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Ash of Gods: Redemption News

THE FRISIA DECK

Hello, folks!

After giving the general information about Rigga tournament, we’d like to pay special attention to a Frisian deck – what it looks like, in what way it is unique and what new opportunities it opens to a player.



Frisians are a fraction of control. And when you first see it, the characters might seem pretty intimidating – you won’t find such high number of health points either in Berkana or in Bandit decks.



But when you finally breath out you can see that the attack points of the characters are quite low – so they can’t cause a lot of damage. Does it mean that there will be a long and boring fight? No way!

The goal of Frisian soldiers is to hold the enemy back as much as possible, and to take away the opposing commander is the task of the Frisian warlock. It’s impossible to resist the damage he causes, so it’s in your interests to finish the fight as soon as possible.



The warlock appears in the battlefield with the first summoned Frisian fighter who has the ability «Life drain». At the start he doesn’t take much, but this ability grows as almost any Frisian appears in the battlefield.



Now, when we’ve found out why it is profitable to drag the fight, let’s speak more closely about the opportunities of the characters. First if all, about the balance of the attack and protection.

Frisian soldiers are quite hard to kill, and one of the possibilities to make the fight longer is to block the way to your commander completely while the sorcerer drags out the enemy’s life.



It’s also a good strategy for the Frisians to stay as close to the position of start as possible. A lot of characters of this fraction make only one step at a turn. It’s quite enough so that the space near the commander would get filled with the unbreakable wall of the fighters. It’s also convenient to hide weak fighters with useful effects behind the back of slow but powerful characters. For example, quite a fragile Templar, who considerably weakens the enemy, can hide behind the Centurion and become unreachable for the opponent.



Nevertheless, in the deck there are some characters who are quite good in destroying the enemy’s fighters. For example, Frisian Crossbowmen move quite fast and cause a great deal of damage. But even their attack becomes twice lower when they shoot at the opposing commander



Speaking about synergy, the Frisian deck is something average between the Berkana and Bandit Decks. All in all, the Frisians are quite powerful on their own, but some of the characters can considerably strengthen their comrades. For example, the Frisian captain improves the armor of his fraction’s fighters.



It’s much more interesting, though, to have a look at how the deck of the support synergizes. There are, for example, the cards that can increase health of a group if characters, lower the attack of the hostile fighters, boost the speed of all the characters or slow down separate ones.



It’s Raylo who teaches you how to play the Frisian deck – and you can also ask him for a training fight either for this fraction or against it.



You’ll be able to try a Frisian deck yourselves very soon, and for now subscribe to our discord channel, get some experience playint the Berkana and the Bandit deck in our demo and add the game to your wishlist!

WELCOME TO RIGGA!

Hello, friends!

While we were talking about Ursus, the team was working hard on the rest of the tournaments. And today we'd like to show you Rigga and give you more information about what kind of place it is and what is waiting for you there.



Rigga is situated in the place where the rocks and the desert meet. Unlike green Ursus, it's a rainless land, and people there have neither merry nor gentle personality.



Rigga is situated in Gellia—the country which has already been a part of Frisia for some centuries. But if the majority of severe highlanders in other parts of Gellia remained true to their traditions, in stone-made Rigga built by Frisians, Gellian culture is closely intertwined with the frisian one. Assimilated Gellians began to shave and to wear Frisian clothes. Animal skins were kept as decorations—as, for example in the costume of Quinna Rosette.



Quinna is a supreme commander of the army of Rigga. This is quite unusual as for Frisian as for Gellian women. Some people say that it's because both Gellian and Frisian blood flows through her veins. Others mention her extraordinary talent as a commander. And only few dare whisper about her cruelty—and there are less and less of them, because they end up in dark dungeons where Quinna herself takes their skin.



The fight with Quinna takes place in the arena that resembles the Coliseum.



But to get there Finn will have to prove himself worthy in other arenas—like the one looking as sundial.



There are many other battlefields reflecting the gloomy and dark beauty of the lands of Rigga and its inhabitants' personality. And our characters are already waiting for you in the tavern!



See you in the second tournament! And for now follow us on Steam, join our channel in Discord, and, most importantly, add our game to the wishlist.

COMMANDERS

Hello, folks!

Last time we were talking about how to get more tactical possibilities with the help of card upgrades. Today we're going to tell you about one more variant— using commanders.



As a rule, commanders are located on the battlefield— you have to lower the enemy's health to zero to win the fight.

You get the first commander in the beginning of the game and he doesn't have any special abilities. But playing the game you can find some other cards of commanders— buy them from the trader or get them in sidequests.



The second commander— Milten— comes from Kleta. He is a healer. He can restore the fighters' lives which will be a very useful skill on the battlefield. There are many battles in the game, where an opportunity to heal a character so that he could stand one more round determines the outcome of the fight.



The fight against the Punisher, who you have to hold back at the cost of the units' life, is exactly like this. Another example is the duel, where the damage comes after the fighter’s death. But use this ability reasonably— Milten heals his allies at the cost of his health and only once in three turns. Besides, he can’t restore your fighter’s lives if he has to spend all of his health points to do it.



The next commander— Ainsly— prefers attack to protection, and that’s why she offers one more tactical opportunity— boost of the attack for a chosen fighter.

The attack increases till the end of the round and can help to destroy a strong enemy fighter with a high number of health poins. This is also a powerful support against the Frisian deck which fighters are famous for their strong health. It’s lucky that you can buy a new commander from a trader at the beginning of the Rigga tournament. You can use this skill as well as Milten’s healing every three turns.



After that we get commander Deming, the strategist. He becomes available during the second tournament, in one of the quests. With the help of this commander you can play one extra card every three turns during the round. It can become a good deal of help in the beginning of the fight or will help to decide a definite tactical fight in a necessary moment. The ability is active till the end of the turn and combines perfectly, for example, with a Field Equipment card. So you can get extra cards from the deck to balance them in the most effective way.



The last commander who we get in Golla is Jarlet the necromancer. He can resurrect any of your characters who have died in the fight earlier—but only once during the fight. Regretfully, the gear of the resurrected character will disappear, but the upgrade will stay. This action isn’t considered a move so you will still be able to summon one more character from the deck.

You will be able to see the commanders in action very soon, and for now add our game into the wishlist and follow us!

CARD UPGRADE

Hello, friends!

After the stories of Eik and King Ho, we decided to get back to gameplay—and today we’ll tell you about the change in the mechanics of card upgrade and about the opportunities it gives to players.

Upgrade—and the whole deck management—is Kleta’s responsibility. He’ll teach Finn to improve his cards when the time comes.



In the first version of the game there were a lot of levels of upgrade, but the process was totally simple and linear—with every new level a character used to get a bonus for attack or health.



It goes without saying that the growth of the characteristics comes handy, but how useful is it for the monk who, as a rule, stands behind the tank?



Such an approach didn't give any special benefits and almost didn’t widen the opportunities of the player, making the card upgrade a boring and almost useless activity. That’s why after listening to your feedback we totally changed this system and concentrated on the unique abilities of our characters.



The only thing that remained unchanged was that you still need experience points to upgrade the character cards. Every faction has its own points which you can get in the battles.

In the new system we made the number of the upgrade levels considerably less, but we added nonlinearity. The player gets the choice on the first and the third levels—depending on his needs or preferences you can teach the monk to heal the ally in front of him more effectively or improve his mass heal skill.

If the monk increases the abilities he already has, some characters can get new ones, which allows them to use these characters more effectively. For example, the battle sorcerer can get a useful counterattack skill which will make him a very serious enemy.



Don't worry about making mistakes—you can drop the upgrade of any separate card or of the whole deck any moment and get all your experience back.



The cards of support are also available for upgrade. They don't require experience points necessary for the upgrade of characters—all the improvements are paid with gold. The upgrade itself is linear, but the bonuses you get will allow you to make the deck considerably stronger. When you drop the upgrade you get all the amount of gold you’ve spent on that.



Don’t be afraid to experiment. Invent and test new strategies, change the variants of upgrade for your characters depending on your needs—and you will be able to win any fight.

We hope you’ll like the new variant of the card upgrade. Download the demo and share your impressions in the comments. And also follow us and add the game to your wishlist!

REDEMPTION CHARACTERS: 20 YEARS AFTER



Hello, folks!

We go on talking about the destiny of Redemption’s characters. Last week we told you about Eik’s life, and today we’re going to share King Ho’s story.



The future prince had been prepared to reign since childhood. But life in the palace never seemed appealing to Ho. The future throne seemed like a heavy chain on his neck, and endless bows,receptions, shallow intrigues—all that Jerana’s aristocracy lived for—gave him only feelings of hatred and repulsion. His only consolation was lessons of martial arts that the boy was taught on the demand of his father, crown prince Trig.

Training was easy for the prince, and he became proficient in fencing and shooting. But it was dagger throwing where Ho showed his real talent. Not only did he use them perfectly in melee combat, but he also threw them with such accuracy that his teachers advised Trig to continue his son’s education in a different place.

Ho admired this idea. He was pretty tired of the special treatment he got in the palace, and he asked his father to send him to an archer’s company in Albus, in the kingdom Odala—as far as possible from Jerana where every dog knew who he was. Trig didn’t stop his headstrong son and agreed with the burgomaster of Albus about the transfer. But he insisted that young bodyguard Sop would accompany his son. At first, Ho was unhappy with his father’s decision, but he changed his opinion fast, when the young warrior became his friend.

That’s how the young prince got to Albus. Hiding his background, he changed his name and started calling himself Hoda. But it was much harder to get rid of the manners, giving out his noble roots. Even trying to keep as friendly as he could in the company of fellow fighters, joking on himself and on the others, Hoda didn’t become a close friend to anyone—apart from Sop, of course.



However, the young prince enjoyed his life as an archer and quietness far from Jerana’s palace. But this peaceful time came to an end, when the Reaping started.

Hoda joins the group of a resigned captain Thorn Brening and leaves Albus, devoured with disease. He heads to Ursus, where his grandfather, the king of Jerana lives at the moment. But the group gets caught in an ambush, and Hoda gets a bad injury. Blance, who turns out to be near, saves the young man, but at the same time the old king dies from a heart attack.



The throne passes to Trig, who finds out about the sad events in Albus and tries to look for his son. The father and the son meet in Opakum—but Sop, who is charmed by the reaper, murders the king.



Hoda is destroyed by grief. His family is dead, his only close friend is the victim of evil charms, and his duty makes him do the thing he was trying to escape so hard — to put on the crown and ascend to the throne.

When Ho buried his father and Sop, he got down to business—confidently, harshly and cleverly. Like a monarch. The previous young guy with a disdainful and impudent smile stayed in some other life.



When the war ended, Berkana was in ruins. Dozens of destroyed towns, hundreds of burnt villages, thousands of people left without home, unplanted fields were a threat of hunger and death. There were hard years ahead.

The new king started to restore Berkana. The first thing he sacrificed was the luxury of the palace. He collected all the decorations and changed them for grain in Vandilia. He ordered to give the grain to people and that’s how he gained their sincere love. The people appreciated their unpretentious, ascetic monarch who preferred simple and convenient clothes to embroidered camisoles and royal gowns.

But there were some things which the king didn’t manage to do. As Ho concentrated on restoring the country and getting common people back to normal life, he couldn’t prepare to a new threat.



In spite the king understood perfectly that the new war with Frisia was inevitable, he still hoped to get more time. But his calculations were wrong. And now he and Berkana have to face a new challenge. Luckily, there are true people like Eik near him, who are ready to give life for the country’s well-being.



The story of king Ho goes on, and it depends on the main character of The Way Finn only how it is going to end.

Download the demo-version, meet changed Eik and king Ho and share your impressions in comments. And also follow us and add our game to your wishlist.