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Season 2 Change List!

May 13, 2021 Season 2 Update

[h2]New Items[/h2]

Matadors
  • Dual wielded shotguns
  • 8 shots in each gun
  • Every shot fires 4 pellets that each deal 3 damage (for base level)
  • Damage per pellet increases each rarity level
  • Reload with a flicking hand gesture


Harmonica
  • Music emitting device that restores teammate’s shield
  • Does not regenerate shield for the person playing the harmonica
  • Can regenerate up to 8 shield per second at full power
  • When starting to play music, the regeneration begins at 2 shield per second
  • Regeneration increases over 12 seconds until it reaches full power
  • If shot while playing, the power level is reset


Shield Shaker
  • Shield regenerating drink (additional to the Shield Soda)
  • Shake to charge up the drink for 5 seconds and the top will pop up when complete
  • Regenerates 50 shield immediately when drank
  • Stacks 3 per slot in inventory


[h2]Gameplay Changes[/h2]
General
  • Player Count: Player count for all modes increased from 18 -> 24
  • Player Count: Squads mode is now 8 squads of 3
  • Battle Zone: Hold times between zone movement doubled
  • Battle Zone: Zone move speed decreased from 3.5 -> 2.5 m/s
  • Battle Zone: Zone size is now on average 25% smaller per zone
  • Ghost: Move speed increased from 50% -> 75% when downed


Gun Balance
ARs:
  • AKM damage increased 16 -> 17
  • M60: Rounds per second lowered 9 -> 8
  • M60: Body damage lowered 22 -> 20
  • M60: Full Damage Range lowered from 125m -> 100m (after this distance, damage starts decreasing)
  • M60: Ramp up shots increased from 8 -> 10 (takes 10 shots before firing at full speed)
  • M60: Much more wild when 1-handing


SMGs:
  • P90: Damage increased 12 -> 13


Shotguns:
  • DT11: Damage per pellet decreased 8 -> 7 (potential damage per shot lowered 72 -> 63)


Item Balance
  • Katana: Vaulted (still available in Private Rooms)
  • Health & Shield Sodas: Points to heal/regenerate lowered from 50 -> 20
  • Health & Shield Sodas: Time to heal lowered to 10 seconds (2 per second).
  • Health & Shield Sodas: Stack size increased from 3 -> 6.
  • Small Battery: Regen amount increased from 5 -> 10
  • Medium Battery: Regen amount increased from 10 -> 20
  • Loot: Very minor tweaks to item spawn chances & rarity chances


[h2]Private Rooms Beta[/h2]
Room Browser
  • New Private Room Browser for viewing Open Private Rooms to join
  • Rooms set to “Open” will show in the Room Browser list
  • Allows players to easily discover other rooms


New Customization
Voice Options:
  • Options for team, proximity, team proximity, or open voice channels.


Match Settings:
  • Weapons/Items: Choose which items are/aren’t available during a match

Team Settings:
  • Squad size (Solos, Duos, Squads, etc...)
  • Friendly fire (on / off)


Zone Settings:
  • Zone damage rate multiplier
  • Zone delay multiplier
  • Zone move speed multiplier
  • Option to spawn launch towers on opposite sides of the zone


Advanced:
  • Option for Shield Regeneration which increases shield automatically over time
  • Damage multiplier
  • Revive (on / off)
  • Health/Armor amount players spawn with after revive
  • Revive respawn item
  • Ghost move speed


New Room Settings
  • Ability to transfer private room leader
  • Option to hide room code
  • Set the room name which is displayed in the Room Browser


[h2]Environment Changes[/h2]
New Region - The Frontier
  • “The Frontier" has overtaken Cliffside — the Wild West has arrived to Pop1
  • The Frontier marks a new town with a Saloon, Bureau Train Station, an open desert range, and much more!
  • New exploding and lootable barrels have been added to this new region


[h2]Season 2 Limited Content[/h2]
Battle Pass
  • 50 tiers total of new unlockable rewards (13 free rewards)
  • Get access to all Battle Pass tiers for 330 Bureau Gold
  • Re-designed point award system: daily dailies, stacked weeklies, & legendary challenges


[h2]General[/h2]
Audio
  • New intro music and loading music
  • New themed environment audio for the Frontier


Particles
  • All particle effects for the drop pods improved
  • Red loot pod smoke improved
  • Improved door and window break effects
  • New build tile create/destroy effects
  • Player hit effects (blood/shield) improved


Matchmaker
  • Countdown will shorten the wait time as more players fill a server
  • Prevents waiting on 23 players for an extended period of time
  • Biases towards starting the match instead of waiting several minutes for a final player


Social Content
  • Clicking on a friend in the Social Panel will display their calling card


Thursday Double Day
  • Season 2 will have double XP every Thursday, all season
  • Starts at 11:59 pm Pacific and runs until 4 am Pacific the next day


Known Issues
  • Steam VR: Matador flick reload is more difficult than it should be