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Alchemage News

0.4.0 Update : New Biome!

- New Coast biome at both edges of the world.
- New creature [Greedy Chest]. Can be found in caves and underground.
- New creature [Hermit Crab] at Coast biome.
- New creature [Ostrich] at Coast biome.
- New plant [Cactus] at Coast biome
- New block [Cactus Block]. Can be crafted with [Cactus Piece], and deals damage to creatures that touch it.
- New block [Leather Block]. Can be crafted with [Leather].
- New wall [Mushroom Wall]. Can be crafted with [Mushroom Block]
- New wall [Cactus Wall]. Can be crafted with [Cactus Block]
- New wall [Leather Wall]. Can be crafted with [Leather Block]
- New placement [Wooden Cupboard]. It is basically a larger chest.
- New Placement [Paper Lantern].
- New Placement [Wooden Trapdoor].

- [Campfire] now can be put out and then re-ignited.
- The [Worn Wooden Cupboard] found at Underground Mineshaft now has a new look and really contains loot.
- Some [Mine Cart] will drop [Coal] when digged.
- Terrain generation has been improved for the Moutain biome.
- Add melee key to perform a melee attack whatever item you are holding, default is [V].
- Some [Tree Spirit] now holds a [Tree Branch] as weapon.

- BUG FIXED: Tasks got reseted when player switch between different world.
- BUG FIXED: Some fire sound fx last was not removed properly.
- BUG FIXED: Items were not properly saved for client players in multiplayer.
- BUG FIXED: Some Neutral creatures are not properly generated.
- BUG FIXED: At a small chance item in the inventory would be replaced by the item you picked up.
- BUG FIXED: Characters can go through solid blocks when walking on platform steps.

0.3.0 Update with Steam Multiplayer!

- Finally Steam Multiplayer is brought to this game. You and your friends no longer need to be in the same LAN to play together. Connections can be made directly via Steam.

- HOW TO START A SERVER:
Start a game as usual, and at the in-game ESC Menu, turn on [Allow Others to Join]. Then you friend can join your game via the Steam Friend List, or by the Steam Lobby ID.

- HOW TO JOIN A GAME:
Select [Join Game] on the main menu, select your character and then click [Join by Steam Lobby ID], input the ID your friend tell you and click [Connect]. If you are invited to a game or use the Steam Friend List to join a game, the ID will be filled in automatically.

- We optimized the game for some bit to spare some performance for networking. So if you play as single player. It may save up to about 15% of CPU performance.

- We also remade the ESC Menu and put game options and control setting in it so that they can be tweaked directly when gameplay is going on. In single player mode, turning on the ESC Menu will pause the game.

- Add Tree Exposion FX

- Now water flows will wash placed torches away.

- Bug Fixed: Some creatures would be generated in your home.

- Bug Fixed: Some items in Inventory became Grass Block

0.3.0 Update with Steam Multiplayer!

- Finally Steam Multiplayer is brought to this game. You and your friends no longer need to be in the same LAN to play together. Connections can be made directly via Steam.

- HOW TO START A SERVER:
Start a game as usual, and at the in-game ESC Menu, turn on [Allow Others to Join]. Then you friend can join your game via the Steam Friend List, or by the Steam Lobby ID.

- HOW TO JOIN A GAME:
Select [Join Game] on the main menu, select your character and then click [Join by Steam Lobby ID], input the ID your friend tell you and click [Connect]. If you are invited to a game or use the Steam Friend List to join a game, the ID will be filled in automatically.

- We optimized the game for some bit to spare some performance for networking. So if you play as single player. It may save up to about 15% of CPU performance.

- We also remade the ESC Menu and put game options and control setting in it so that they can be tweaked directly when gameplay is going on. In single player mode, turning on the ESC Menu will pause the game.

- Add Tree Exposion FX

- Now water flows will wash placed torches away.

- Bug Fixed: Some creatures would be generated in your home.

- Bug Fixed: Some items in Inventory became Grass Block

Update Note 0.2.3

- Lighting enhancement with object that emits light like a torch or a lantern.

- Add options to tweak background music volume

- [Skeleton] now drops [Skull] that can be placed and used as alchemy material.

- [Frog] now drop [Elder's Glasses] at a small chance

- New Block: [Wooden Shingle] for making beautiful roof.

- New Item: [Snowball] that can be thrown. We did this to prepare for the throwable item system.

- A new texture for [Sand Block]. The next biome will contain a lot of sand, and the old texture looks too dense.

- Now you can cook food in [Furnace]

- Magic Recharging: Once a magic is used out, you can do some kinds of tasks to recharge them. This system is still quite rough. We will keep tweaking it.

- Many new alchemy product to go together with the Magic Recharging system. But note that those potions coming out from alchemy is currently useless.

- Bug Fixed: Task asking for a [Wooden Armor] did not process.

- Bug Fixed: Crafting a [Kapok Staff] required a [Kapok Staff].

- Next we are going to work on the temperature and buff system. The development of online multiplayer is also ongoing.

Update Note 0.2.3

- Lighting enhancement with object that emits light like a torch or a lantern.

- Add options to tweak background music volume

- [Skeleton] now drops [Skull] that can be placed and used as alchemy material.

- [Frog] now drop [Elder's Glasses] at a small chance

- New Block: [Wooden Shingle] for making beautiful roof.

- New Item: [Snowball] that can be thrown. We did this to prepare for the throwable item system.

- A new texture for [Sand Block]. The next biome will contain a lot of sand, and the old texture looks too dense.

- Now you can cook food in [Furnace]

- Magic Recharging: Once a magic is used out, you can do some kinds of tasks to recharge them. This system is still quite rough. We will keep tweaking it.

- Many new alchemy product to go together with the Magic Recharging system. But note that those potions coming out from alchemy is currently useless.

- Bug Fixed: Task asking for a [Wooden Armor] did not process.

- Bug Fixed: Crafting a [Kapok Staff] required a [Kapok Staff].

- Next we are going to work on the temperature and buff system. The development of online multiplayer is also ongoing.