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Ash of Gods: Redemption News

CATS & MEMES. NO, REALLY.



Hello, friends!

As you know, we are preparing a new demo for Steam Next Fest, and you can already play it on Monday. Apart from balance corrections, we have removed the restriction of 30 FPS, and that made our game way more smooth and pleasing to the eye. We've also considerably changed battlefields and made them more vivid, placing a lot of new animated objects—they look way more classy than Redemption’s.



We have also added a new redesigned intro (it's not a final version though), the choice of difficulty level, free cards animation, an improved screen of card replacement before the start of a fight and a lot more.



What we haven't added but we will for sure: we'll add a new screen for the main menu—it still demands some work with animations and music. We also plan to partially rewrite dialogues to make the story of the first tournament more complete and interesting. And of course, we'll bring back voice acting when all the texts are ready.



And for now follow us in Discord, add the game to the wishlist and check for updates—we'll inform you as soon as the demo will be available.

CATS & MEMES


Working on a demo is a hard and tiring process, but we always work as a team, and that's why we chat a lot and try to cheer each other up—sometimes with absolute nonsense. And today we want to share some with you.

For example, we couldn’t go past the telling expression of Finn’s face in one of the new cinematics. Originally this meme was in Russian, but we managed to find an English alternative—a phrase of Daniel Day-Lewis from the ”Gangs of New York” movie.



Sometimes, after a hard working day our artists join the Dark Side of the Force. I blame Disney and the new trilogy for all of this.



Here, the artist who works with battlefields took the condition “In this battle your opponent will get an unexpected reinforcement” a bit too literally…



And our art-director, while testing animations, turned a poor guardian into a dirty swine, putting flies on him, because “there were no corpses nearby”.



Also he says that he’s added a scroll to a Frisian version of Kleta to punish Finn for bad fights in the tournament.



And he claims that he didn’t try to draw a young revolutionnaire—just wanted to attach the girl to the mother. Of course, we don’t believe him.



But sometimes the game creates memes itself. For example, a ghost of a Hammerer appeared in the deck of Berkana’s champion. Spooky!



By the way, our team is quite young. Some of us are old enough, though, to remember a very ancient meme about Techno Viking…



Anyway, we all are millennials, so the memes are usually pretty classic:



And not always funny (but quite honest!)...



We also share photos of our favourite pets with each other. And it seems, all of us are crazy cat lovers (the image is clickable).



It’s quite weird, but none of us has a dog. We would gladly accept them into our company though. But we have other pets too.



We hope that our pets and our stupid sense of humour have lifted your spirits. At least, just a tad.



Regretfully, we won’t likely post regular updates and tell you about our game in detail anymore. We’ve always tried to create interesting quality content, but it takes a lot of time and effort—and for now these efforts don’t pay off and don’t bring enough wishlists.



Nevertheless, if you like our updates and you’d like to keep reading them, it’s high time to add Ash of Gods: The Way into your wishlist and subscribe to the game to receive important updates. Unfortunately, Steam doesn't let us to put a direct link here but you can find a clickable GIF above the description on Redemption's store page.

Comments, likes and reposts of this post are also very welcome—thanks a lot for your support, anything like that is very precious for us. Besides, you can join our Discord channel—we are always glad to talk to the players and answer any questions.

That’s all for now. We remind you that on Monday, with the start of the festival, our new demo will be available for everyone—and we are waiting for your feedback. Be sure to tell your friends about us!



And, of course, have a nice weekend!

PREPARING FOR A NEW DEMO



Hello, friends!

Our team is intensely getting ready for the Steam Next Fest, preparing a new demo—the old one is deactivated and isn’t available anymore. Besides, we have finished the battles for all the games and will announce the search for players for a closed testing. If you want to be among the first who will see what we have made in new tournaments, join our Discord channel, please—we will post an announcement there, when the time comes, and we’ll also collect feedback there.

And today we’ll tell you about other important updates which make our game better.



[h2]Cinematics[/h2]

We have already shown our progress with new cinemanics. As you remember, a lot of images were black and white, and they had a lack of details.



We’ve considerably moved forward finishing our work with separate images and making them much more colourful and rich.



Every clip sets the atmosphere of the places where Finn goes and reveals the characters he has to meet much better—and also shows emotions and relations between characters.



Almost all the cinematics are already put together, and we’ll start adding sounds and music to them. But you will see a refreshed version of the intro in a new demo—not a final one, we’re planning to elaborate on sounds and music.

[h2]New looks[/h2]

As you know, when in Rome, do as the Romans do. That’s why we’ve «redressed» Finn’s companions into Frisian costumes so that they wouldn’t outtand from the crowd.



They also got new poses and animations to look more alive. That’s how, for example, Raylo will move and look:



[h2]New animations of battlefields[/h2]

We also go on revitalising battlefields—adding different effects, things and animals. By the way, according to the number of locations and the variety of animations, The Way is far richer than Redemption. We’ll make one more update a bit later, and now here are some cats deciding what to do with a fresh-caught lizard.



[h2]Animation of cards[/h2]

New visual effects have become one more important detail of fights. We consider it important to highlight «free» cards—the ones that don’t make you spend a turn when playing. It’ll help the player identify them faster among the usual ones.



[h2]Menu[/h2]

We have also redesigned the menu: we’ve changed the concept and the colour scheme to make it more suitable for the theme of the game. But regretfully it won’t probably be in a new demo—there is plenty of work with animations ahead, to revitalise the picture and to make it more warm and cosy.



That’s all for now. Be sure to add the game to your wishlist, subscribe to the updates to follow the news and join our Discord channel to talk to us and share your feedback. See you!

UPDATING BATTLEFIELDS

Hello, friends!

While we were telling you about the lore and the characters of Ash of Gods: The Way, our team was going on working on the new tournaments. For each of them we tried to create unique screens and, of course, battlefields, trying to underline special traits of the areas whether it is…

…dry Rigga with gloomy deserts,



...snowy Gollah, surrounded by proud mountains,



…or strict Wodan with its architecture of straight lines.



If you have already played our new demo and finished Berkana Tournament, in new battles there will be new challenges and mechanics, waiting for you:

Different traps and runes



Fighting for checkpoints



Special tiles with different buffs



In this arena you will see almost all buffs. IInteresting—which combinations will be the most successful?



We’ve also been thinking about the improvement of the general look of battlefields. At the moment we’re redesigning the crowd, leading people in different tournaments (citizens, soldiers, slaves) to the uniform style. These berkans, for example, will replace their more diverse predecessors.



We also want to liven up every scene at most, and that’s why we experiment with different weather effects…



…and add animated objects:



We also want every field to be full of life. For example, here are some birds that peacefully look for food while the battle is on:



We’re only experimenting with these things but as soon as we reach the final result, we’ll definitely show it to you.



We’ll tell you about some other important changes in our game, but for now that’s all. Share your impressions about new animations in the comments, follow our page and be sure to add the game into your wishlist! And also join our Discord community!

THE MERCHANT

Hello, folks!

Today we’d like to tell you about one more useful character who will follow you from tournament to tournament — the merchant. From this article you will find out what he sells and why you should visit him quite often.



The merchant doesn’t appear from the very beginning—Eik brings him to the tavern in the second half of the tournament, when Finn turns to challenger battles. By this moment our character has enough gold—let’s see what he can spend it for.



CARDS

The part of the assortment of the merchant is cards of characters and support—items and charms. But you can also buy an elite fighter and considerably strengthen your deck—Skovos will come in very handy in challenger battles!



EXPERIENCE

If cards of characters and support can be received in the battles later, the experience is never too much. You will definitely need it for the card upgrade—if not in Berkana, then in Rigga. With every tournament points of new fractions experience will be added, but players will be able to gain the experience for the rest of the decks they play.



COMMANDERS

You can get a unique card from the merchant as well. It’s one of the commanders — a bercanan lancer Ainsly. She can buff the attack which will definitely help in the fights with powerful Frisians.



The merchant can сonsiderably diversify the game. He has goods for any taste and strategy—anything you can afford. But remember that you will also need gold for the improvement of cards of support—and you won’t be able to call off the deal. Choose cleverly!

Explore the assortment of the merchant in our demo-version, share your opinion which goods you’d like to see in his shop, follow our page and—the main thing—add the game to your wishlist.

COMPANIONS: RAYLO

Hello, folks!

We go on talking about Finn’s companions, and today we want to meet you with Raylo.



Unlike Kleta, Raylo is cold, sarcastic and prefers to keep his distance. It seems a typical aristocratic snobbery—not to meddle with those who are unworthy of his fair company. But this young man living in the Scarlet Tower is not that simple.



Being a member of a noble family, Raylo doesn't flaunt it, thinking that respect of society shouldn't be granted by birth and detesting life consisting of balls and boring receptions. That’s why he decides to make a career in Bercana’s intelligence service, where he achieves great success and not only becomes the best student but the first candidate for the mission in Frisia. Why is Eik uncontent with his candidacy?



Eik is worried that Raylo is too ambitious. He thinks that it’s not wise to trust the one who put his intentions above all with the important mission. That’s why, not having other options, he addresses Finn who is not interested in fame.

It’s not easy for Raylo to accept the fact that his mission is entrusted to some untrained squirt. He thinks that Eik patronizes his foster son, and in the beginning just refuses to help, but then he follows the group to Frisia—though he is not very happy about this fact. Finn will have to put a lot of effort into earning Raylo’s respect.



There is one more challenge for the young aristocrate in the group—Kleta. This old and rude intelligence agent with a total lack of manners becomes one more target for Raylo, on which he can take his discontent out. The mockery of the aristocrat towards Kleta and Finn often infuriates the intelligence agent—and not only him.



But in spite of his character Raylo can teach Finn a lot of things. It’s him who demonstrates how to use new decks, telling everything about their basics and tricks. He is also always ready for a fight for Finn to train his skills with different decks and strategies.



Raylo is the most difficult and controversial participant of the mission who happens to be in the group against his wish. Will the young aristocrate manage to work together with the group? Share your ideas in the comments, train at Raylo's in our demo-version and don’t forget to add the game into the wishlist!