and Edaphosaurus
- New Main menu UI
- New Hunt menu UI
- New logo for Wrath of the Goliaths: Dinosaurs
- New Hunter model, audio, and animations for first person and third person
- Updated in-game UI
- Added inventory system
- Updated the pause menu
- Reworked the trophy bagging system
- Added animation and interaction for when you bag the trophy
- Reworked the AI system
- Reworked the spawn system
- Proper game instance settings, removed the old hunt variable system. This should alleviate major problems with loading levels
- New weapon system is implemented, you can now drop weapons as they run out of ammunition, or pick up weapons you find while hunting
- The ui will now shame you if you hunt an animal you don't have a license for, i.e. "Illegal hunt" if you didn't have a license, this also halves the total perma earned.
- Brand new map, "Haystack Ridge", with new volumetric lighting set up. This map brings together both the island and valley maps from previous builds and takes their best aspects.
- Added new audio for the weapons
- Added new audio for dinosaurs
- Speed buffs:
- Megalosaurus
- T.Rex
- Carcharodontosaurus
- Dimetrodon
- Edaphosaurus
- Speed nerfs:
- Saurophaganax
- Compsognathus
- Ceratosaurus
- Hunt failed/success UI
- Retry Hunt after you finish your hunt whether you failed or succeeded
- Fixed NVidia Ansel Plugin
- Removed redundant and unused plugins
- New landscape material
Removed:
- Every dinosaur except for the following:
Carcharodontosaurus
Ceratosaurus
Stegosaurus
T.Rex
Megalosaurus
Saurophaganax
Dimetrodon
Edaphosaurus
Compsognathus
- Burst Rifle
- XSniper
- YSniper
- Weather System
- Time of Day system
- Majority of the achievements
- Unlockables
- Maps:
- -Omitted Island-
- The Valley
Now what was removed, will be back aside from the maps. We wanted to focus our attention back on the roots of the project and make sure not only that the game ran, but the concept of the game was completed. The rest is bug fixing and adding new stuff and bringing back what was removed. All the dinosaurs in previous updates will be back, the same for all the weapons but the Pistol. That side-arm is being retired in favor of The Void pistol. Unlockables and achievements will be back as well. We also removed some UI that felt like a bit of a tease. To combat that, we removed them, and as they are completed features, those UI options will come back.
We know we kept you waiting hunters, thank you so much for your patience and support!
'Till next time!