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Ash of Gods: Redemption News

Redemption battle system: we need your opinion!



Hello folks!

We go on working on the new alternative battle system of Redemption and are ready to demonstrate first changes and get your honest feedback. The new build is already available in Steam’s beta-branch and is waiting for everyone who is ready to test it.

To get access to it, please, join our Discord — you can get all the information there in the #announcements section.


What changes did we manage to make?

First of all, the order of turns has been changed — now small squads no longer have an advantage over large ones: all characters on the field must take a turn for a new round to begin.

The exception is Blance — being a powerful character capable of destroying enemies single-handedly, he can act after each opponent's turn. The same applies to Lo Pheng in his first battle against the Reaper.

The next thing we did was significantly change the combat cards.

First of all, they don’t require a separate turn anymore — you can play a card and then act with the chosen character. This should significantly improve the dynamics of the combat.


Secondly, many cards have been significantly modified to make them more useful. Because of this, the player now starts the journey with fewer cards in the initial deck (two instead of five).

Thirdly, we gave up the mechanic of obtaining cards by collecting their fragments, which were available from merchants or as battle rewards. Sometimes, the necessary parts wouldn't appear until the very end of the game, which noticeably frustrated players.



Now all cards are issued as a whole — usually as rewards after important battles that you won’t miss.

Another change is cosmetic. Available cards are now shown by default during combat when you can use them, and hidden when they cannot be played.

Changes also touched on some combat skills that require health expenditure to use — we did not have time to thoroughly discuss this mechanic, so for now, they require fewer resources but are also less effective.



Small fix came to items management as well. Now you can drag and drop an artifact to the character who's already chosen for a fight, not just via team section as that was before.

The enemy AI has also been improved — enemies no longer stand idly, skipping turns, but actively participate in the battle.

The last important change is that the game now supports 60 FPS instead of 30. We have already tested this in Ash of Gods: The Way and know that even our frame-by-frame animation looks significantly smoother in this mode. We hope you will like it too.


We also remind you that all future changes will also be applied to the mobile version of Redemption, which is already available for purchase on Google Play. Additionally, we will soon release its spin-off — Ash of Gods: The Way — on Android. We would be delighted if you follow the link and add the game to your wishlist (pre-registration):

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway

That’s all for now, friends. See you and thanks for your support!

The Way on Android: pre-registration is open!

Hey friends!

We have finally released the mobile version of Ash of Gods: Redemption and while we are working on the updated version, we're starting to port The Way on Android!


Pre-registration has already begun, and you will help a lot if you follow the link and add the game to your wishlist by clicking “Pre-register button”. This way you will not only support us but will also be notified when the game becomes available:

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway


Of course, we plan not only to port the game to mobile devices, but also adapt the battle and dialogue UI to make the gaming experience more comfortable for you. Our special goal is to ensure accessibility for Russian users — we’re planning to find the variant that will suit everyone.


Soon we plan to start closed testing of the mobile version. If you want to be the first to evaluate the game and help us improve it, join our Discord channel. You can also give your feedback and ask questions here.

That’s all for now, friends — we’ll keep you updated about our progress. Pre-register on Google Play and join closed beta testing. We’re really grateful for your support and for staying with us!

REDEMPTION MOBILE RELEASE!


Hello friends!

The first version of mobile game Ash of Gods: Redemption is already available on Google Play!

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption


At the moment it suggests the experience of the original game, but with some changes for mobile devices, but with some changes for mobile devices which should significantly improve your gaming experience. These are not all changes that we planned, so don’t hesitate to share your feedback in Discord.

Besides, the mobile version will get all the future changes that will be available for Steam: an alternative battle system, improved translations, voiceover and others. You can read more about it here.

CHANGES FOR MOBILE DEVICES

So what changes are already in the game?


First of all, we’ve improved the combat UI: some buttons became bigger, we added separate windows for tooltips that won’t get closed due to taps, and texts got larger. Besides, we’ve made battlefields much closer so that you wouldn’t need to change the size by hand in every battle.

Additionally, we've significantly reworked the UI of healthbars closer to what we have in our recent game, Ash of Gods: The Way to make them easy to read. Do you think we should transfer this UI to the Steam version as well?


The comfort of reading texts was our top priority, so we spent a lot of time experimenting. We increased the font sizes and space between lines in the dialogues, and also added special buttons to make it easier to select responses.


Similar adjustments were made to the event screen. We maximized the height of the window, which allowed us to make the texts significantly larger. Special buttons to choose answers easily like in a regular dialogue were also added.


Additionally, we increased the zoom capability on the global map for more comfortable exploration.



The next change will also be included in the PC version of the game: we’ve added special arrows that indicate the scene can be moved — this should improve the gaming experience, for example, in the first scene with Lo Feng, where this option is not obvious. For mobile devices, we also modified the icons a bit to make them as easy to interact with as possible.


Additionally, we’ve moved all game achievements to Google Play, so now important plot points and battle successes will be marked on mobile as well.
A big thank you to everyone who participated in the closed testing — thanks to this, we were also able to fix a significant number of bugs. We plan to continue monitoring your feedback and will also start working on the PC version of the game.

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption

MOBILE REDEMPTION: CLOSED TESTING BEGINS!


Hello friends!

We’re finally ready to announce the start of the closed testing of Ash of Gods: Redemption, mobile version. Currently, we haveve included only some of the important changes for comfortable gaming on small screens. The rest will be added in the next updates — taking into account your feedback as well.

To become part of the closed testing, please, join our Discord-channel — more details in #redemption_mobile. You can also ask all the questions and share your feedback there.


No matter if you plan to take part in the testing or if you’d like to play the game on release, please press pre-register button on the page of the game:

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption

! FOR THE OWNERS OF RUSSIAN ACCOUNTS

Now there are some difficulties with Russian accounts on Google Play, but we’ve prepared a simple guide for you. It will help you create a foreign account and take part in the testing:

Guide to Creating a Foreign Account

In case of any problems, please, don’t hesitate to contact us on Discord — we thoroughly read all the messages. And thanks to everyone who responded — you’re awesome.

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption

MOBILE REDEMPTION: OUR PROGRESS

Hello friends!

Thank you for your response to the news about the release of the mobile version of Redemption! We really appreciate your enthusiasm and we’d like to tell you more about our progress.


Please subscribe on us in Google Play and help us reach 5000 pre-registrations — it will help us get the featuring from Google for the further development of the game:

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption



Meanwhile, we have assembled the first fully playable mobile version of Asf of Gods: Redemption and we hope to get the one with all the achievements which we will share within the closed testing. If you want to be the part of it — drop by #redemption_mobile channel in our Discord.


Our main focus now is on the convenience of playing on mobile devices. We’re adapting the game for taps, increasing the touch areas and the size of the text, and also adding some extra elements for indication.

Some of these changes will later be included in the Steam version as well — for example, arrows on long scenes indicating the possibility of moving between areas.


At the same time we continue to work on updating the combat system, AI-voiceover and localisation, announced earlier — and we’ll tell you more about it after the release of thу mobile version and collect your feedback.

And we remind you about adding the game into the wishlist on Google Play — it’s the best help and the best feedback you can give now. Thank you.