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Ash of Gods: Redemption News

NEW COMBAT IS HERE



We have finally finished with the new battle system testing — thanks to your invaluable help as well, and now are ready to show the first improved version of Ash of Gods: Redemption!

Pay attention that it’s not Redemption 2.0 yet — we keep working on voiceover, translations and other improvements, and will also attentively study your feedback to make corrections.

We hope that this update will give you a lot of positive experience, so please support us with reviews on Steam. It’s very important for us — especially if you had left a negative review about the original battle system.

So what’s in the box?

[h2]VERSION CHOICE[/h2]



First of all, we considered the requests of those who would like to be able to play the classical version of Redemption. So the first tough choice awaits you right in the beginning of the game.

[h2]NEW TURN-ORDER SYSTEM[/h2]



One of the biggest changes is the new order of turns which was requested by many players. Now smaller squads will not get the advantage over bigger ones: all the characters must make a move to start a new round. There's a tiny advantage for a small teams left, though, as they are always the first to start a new round.

The exclusion is Blance — being a strong character who is able to destroy enemies all by himself, he can act after every enemy’s turn. The same is also true for Lo Pheng in his first battle against the Reaper.



On the top of that, we have finally disabled 300 seconds per turn limit, and made this space fail-safe timer more useful. Now it shows the number of a round and its progress — based on how many characters made their move and its number.

[h2]NEW MOVEMENT SYSTEM[/h2]



Another major change is an entirely new character movement system that we borrowed from our secret developments on an unannounced game.

In the original version, the hero could only make one movement, and using a skill immediately ended the turn. Now characters have more freedom: they are only limited by movement points and can move after using abilities.

It provides more opportunities for tactical planning — you can now break the distance with an opponent after attacking, hide a weak character behind the backs of allies, or change your decision if you make a wrong move.



It is worth mentioning that you can plan your moves from the very start as we have also added the ability to check your enemies and their skills during the positioning phase.

[h2]NEW CARD SYSTEM[/h2]



We have literally destroyed and rebuilt the combat cards to make them more useful and interesting — some were removed, and others were reworked. Additionally, the player now starts the journey with fewer cards in the initial deck (two instead of five).

The cards themselves no longer require a separate turn — you can play a card and then act with the chosen character.



We also got rid of the mechanic of obtaining cards by collecting their fragments — no more worrying about missing them and spending gold on them. Now, cards are awarded for key battles and can also be obtained in story dialogues. This way we've added an additional progression to the game, introducing stronger cards gradually, and you won't be stuck with the same options through out the whole game.



The UI of the cards has been improved as well: available cards are shown by default during combat when you can use them and are hidden when they can't be played.

[h2]SKILLS REWORK[/h2]



It’s also worth mentioning another problem from the original Redemption that annoyed many players — the use of powerful skills requiring a substantial health sacrifice from the character.

We have significantly reduced the cost and effectiveness of such skills for most classes and completely removed them from archers as they did not make sense either tactically or narratively. However, we decided to leave these abilities for assassins, who can restore health when killing enemies.



We may get back to this issue and completely remove such skills for regular classes, making players pay for powerful abilities with energy, thus reducing their mobility in the new movement system — but for now, we await your feedback.

[h2]EXPERIENCE REWORK[/h2]



Party management was another pesky problem of the original game. As you can take only up to six characters to a fight, the 'benched' party members did not get any experience, gradually and hopelessly falling behind in progress, which made their use in the future significantly more difficult.

New version of the game fixes the issue. Now even those who do not participate in fights receive a standard amount of experience. But it is also worth mentioning that characters on the battlefield can earn additional experience points by last hitting opponents.

[h2]OTHER IMPORTANT CHANGES[/h2]


Firstly, the game now supports 60 FPS instead of 30, making it feel much smoother and more pleasant for the eyes.

Secondly, we have improved the enemy AI — they will no longer ignore you, hiding in the corner of the map.


Thirdly, we made quite a few improvements to the UI — adjusted item management and tooltips, added an indication of receiving new cards, and indication for save slots with mode labels and Reworked version is marked with 'NEW' banner.

Additionally, we seem to have fixed the issue of supposedly disappearing saves — previously, this was resolved by re-logging into your Steam account, but it shouldn’t occur anymore. Please let us know if this is not so.



Meanwhile, we continue to work on new improvements — there are still things in our list, so expect more changes soon.

A huge thanks to everyone who participated in the testing — many changes were made possible thanks to your help and prompt feedback. Remember, you can always contact us in our Discord channel and leave your opinion in the #feedback section.

And please support us with an honest review on Steam if you like what we do — it's most valuable to know that our players appreciate our efforts in improving the game.

https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/

Ash of Gods: The Way: New Demo



Hello friends!

Great news — a demo version of Ash of Gods: The Way is now available on our page. It’s fully up-to-date and includes all the changes the game has received since its release. If you hesitated about buying or were planning to do it later, now you can try it absolutely free and purchase the full version if you like it.



To make this offer even better, we’ve added a special 50% discount to all versions of Ash of Gods: The Way and its DLC.



You will be able to:
  • test yourself in the puzzle battles of the first championship;
  • master two decks, the powerful Berkanan and the full of tricks Bandit deck — and create as many of your own as you want;
  • forge beneficial alliances that will help the main character in his deadly mission;
  • enjoy the stunning art and voice acting;
  • try all three difficulty levels — Story, Classic, or Hard!

The button to download the demo version is available on the game's page:



We also remind you that we are releasing the mobile version of Ash of Gods: The Way soon, and you can help us a lot by pre-registering and adding the game to your wishlist:

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway



Be sure to try the demo if you haven't purchased the game yet, and join our Discord to share your feedback, ask any questions and stay tuned!

Redemption battle system: we need your opinion!



Hello folks!

We go on working on the new alternative battle system of Redemption and are ready to demonstrate first changes and get your honest feedback. The new build is already available in Steam’s beta-branch and is waiting for everyone who is ready to test it.

To get access to it, please, join our Discord — you can get all the information there in the #announcements section.


What changes did we manage to make?

First of all, the order of turns has been changed — now small squads no longer have an advantage over large ones: all characters on the field must take a turn for a new round to begin.

The exception is Blance — being a powerful character capable of destroying enemies single-handedly, he can act after each opponent's turn. The same applies to Lo Pheng in his first battle against the Reaper.

The next thing we did was significantly change the combat cards.

First of all, they don’t require a separate turn anymore — you can play a card and then act with the chosen character. This should significantly improve the dynamics of the combat.


Secondly, many cards have been significantly modified to make them more useful. Because of this, the player now starts the journey with fewer cards in the initial deck (two instead of five).

Thirdly, we gave up the mechanic of obtaining cards by collecting their fragments, which were available from merchants or as battle rewards. Sometimes, the necessary parts wouldn't appear until the very end of the game, which noticeably frustrated players.



Now all cards are issued as a whole — usually as rewards after important battles that you won’t miss.

Another change is cosmetic. Available cards are now shown by default during combat when you can use them, and hidden when they cannot be played.

Changes also touched on some combat skills that require health expenditure to use — we did not have time to thoroughly discuss this mechanic, so for now, they require fewer resources but are also less effective.



Small fix came to items management as well. Now you can drag and drop an artifact to the character who's already chosen for a fight, not just via team section as that was before.

The enemy AI has also been improved — enemies no longer stand idly, skipping turns, but actively participate in the battle.

The last important change is that the game now supports 60 FPS instead of 30. We have already tested this in Ash of Gods: The Way and know that even our frame-by-frame animation looks significantly smoother in this mode. We hope you will like it too.


We also remind you that all future changes will also be applied to the mobile version of Redemption, which is already available for purchase on Google Play. Additionally, we will soon release its spin-off — Ash of Gods: The Way — on Android. We would be delighted if you follow the link and add the game to your wishlist (pre-registration):

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway

That’s all for now, friends. See you and thanks for your support!

The Way on Android: pre-registration is open!

Hey friends!

We have finally released the mobile version of Ash of Gods: Redemption and while we are working on the updated version, we're starting to port The Way on Android!


Pre-registration has already begun, and you will help a lot if you follow the link and add the game to your wishlist by clicking “Pre-register button”. This way you will not only support us but will also be notified when the game becomes available:

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway


Of course, we plan not only to port the game to mobile devices, but also adapt the battle and dialogue UI to make the gaming experience more comfortable for you. Our special goal is to ensure accessibility for Russian users — we’re planning to find the variant that will suit everyone.


Soon we plan to start closed testing of the mobile version. If you want to be the first to evaluate the game and help us improve it, join our Discord channel. You can also give your feedback and ask questions here.

That’s all for now, friends — we’ll keep you updated about our progress. Pre-register on Google Play and join closed beta testing. We’re really grateful for your support and for staying with us!

REDEMPTION MOBILE RELEASE!


Hello friends!

The first version of mobile game Ash of Gods: Redemption is already available on Google Play!

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption


At the moment it suggests the experience of the original game, but with some changes for mobile devices, but with some changes for mobile devices which should significantly improve your gaming experience. These are not all changes that we planned, so don’t hesitate to share your feedback in Discord.

Besides, the mobile version will get all the future changes that will be available for Steam: an alternative battle system, improved translations, voiceover and others. You can read more about it here.

CHANGES FOR MOBILE DEVICES

So what changes are already in the game?


First of all, we’ve improved the combat UI: some buttons became bigger, we added separate windows for tooltips that won’t get closed due to taps, and texts got larger. Besides, we’ve made battlefields much closer so that you wouldn’t need to change the size by hand in every battle.

Additionally, we've significantly reworked the UI of healthbars closer to what we have in our recent game, Ash of Gods: The Way to make them easy to read. Do you think we should transfer this UI to the Steam version as well?


The comfort of reading texts was our top priority, so we spent a lot of time experimenting. We increased the font sizes and space between lines in the dialogues, and also added special buttons to make it easier to select responses.


Similar adjustments were made to the event screen. We maximized the height of the window, which allowed us to make the texts significantly larger. Special buttons to choose answers easily like in a regular dialogue were also added.


Additionally, we increased the zoom capability on the global map for more comfortable exploration.



The next change will also be included in the PC version of the game: we’ve added special arrows that indicate the scene can be moved — this should improve the gaming experience, for example, in the first scene with Lo Feng, where this option is not obvious. For mobile devices, we also modified the icons a bit to make them as easy to interact with as possible.


Additionally, we’ve moved all game achievements to Google Play, so now important plot points and battle successes will be marked on mobile as well.
A big thank you to everyone who participated in the closed testing — thanks to this, we were also able to fix a significant number of bugs. We plan to continue monitoring your feedback and will also start working on the PC version of the game.

https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.redemption