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Ash of Gods: Redemption News

Redemption REWORKED arrives on mobile

[p][/p][p]Ash of Gods: Redemption finally got its most significant update ever on mobile — the REWORKED edition is now available on both Google Play and iOS. This monumental update brings a completely overhauled combat system, new movement mechanics and many other changes — all running at a crisp 60 FPS, doubling the old 30 FPS cap.[/p][p][/p][h3]Key Features of the REWORKED Version:[/h3][p][/p]
  • [p]⚔️ Completely redesigned combat system — built on community feedback[/p]
  • [p]🌀 New turn order — fixes the previous “unjust” system, making each turn more tactical[/p]
  • [p]🧭 New movement mechanics — units can move multiple times per turn[/p]
  • [p]🧠 Smarter AI — more tactical and challenging encounters[/p]
  • [p]🧩 Overhauled balance, cards, skills, and items[/p]
  • [p]💡 Major UI/UX improvements and quality-of-life updates[/p]
  • [p]⚡ Smooth 60 FPS gameplay for a modern experience[/p]
  • [p]🎮 Two modes available: Vanilla and Reworked — play your preferred version [/p]
[p][/p][h3]Free Demo Now Available on Google Play[/h3][p][/p][p]To celebrate the REWORKED launch, Ash of Gods: Redemption is now also available as a free standalone demo on Google Play. New players can experience the beginning of the story and the new combat system without any cost — a perfect way to discover this tactical RPG before diving into the full game.[/p][p][/p][p]For a full breakdown of the Reworked changes, visit:[/p][p][/p][p]Ash of Gods: Redemption REWORKED is now available on:[/p][p][/p][p]📱 Google Play 🍎 App Store 🎮 Free Demo on Google Play[/p][p][/p][p][/p][p][/p][p] [/p]

80% OFF on the ISOMETRIC SALE

[p][/p][previewyoutube][/previewyoutube][p]Get the best deals on Ash of Gods: Redemption and all DLCs until August 18 during the Isometric sale![/p][p]The game is available 80% off the original price. Challenge your tactical skills and make decisions to change the dying world![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

REDEMPTION ON iOS!



Hey friends!

We’re excited to announce that we have just released the mobile version of Ash of Gods: Redemption for iOS!Thank you everyone who responded and helped with testing — thanks to you, we quickly passed the review stage and found and fixed all issues. The game is now available on the App Store at this link:

https://apps.apple.com/us/app/ash-of-gods-redemption/id6737623223

At the moment, it’s the 1.0 version of Redemption, but very soon we’ll add an improved combat system, an updated card system, and many other changes that are already live in the PC version.

Make sure to try playing Ash of Gods: Redemption on your iOS devices and embark on a journey through a harsh, dark fantasy world, where danger waits around every corner and no one is safe from death. Take part in thrilling tactical battles, make decisions that will affect the fate of your characters, and stand against the brutal and mysterious Reapers, who seek to drown the world in blood to awaken their sleeping gods.

Don't hesitate to rate our game honestly and give your feedback in the comments or in Discord — we carefully read everything!

MAJOR BALANCE UPDATE



Hello friends!

Turn-based RPG Fest begins on Steam today, and we hurry to deliver you a good discount and one more major update for our reworked game. This time we concentrated on balancing and correcting some important flaws. More information below.

IMPORTANT FIXES



Tutorial is fixed — now it doesn't freeze on one of the steps, and the enemy can’t play cards anymore.

Another important fix relates to the mistakes which happen in the last turn of the round. The characters could start getting double bonuses from certain skills all of a sudden or simply lose their armor for no reason etc. Now everything should function according to the rules.

CHARACTERS




First of all, we decided to get rid of the skills which requires health points to inflict damage. Now the meme-like situations where the enemy units — particularly, crossbowmen and spearmen — kill themselves or deal damage with the negative health points shouldn’t happen.


One more important change relates to the Gells faction. They had quite an obvious weakness earlier — a low level of energy. That’s why the battles with them could seem boring and predictable. Now the energy level has significantly increased — so you’ll need a new strategy.

We also reduced the cost of certain abilities for all enemies and adjusted many base stats and multipliers.



These changes have affected player's characters as well.

Gleda still use her health for some strong attacks, but restores it when she kills her enemies.



Besides, she becomes too powerful on high levels so we increased the cooldown of some skills and also lowered the damage of the skill which inflicts damage to both health and energy of an enemy.


Lo Pheng also had to change. As the Warrior of Peace doesn’t fight alone and doesn’t take turns after each enemy anymore, we lowered the cooldown for almost each of his skills to make his upgrades in the second tier of the role-playing system more rewarding.

Spearmen’s speed (Fisk, Bolla) was significantly increased, so now these glass cannons can hit and then hide behind the backs of more powerful allies.



Their characteristics were also increased a bit, and their defensive free action skill is now without cooldown. Now they are more resilient, but we still recommend to increase their health with items and upgrades, and maybe take the Cleric to the battlefield.


The important change touched the class of the Warrior. Due to resource dependence on the character’s attack power, upgrading the Onslaught skill at higher levels required too much energy, making the character lose his flexibility. We removed the additional energy cost but also reduced the power of the upgrade.



Hammermen (Helm, Kendi) got the fix for the skill that increases their speed. All skills in the characters role-playing system should now display correctly as well.

CARDS



The enemies started to use cards more frequently. Besides, when the level of Reaping increases they become more powerful and diverse. In some battles enemies use special decks instead of random ones.

We also corrected the mistake where the opponent could play several cards in a row in one turn.

Additionally, the card that gives a significant boost of attack was removed from the enemies’ decks. It happened because some enses used it to one-shot almost any character (an archer as a rule) thanks to the skill that hits almost across the entire battlefield, dealing damage equal to 300% of the character’s attack.

ITEMS




We reworked many items to make them more useful, especially in the early stages of the game. Their cost remains the same.

GAMEPLAY




Now, when positioning characters before a battle, you can see the enemy health bars by hovering over them — this will allow you to plan your initial moves better and help you set your first targets for elimination.

The high level of Reaping no longer grants additional experience from battles. This option provided a significant advantage, allowing rapid character development and making fights very easy.



Thanks to all these changes, battles became not so easy, although not really significantly. However, there are still frustrating spikes that really increase difficulty at certain points in the game — such as during the escape from prison. We’ve made some adjustments to these battles to make them more balanced, but we'd really appreciate your feedback here.



Besides, we added the button for skipping dialogues. If you press it, you’ll move to the nearest choice or will finish the dialogue if there are none of them.

THE MOST IMPORTANT




Please share your impressions from the changes in the comments or visit our Discord — we read everything very carefully.

We also ask you to support us with the review on Steam so more people can learn about the changes the game receives. It’s really important for us.



And we remind you that you can buy the game at a discount starting from today as our game is the part of Turn-Based RPG Fest:

https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/

MAJOR UPDATE PLUS


Hello folks!

We continue to work hard to add the features that weren’t included into our recent Major Update, carefully reviewing your feedback and fixing bugs. As a result, we've compiled quite an extensive list of improvements that we hope will make your adventure in Ash of Gods: Redemption much more enjoyable.

ACHIEVEMENTS




First of all, achievements should now work correctly in both the original and the reworked versions. Happy hunting!

BALANCE




We’ve also listened to your feedback and made significant changes to the strixes mechanic, increasing the initial number of shards in the beginning of the game.


These adjustments apply to both the reworked and original versions of the game, but only in Story and Classic modes — the Hardcore mode remains the same, and there your characters may still have to draw the short straw if luck isn’t on your side.

In addition, we've fixed an issue with low level characters who join your party as the story progresses, making it irrational to use them in battles. In the reworked version we want to give you as much freedom as possible to experiment with your party, so now the level of new characters will be a level lower than the maximum level of your party.


Also, as a reminder, all characters in your team now gain a standard amount of experience, even if they don't participate in battle, ensuring that any of them can be useful throughout the game.

BATTLES


As a top priopity, we’ve fixed certain battles where the new rules weren’t working correctly. Let us know if we missed anything or something works wrong. In the meantime, we’re continuing to improve the new combat system, making important adjustments to the existing mechanics.



Now, additional abilities that previously could only be used before the main action can be used at any time — you can first attack an enemy and then, after approaching a group of foes, apply a counterattack or defense to your character.



These additional abilities are marked as 'free actions' in the description.



Special class abilities which were previously almost unnoticeable, are now displayed much better in both the original and reworked versions of the game — the icon is now significantly larger and got a special animation after activation.



During the positioning phase you can now swap characters by holding down the SHIFT key, reducing the number of unnecessary actions. A reminder of this will always be displayed at the top of the screen.



The bug where the enemy couldn’t play a card and use a character in the same turn was also fixed. Now all participants in the battle are in an equal position.

We’ve fixed the problem with the speed of some characters. The improvement of abilities and usage of special items increases characters’ speed correctly now.



We have completely removed the hidden timer from the game, and turns are now passed only manually. The round counter that replaces the timer has also undergone a slight change — it now tracks the progress of all characters on the battlefield rather than being unique to each team.

Additionally, we've fixed the issue with the camera that stucks in certain battles, and the mouse wheel now functions consistently with other screens, zooming in on the battlefield when scrolling forward and zooming out when scrolling backward.

UI



We’ve listened to requests for a larger interface for big monitors and TVs, and we’ve added a special slider to adjust the size of the interface. We hope this solves the problem.



The arrows showing the movement of the Frisian army on the map have returned — you can now once again track the enemy's movements.


The issue with UI elements freezing during interactions with characters is fixed. For example, in the first battle between Lo Feng and Atraakh, the icon “Talk to Pelko Soturi” will disappear.


Another change is the fixed layout in pop-up event windows. The forth line was too squeezed into the third, but now it should look fine and your eye won't be stumble over it.


The display of some item stats is also fixed — their properties are no longer hidden behind the purchase button and won't be a surprise to you.

SAVES


We’d like to note that the 'missing' saves after the update for those who already had progress in the game should no longer concern players. The issue was due to a Steam cloud storage glitch — it simply wasn't copying game files to the correct folder.


If you still have this problem after the update, please copy your saves from

\Steam\userdata\{USER_STEAM_ID}\691690\remote

to

C:\Users\{USER NAME}\AppData\LocalLow\AurumDust LLC\Ash of Gods.

If this doesn’t resolve the issue for any reason, please let us know.

KNOWN ISSUES


We are a tiny team and are unable to test completely all 24 hours of the game, so please let us know if something works wrong. We will fix it in the next update.


At the moment we know that all Lo Pheng's skills except his basic attack put a cooldown on his free skills which shouldn't work this way, so we advise you to use them before the attack.

AND THE MOST IMPORTANT




Please support us by leaving an honest review of the game — it means a lot to us. We also carefully read everything you write and are ready to answer any questions and help — on Steam forums and in our Discord channel.

And for now we go on working on the next update for you to enjoy new improvements which we’ll tell about soon.

https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/