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Ash of Gods: Redemption News

STEAM AWARDS


Hey folks! The Steam Awards is here, and it is time to compete with other nice projects for a place in the sun. We hope you will support us and help us to stand proud among the rest.

Why Labor of Love?

Because we are still working hard to expand Ash of Gods' franchise. There was Ash of Gods: Arena demo available on Steam Summer festival, an improved version of Redemption's multiplayer. We also released Ash of Gods: Tactics on mobile devices and working hard on another PC game in Ash of Gods universe.



Of course, it is up to you to decide if we deserve the nomination but we truly appreciate your support. It is very important for tiny studios like ours. Thank you very much.
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https://store.steampowered.com/app/691690/

70% OFF on Daily Deal

Ash of Gods: Redemption is available with 70%OFF for the very first time on Steam Daily Deal for just two days! Don't miss the chance to play the game or to share it with your friends!

https://store.steampowered.com/app/691690/
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.





Ash of Gods: Arena

Hey, folks! It’s been awhile.

As you may know we were busy with console versions of Redemption and a mobile CCG project in Ash of Gods universe but now it is time to move further and to make another announcement.

Ash of Gods: Redemption was released about 2 years ago but we didn’t have the time to finish its multiplayer. A great deal of players were upset about it because they craved to play with friends and fight each other. So we never gave up the idea to make things right one day. And now we're gonna make it.

https://store.steampowered.com/app/1295480/Ash_of_Gods_Arena/

We are going to release Ash of Gods: Arena, an online game based on Redemption’s multiplayer, as a Steam Early Access title to improve it over time with your feedback.

So, what can you expect and how it will be different from the original?



There are few reasons behind our decision to make a stand alone title. Since the release of Redemption we received a lot of feedback about the combat, and reviews were mixed. So we’ve decided to change core gameplay, to make it less random, more rewarding, with a great deal of tactical options for a player. But since Redemption’s multiplayer is binded with single-player mode, it is hard to change anything without breaking the whole game.

Another reason to do that is to significantly increase the number of players to let them play against each other, instead of fighting AI. That’s why we’ve decided to release Arena as a free-to-play title. It will allow us to attract more fans of turn-based combats without having them pay for the original game.



As I mentioned before, the game will be released as a Steam Early Access title. This way we can test changes and add new features based on your feedback. On the release it will be a fully functional multiplayer from Redemption with improved drop and stability, and we are going to constantly release new changes over time.

What are we going to change? We’ve carefully considered your feedback and have set our priorities so far towards a few important things.

THE PRIORITY SYSTEM
No more priority for small teams and no asynchronous rounds. At the moment players do not get a lot of benefits for killing an enemy character. On the other hand, the smaller team gets an advantage. We will change this.



NEW RULES FOR THE DECK
Cards should be used as an additional measure, not to take the whole turn. At the moment you can significantly impact the fight and completely change the course of an entire battle with your deck but the most powerful cards are available only in late rounds while the others are too weak to waste your turn on them.

NEW AND REWORKED MECHANICS
We are not satisfied with some of the existing mechanics. For example, stun can be really disappointing at the end of the round, special abilities shouldn’t require health unless it is appropriate—for berserk class, for example. On the other hand, we want to add more possibilities to impact the fight.



Of course, we are going to make even more changes over time. We intend to improve overall combat’s dynamic, add new combat modes, improve clans and UI, balance and loot. And we crave to hear your opinions about it. We’ve managed to build a small but dedicated community with Redemption’s multiplayer and would be very grateful for your feedback and ideas.

So, join us in Ash of Gods: Arena discussions and Discord channel to share your thoughts, wishlist the game and follow us on Steam to stay tuned.

https://store.steampowered.com/app/1295480/Ash_of_Gods_Arena/

NEW MUSIC QUALITY AND BONUSES



Hey, folks! As you may know, recently Steam changed some conditions concerning music. We made a few changes according to these conditions, and now you don't need to buy the game if you want to buy its original soundtrack. It's no longer a DLC that requires a base game.



Moreover, now Ash of Gods' OST is available not just .mp3 but lossless quality as well (.flac). We've also added a bonus song Pray in Wodan, the song Reet sings standing on the scaffold.

The soundtrack is written by Adam Skorupa, a famous Polish composer, known for his work with Call of Juarez, Eve Online, Painkiller and, of course, The Witcher.



If you do like our soundtrack and already have it in your library, please, support us and write a few words for Steam review. We'd be really grateful, and if we manage to get 30 new reviews, we will add more bonuses to the soundtrack. Do you want to hear them?

https://store.steampowered.com/app/776650

Ash of Gods: Redemption - Konsolen-Veröffentlichung für Ende Januar angekündigt




Buka Entertainment und Ravenscourt haben jüngst bekannt gegeben, dass man Ende Januar das rundenbasierte Rollenspiel Ash of Gods: Redemption für aktuelle Konsolen veröffentlichen wird. Der vom zyprischen Studio Aurum Dust entwickelte Titel ist nach einer erfolgreichen Kickstarter-Kampagne bereits seit März 2018 für den PC [...]

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