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Alchemage – December 19 Update Announcement

[p]Dear Alchemists,[/p][p]The December 19 update brings a brand-new exploration region, new creatures, enemies, building materials, and furniture, all expanding the world of Alchemage. Below are the full details:[/p][hr][/hr][h2]1. New Region[/h2][h3]Sky Island[/h3]
  • [p]A new explorable region: Sky Island[/p]
  • [p]Requires creating a new world to play[/p]
  • [p]Located above the Jungle and Desert regions[/p]
  • [p]Features an independent high-altitude ecosystem and unique architectural clusters[/p]
[hr][/hr][h2]2. New Plants[/h2]
  • [p]Wheat – Ripe wheat ears, embodying cultivation, endurance, and the most humble yet stubborn will to survive.[/p]
  • [p]Sunflower – Tall and radiant, the flower forever turns toward the light, never bowing even upon abandoned land.[/p]
  • [p]Sunflower Seed – A small and silent seed, quietly holding the promise of light yet to bloom.[/p]
  • [p]Sunflower Bloom – A golden blossom in full flower, like a warm remnant of long-forgotten farmlands.[/p]
  • [p]Wheat Seed – An unassuming grain buried in the soil, awaiting time to awaken a new cycle of life.[/p]
  • [p]Wheat Blossom – Brief and delicate blossoms swaying in the wind, bearing witness to the stillness before harvest.[/p]
[hr][/hr][h2]3. New Creatures[/h2]
  • [p]Flying Alpaca – A curious white-fleeced creature fitted with an ancient saddle. Once a trusted companion of Clear Sky folk, riding it allows free flight and controlled landing.[/p]
[hr][/hr][h2]4. New Enemies & Monsters[/h2]
  • [p]Giant White Falcon – An ancient and imposing sovereign of the skies; the thunder of its wings heralds the coming of a storm, as it watches over the order of the heavens. Releases powerful wind magic.[/p]
  • [p]White Spirit – A pale, voiceless apparition drifting between reality and oblivion, searching for a path home long since lost.[/p]
  • [p]White Wraith – A translucent spirit wandering through ruins, seemingly looking for something long gone.[/p]
  • [p]Ghoul Maiden – A twisted female undead, her lowered gaze still carrying traces of emotions and unresolved obsessions from life.[/p]
[hr][/hr][h2]5. New Building Materials[/h2]
  • [p]Grey Stone Brick – Fired from aged gray ore, these bricks bear faint mineral veins and are said to grow unusually silent during rainy nights.[/p]
  • [p]Grey Stone Shingle – Carefully cut gray stone tiles with edges worn by time, as if they have witnessed countless passing seasons.[/p]
  • [p]Plaster – Pale and fine-grained, this material releases a faint lime scent before setting and is often regarded as a trace of settled civilization.[/p]
  • [p]Vertical Wooden Plank – Timber cut along the grain of tall trees, its straight rings preserving the memory of years spent growing.[/p]
  • [p]Vertical Beam – Thick wooden pillars marked by axe scars and carvings, silently bearing both weight and time.[/p]
  • [p]Horizontal Beam – Spanning open space, this weathered beam quietly holds everything together.[/p]
[hr][/hr][h2]6. New Furniture[/h2][h3]Roof Types[/h3]
  • [p]Big Plaster Roof – Layered with heavy plaster, smooth and still, sealing the space beneath.[/p]
  • [p]Big Stone Roof – Built from massive gray stone bricks, dust rests deep within seams, carrying long, steady calm.[/p]
  • [p]Big Wooden Roof – Assembled from vertical wooden boards, grain weaves through light and shadow naturally.[/p]
  • [p]Plaster Roof – Soft in tone, the surface reveals subtle shifts of light and shade.[/p]
  • [p]Stone Roof – Formed from quiet gray stone, rough to the touch yet radiating enduring solidity.[/p]
  • [p]Wood Roof – Constructed from vertical planks, the scent of wood mellowed over time.[/p]
[h3]Window Types[/h3]
  • [p]Circular Window[/p]
  • [p]Square Window[/p]
  • [p]Arched Wooden Window[/p]
  • [p]Arched Stone Window[/p]
  • [p]Rectangular Stone Window[/p]
  • [p]Rectangular Window[/p]
  • [p]Elongated Rectangular Window[/p]
[h3]Decor & Functional Furniture[/h3]
  • [p]Notice Board (Blank)[/p]
  • [p]Large Flower Pot[/p]
[h3]Netherwind (Sky Island) Series[/h3]
  • [p]Netherwind Satchel[/p]
  • [p]Netherwind Chair[/p]
  • [p]Netherwind Painting[/p]
  • [p]Netherwind Bone Figurine[/p]
  • [p]Netherwind Knight Statue 1[/p]
  • [p]Netherwind Knight Statue 2[/p]
  • [p]Netherwind Portrait[/p]
  • [p]Netherwind Portrait 1[/p]
  • [p]Netherwind Skeleton Cage[/p]
  • [p]Netherwind Stool[/p]
  • [p]Netherwind Long Seat[/p]
  • [p]Netherwind Bed[/p]
[hr][/hr][p]This update represents the first phase of Sky Island content, with further expansions planned for wind-element gameplay, crafting, and additional ecological features.[/p][p]Thank you for your continued support, and enjoy your adventures above the clouds![/p][p]— Alchemage Development Team[/p]

The Wind Returns, High Above the Sky! Wind Series Version arrives December 18.

[p]Sorcerers, a new wind is brewing.
As the flow of elements reconverges, the ancient veins of wind have been fully awakened high above the clouds—on December 18, the brand-new Sky Island series version will gradually descend, bringing you a vaster space to explore, a more vibrant ecological system, and a more complete wind-element gameplay experience. [/p][p]To celebrate the launch of this major update, Alchemage will offer a 55% OFF limited-time historical low discount during the Winter Sale.
Don’t miss out if you want to jump in or invite friends to experience Sky Island together![/p][p]
[/p][p]I. New Area: Where the Wind Breath Revives · Sky Island Opens
A brand-new realm floating above the clouds is about to reveal itself, holding ancient secrets and unknown structures of the wind element. [/p][p]Exploring Sky Island will gradually unlock a complete set of wind-related abilities and provide a series of elemental enhancement paths. The wind seals once scattered across the land will also gather here. [/p][p] [/p][p]II. Sky Ecology Renewed: New Plants Await Discovery
This update will introduce a series of new unique plants. They are not only important materials for alchemy but will also be closely connected to Sky Island’s ecological cycle, offering new synthesis and cultivation experiences. [/p][p] [/p][p]III. New Creatures Arrive: Wonderful Companions Among the Clouds
Between the Sky Islands, you will encounter aerial beings with varied habits and unique forms. They may become companions on your cloud-high adventures or hold ecological secrets worth observing.[/p][p] [/p][p]IV. New Enemies Approach: Threats Slumbering at High Altitude
The awakening of Sky Island has also stirred certain long-dormant presences. Stronger hostile forces will appear in high-altitude ruins and special terrains, bringing more intense combat challenges.[/p][p] [/p][p]V. New Building Materials & Blocks: Shape Your Own Sky Realm
This update will launch a variety of sky-themed construction materials and decorative blocks, providing you with richer creative options to build a uniquely styled home in the clouds.[/p][p][/p][p][/p][p]
[/p][p][/p][p][/p]

Alchemage – November 28 Update Notice

[p]As the seasons shift, the world’s elemental currents begin to surge once again.
The winds grow restless, the earth’s pulse stirs beneath the surface, and long-silent ruins tremble faintly in the distance. New spells and late-game ancient creatures now emerge, bringing fresh challenges to every adventurer brave enough to explore deeper into this awakening world.[/p][h2]① New Content (Requires Creating a New World)[/h2][h3]New Magic Spells[/h3]
  • [p]Wind RotatePill
    A condensed wind-element orb created by alchemically compressing a cyclonic core. Its center spins rapidly, echoing faint traces of swirling wind.[/p]
  • [p]Wind Breath
    A ritual-forged wisp of atmospheric wind energy. Appearing as a still vortex, it hides subtle, rhythmic vibrations within.[/p]
  • [p]Wind Bless
    A reinforcing mark formed from ancient wind runes and alchemic particles. When activated, light winds circle the caster, enhancing agility and reaction speed.[/p]
  • [p]Wind CallGhost
    Summons a loyal wind spirit follower by using the lingering traces left behind by a departed windling.[/p]
  • [p]Earth Bless
    As if embraced by ancient bedrock, the caster becomes immune to frost and molten lava. Extreme elements instinctively withdraw from this “will of ancient stone.”[/p]
  • [p]Earth Drill
    Upon channeling, the ground trembles and stone walls rise swiftly around the caster, forming a protective ring—like the brief awakening of an ancient rock spirit.[/p]
[h3]New Creatures[/h3][p](These creatures begin to appear after surviving 10 days in-game.)[/p]
  • [p]Ancient Slime
    A relic-born slime infused with lingering magical residue. It can heal itself using its own stored energy, making combat unpredictable.[/p]
  • [p]Ancient Ice Slime
    A frost-coated slime covered in crystalline ice. It fires sharp ice arrows that slow and freeze targets, like fragments of frozen time.[/p]
  • [p]Ancient Lava Slime
    Its body flows like molten magma. It launches fireballs that ignite enemies, and even approaching it fills the air with scorching heat.[/p]
[hr][/hr][h2]② Bug Fixes[/h2]
  • [p]Fixed missing BUFF language strings[/p]
  • [p]Completed missing drop descriptions for several new items[/p]
  • [p]The problem of synthetic loss of spruce wood wands[/p]
  • [p]Fixed Relic Sword Hilt crafting disappearance issue (Nov 24 patch)[/p]
  • [p]Fixed monsters failing to spawn in lava regions (Nov 24 patch)[/p]
[hr][/hr][h2]③ Optimizations[/h2]
  • [p]Custom light-source areas will no longer spawn creatures
    (This optimization is temporarily rolled back and handled in the Nov 24 patch.)[/p]
[p][/p]

Alchemage – November 24 Hotfix Patch

[p][/p][h3]Patch Notes[/h3][p][/p][p]① Fixed an issue where the Relic Sword Hilt would disappear during crafting[/p][p]② Fixed an issue where monsters failed to spawn properly in lava regions[/p][p]③ Creatures will no longer spawn in player-placed light source areas (temporary rollback of this optimization)[/p][p][/p][p]If you encounter any other bugs during your adventure, or if you have suggestions for future gameplay features or optimization adjustments, we’d love to hear from you! Feel free to leave a comment under this post or reach out to us on our social platforms.[/p][p][/p][p]Official QQ Group: 1055211096
Discord:[/p][p]https://discord.com/invite/5hHUhMBzF7[/p][p][/p][p]Official Email:[/p][p][email protected][/p][p][/p]

❄️ Alchemage Update – November 14, 2025

[p][/p][p]The chill is rising, and the season of falling snow is upon us.[/p][p] This update brings a host of new weapons, foods, materials, and building sets, along with full integration of the Steam Achievement system—giving your adventures more purpose and a greater sense of accomplishment![/p][p]Meanwhile, the UGC Workshop Submission Event[/p][p] is still ongoing. Submit your creations for a chance to win Steam gift cards! Alchemists, don’t forget to participate via the link[/p][p][/p][h2][dynamiclink][/dynamiclink]🧩 New Additions[/h2][p]New Weapons:[/p]
  • [p]Relic Wand, Specter Blade, Relic Warhammer, Relic Trident, Relic Lost Sword, Relic Legendary Sword, Relic Sword, Relic Sword Hilt[/p][p]——[/p]
[p]The newly added materials, food, and building clusters require starting a new world to take effect.[/p][p]New Materials:[/p]
  • [p]Lost Note, Relic Coin, Relic Gold Coin[/p]
[p]New Food Items:[/p]
  • [p]Red Bean Bread, Waffle, Icy Lime Drink, Strange Pie, Spicy Lime Drink, Bread, Onion Soup, Tart, Cake Roll, Sandwich, Stinky Fish Soup[/p]
[p]New Buildings:[/p]
  • [p]Added 10 new sets of procedurally generated building clusters.[/p][p]——[/p]
[p]New Feature:[/p]
  • [p]Steam Achievements Integration 🎖️[/p]
[h2]🧭 Bug Fixes[/h2]
  • [p]Fixed an issue where deleting walls in the map editor left residual blocks[/p]
  • [p]Fixed lag caused by zoom limitations in the map editor[/p]
  • [p]Fixed a bug where the last row of plants could not be selected[/p]
[h2]⚙️ Optimizations[/h2]
  • [p]Custom maps can now freely toggle monster generation[/p]
  • [p]Light source areas set by players will no longer spawn creatures[/p]
[p][/p][p]✨ Winter may be cold, but the creativity of alchemists burns ever bright! Whether you’re building fantastical creations or taking on daring challenges, your imagination will make the world of Alchemage shine even more. Upload your original maps to the Steam Workshop, join the UGC event, and claim your exclusive rewards! 🔥[/p][h2][/h2]