Bad North: Jotunn Edition - A Huge Free Content Update - Arrives for PC and Mac Today!
The giant has come...

As the name implies, Bad North: Jotunn Edition is here for PC and Mac, and it boasts a giant amount of content offering new gameplay elements and systems including the ability to have select and start with commanders, selectable hero traits for each commander that give a unique attribute, four new items, and more. A new enemy type has also been added to give your defenders another threat to worry about.
Meta progression has been added to Bad North: Jotunn Edition allowing you to unlock items, traits, and more that you discover in previous campaigns and start with them when beginning a new campaign.
Beyond just content though, there are fundamental changes made to the campaign itself that make the game more accessible such as sharing gold among all units (previously tallied per unit), checkpoint islands to save progress during a campaign instead of starting all the way back at the beginning, enemy types being displayed on upcoming islands when viewing the map, buffed archers, and more.
Not all the changes make the game easier however; for anyone up to the challenge, a new “Very Hard Difficulty” has been added for seasoned Bad North vets.
Bad North: Jotunn Edition is the definitive version of the game and gives plenty of reasons for players to go back and face the hordes of Vikings they’ve fallen to over the last year, and the perfect chance to jump in if you’ve never played before.
https://store.steampowered.com/app/688420/Bad_North_Jotunn_Edition/
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Upgrades / Meta Progression
Campaign
Economy
General Combat
Commanders
Controls
Visuals

As the name implies, Bad North: Jotunn Edition is here for PC and Mac, and it boasts a giant amount of content offering new gameplay elements and systems including the ability to have select and start with commanders, selectable hero traits for each commander that give a unique attribute, four new items, and more. A new enemy type has also been added to give your defenders another threat to worry about.
Meta progression has been added to Bad North: Jotunn Edition allowing you to unlock items, traits, and more that you discover in previous campaigns and start with them when beginning a new campaign.
Beyond just content though, there are fundamental changes made to the campaign itself that make the game more accessible such as sharing gold among all units (previously tallied per unit), checkpoint islands to save progress during a campaign instead of starting all the way back at the beginning, enemy types being displayed on upcoming islands when viewing the map, buffed archers, and more.
Not all the changes make the game easier however; for anyone up to the challenge, a new “Very Hard Difficulty” has been added for seasoned Bad North vets.
Bad North: Jotunn Edition is the definitive version of the game and gives plenty of reasons for players to go back and face the hordes of Vikings they’ve fallen to over the last year, and the perfect chance to jump in if you’ve never played before.
https://store.steampowered.com/app/688420/Bad_North_Jotunn_Edition/
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Full Changelog
Upgrades / Meta Progression
- Added 4 new Items – Mines, Jabena, Philosopher’s Stone & Holy Grail
- Added Hero Traits – unique buffs for commanders
- Unlock Items and Traits to equip your Starting Commanders
- View details of all upgrades seen in the game in the new Codex view
- Rebalanced all abilities that launch units (bomb, Warhammer etc.)
- Nerfed the Warhammer, tweaked it’s targeting and added a 3rd upgrade level
- Plunge attack is buffed and scales with Infantry level (veteran / elite)
- When losing an Item Island you can see which Item you would have won
Campaign
- See enemy types you will face before playing a level
- Number of enemy types correlates to total enemy numbers
- Movement of the Viking Frontier is more controlled & moves faster in harder difficulties
- Jabena Item allows one Commander to deploy on two Islands per Campaign Turn
- Optionally allow restarting of levels, as an option when starting a campaign
- Added checkpoint islands that provide a fixed point you can return to, rather than restarting your campaign
- Very Hard difficulty is unlocked after completing Hard
- Ability to delete old campaign saves
Economy
- Gold is now deposited in a shared Gold Bank, rather than distributed to commanders
- Total Gold in a campaign is more controlled, less RNG
- Some rare Islands will have a high gold count, but corresponding threat level
- Philosopher’s Stone Item adds additional Gold into the economy
General Combat
- Replaced the old red-shielded enemies with a new enemy type
- Most enemies (including those with shields) can be knocked off of ships
- Your archers are slightly more likely to target non-shielded troops
- All archers (except brutes) are more likely to target stunned troops
- Enemy archers are more likely to target shielded troops
- Axe-throwers are more likely to target shielded troops with axes
- Infantry are more responsive when ordered to retreat from enemies
- Pikes are more able to form up near stunned enemies
- Archers are better at targeting when close to terrain
- Units are less likely to get stuck on sharp corners of terrain
- Longships landing now do significant stun damage, instead of knockback
Commanders
- Choose the look and loadout (item + trait) of your starting Commanders
- See stats for kills and losses in the Upgrade screen
- See home and death islands in the Upgrade screen
- View dead Commanders in the Upgrade screen
- Holy Grail Item allows you to resurrect one Dead Commander
- Banner Icons altered to give visual representation of Commander Traits
- Additional facial features, including new hair styles and gray streaks
Controls
- Updated Camera controls for mouse / touch to improve responsiveness
- Added alternate mouse behaviours for single button mice and touchscreens
- Added alternate gamepad mapping
Visuals
- New UI for all Island Rewards and Won Game
- Updated unit outlines to be much crisper, especially with MSAA
- Less visual clipping between shadows, tiles, longships and land
- Tweaked coloration of the islands
- Updated graphical effects for fire and smoke
- Updated effects for bomb explosions