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Gun Club VR News

GCVR Reloaded Fixes 2.2.93.143

We’re back again! This time we’ve got a series of smaller fixes in the wake of GCVR Reloaded and
Wild West DLC releases.

With this update we’re testing out a new set of default inputs for Vive Wand controllers and are looking for feedback; specifically we’ve made the default Interact action bound to the center 45% of the trackpad (as opposed to the Northern quadrant it was previously). We’ve updated our Trackpad icons to help indicate this as well.

We’ve made this change with Movement controls in mind, overlapping “move forwards” and “start teleport” and “interact” actions was a huge oversight on our part and hope this solution works out well.

The previous defaults for Vive wands are included with the "Legacy" prefix, accessible through the SteamVR Input menu in the VR overlay.

[h2]Changes:[/h2]
  • Hip Holster is functional again
  • Fixed some lighting and reflection issues in the Sandbox
  • Fixed a texture wrapping issue on most metallic surfaces
  • Results screen no longer shows the next rank once you reach Rank 34 (maximum rank)
  • Visual Options menu UI should now update with your selected settings correctly
  • Fixed visual issues on the Tin Can, Shot Timer and Prop Cannon in the Sandbox


As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server

GCVR Reloaded and Wild West DLC Released!

GCVR RELOADED and Wild West DLC are both out NOW

Hey all! We know its been quite a while but we're back and bringing both the rootin'est-tootin'est GCVR DLC as well as our biggest patch yet: GCVR Reloaded!

[h2]Wild West DLC:[/h2]
[h3]New Map:[/h3]
  • Pistol Rock

[h3]New Weapons: [/h3]
  • 1851 Navy
  • Double Barrel Shotgun
  • Model 1873
  • Model 1858, Revolver Configuration
  • Model 1858, Carbine Configuration
  • Nagant 1895, Revolver Configuration
  • Nagant 1895, Rifle Configuration
  • SAA
  • SAA Engraved
  • Volcanic Pistol
  • Volcanic Rifle


[h2]GCVR Reloaded Notes:[/h2]
[h3]Visual Rework:[/h3]
  • New revamped and optimised shaders for all ranges
  • Higher resolution textures for all ranges
  • Optimised weapon and attachment shaders
  • Higher Resolution textures for weapons and attachments on Quest and Quest 2
  • Full Linear color space conversion for closer-to-real-world color accuracy
  • New shaders blend the light from muzzle flashes into the surrounding area
  • New shaders allow for runtime color & fog modifications


[h3]Audio Rework:[/h3]
  • Total redo of all weapon sounds:
    • Unique firing sounds sets for every weapon
    • Mostly unique operational & suppressed fire sounds for every weapon (a few share where appropriate)
  • New per-weapon sounds categories added:
    • Dry Firing
    • Firemode cycling
    • Inserting rounds (Revolvers, shotguns)
    • Revolver cylinder handling
    • And more!
  • Added multiple volume options:
    • Master Volume
    • Music Volume
    • Sound Effects Volume
    • Weapon Sounds Volume
    • UI Sounds Volume

[h3]Other Features:[/h3]
  • Completely upgraded our backend asset handling system to Unity’s Addresables system allowing for faster load times and better memory management
  • Added a new Onboarding scene for setting up initial control preferences for your profile (hit Quick-setup from the Profile select screen or start a new profile)
  • Improved weapon handling for two handed weapons
  • Add option for turning on/off new world Muzzle Flashes
  • Ammo Ejection has been reworked to add more variance to their trajectories
  • Added Laser Brightness Option
  • Added Muzzle Flash Option


[h3]Bug Fixes:[/h3]
Many, many bugs have been hunted down and cleaned up over the course of this update it’d be hard to list them all but here's a few:
  • The Mobile Armory achievement has been fixed and should unlock immediately upon loading your save if conditions are met
  • Achievement menu now correctly lists total number of achievements
  • Double Barrel shotgun should no longer get into a state where the foregrip doesn’t work
  • Swapping stocks between the ACR and ACR Desert should now be rotated correctly rotated
  • Western Revolvers should no longer skip over every other shot


We thank you all so much for your patience; getting the Wild West DLC onto PC has been a challenging task and GCVR Reloaded was in large part how we were able to manage it.

There’s still more we want to get done! A lot of these changes have been made with expandability in mind and we’re aiming to make full use of it all as we continue on further.

As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server!

Hotfix: Black screen on launch + Starting below welcome screen + holster setting

Hey all!

Finally got a full fix for the black screen and welcome screen issues that have been hitting various users since the launch of the SWAT DLC. We apologise for all the inconvenience and want to thank all the members of the community in their help beta testing our solutions.

We've also included a new setting, found in the options menu under "Gameplay on Page 2":

[h3]Holster Depth Offset[/h3]

This setting modifies how far away all the holster points sit from your body.

Hopefully that's all the major issues wrapped up for now so you all can return to enjoying the game :D

Let us know if there's anything else we can help with.
- The Gun Club VR Dev team

Issue: "Black Screen" / "Spawning below welcome screen" fix Beta

Hi all!

Just a quick announcement in response to an issue that's been popping up for a few users since the SWAT DLC Update was released.

If you've been unable to play the game due to an issue where you are presented with a black screen/are positioned far below the welcome screen please opt into our current Public Beta. We haven't been able to replicate the issue on our devices and are hoping to get more public feedback on potential fixes for the issue.

To opt into the public beta simply Right click on Gun Club VR in your library, go to properties > betas then select public_beta from the dropdown list.

If you try this could you please let us know the results by either posting a comment here, in our Steam Discussions Page or on our Bug Reporting Channel on our Community Discord server

We're so sorry for the inconvenience, we're trying to get this fixed up ASAP.

SWAT DLC Now Available!

The SWAT DLC is now available for purchase here on the Steam Storefront including heaps of new content as well as new fixes and features for all Gun Club VR players

[h2]DLC Only Content:[/h2]
[h3]New Map:[/h3]
  • Subway

[h3]New Weapons: [/h3]
  • M1014
  • Spas 12
  • M16A2
  • M16A4
  • Scar-H
  • USP 45
  • FiveSeven
  • MP7
  • Uzi Pro
  • MP5A2

[h3]New Gamemodes:[/h3]
  • Rescue - Save the hostages at the end of the level in slow motion
  • Wave Defense - Hunker down and defeat increasingly difficult waves of targets
  • Survival - Survive for as long as possible while starting with only 1 magazine; find more ammo scattered throughout the range!

Wave Defense and Survival both use new behavior-driven cardboard targets that'll hunt you down throughout the level!

[h2]Non-DLC New Content[/h2]
[h3]New Weapons: [/h3]
  • AF2011

[h3]General Bugfixes & features[/h3]
  • Free Locomotion now available in all levels!
  • Added Volume Setting in Audio options
  • Magazines updated to use correct rounds (some .45ACP Pistols were previously using .9mm magazines)
  • Fixed issue causing action ranges to not progress when locomoting into their waypoints
  • Fixed issue causing the grenade launcher to be removable when in range
  • Fixed some cases of Speedloader no longer working
  • Ammo feed should no longer get stuck perpetually animating
  • New map view buttons to skip across 5 events
  • Options pages now hold more options
  • DSR1 backup magazine well no longer accepts magazines other than the default for the DSR1
  • Fixed the hide state of the buffer tube underneath the M16 stocks when removed
  • Engine upgrade resulting in many performance optimisations
  • Many, many more fixes