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Ash of Gods: Redemption News

COMPANIONS: KLETA

Hello, friends!

We have already told you a lot about an upcoming tournament in Rigga and the deck they use, which you have likely missed because of Steam's malfunctions. Today we’d like to meet you with Finn’s companions—Kleta and Raylo. We’ve often mentioned these characters in our previous articles, and today we’re ready to tell a bit more about one of them.



It’s hard to imagine two people who are less alike. Raylo is a young and ambitious nobleman, a sarcastic snob, putting himself above others. And Kleta—a man of the people, straight and quite rude, and he has no warm feelings for prudish and pompous aristocrates. How hard will it be for these two to get along? But both of them have something in common—they both are never at a loss for words.



Kleta is a close friend and a comrade-in-arms of Eik, our main character’s foster father. It’s hard to believe that this unpretentious bloke is one of the best intelligence agents of Berkana and one of those who stole «The Way». Risking his life, he spent long years in Frisia, almost died there, and was happy to finally retire and go back to Berkana. Eik and Finn fin him in an old tavern.



Kleta hoped that he’d have a peaceful life now, but he has to take a new challenge soon. First he has to teach Finn tricks of the game, and then follow him in Frisia.



The old intelligence agent is definitely not happy about it—but his sense of duty doesn’t let him refuse. No matter how crazy Eik’s plan seems to him, he’s not the one who will hole up putting all responsibility on the shoulders of an inexperienced boy.



In the game Kleta is responsible for the deck management. It’s also him who gives Finn the First test after which he gives Eik’s foster son the first of the four commanders with special abilities.




Finn is definitely lucky to have such a companion. In spite of the fact that Kleta can push one away with his rudeness, you can hardly find a more devoted person. And the point is not only that his loyalty is always with Eik’s foster son and he’ll always support him with wise advice. He will never lie for the greater good and will speak out even the most unpleasant truth. But if things go completely wrong he will stay with his friends till the very end. And an unfavouravle outcome of their mission is definitely possible.

In the next post we’ll tell you about one more companion of Finn, Raylo. And now learn from Kleta in our demo, share your impressions in comments and be sure to add our game into your wishlist!

THE FRISIA DECK

Hello, folks!

After giving the general information about Rigga tournament, we’d like to pay special attention to a Frisian deck – what it looks like, in what way it is unique and what new opportunities it opens to a player.



Frisians are a fraction of control. And when you first see it, the characters might seem pretty intimidating – you won’t find such high number of health points either in Berkana or in Bandit decks.



But when you finally breath out you can see that the attack points of the characters are quite low – so they can’t cause a lot of damage. Does it mean that there will be a long and boring fight? No way!

The goal of Frisian soldiers is to hold the enemy back as much as possible, and to take away the opposing commander is the task of the Frisian warlock. It’s impossible to resist the damage he causes, so it’s in your interests to finish the fight as soon as possible.



The warlock appears in the battlefield with the first summoned Frisian fighter who has the ability «Life drain». At the start he doesn’t take much, but this ability grows as almost any Frisian appears in the battlefield.



Now, when we’ve found out why it is profitable to drag the fight, let’s speak more closely about the opportunities of the characters. First if all, about the balance of the attack and protection.

Frisian soldiers are quite hard to kill, and one of the possibilities to make the fight longer is to block the way to your commander completely while the sorcerer drags out the enemy’s life.



It’s also a good strategy for the Frisians to stay as close to the position of start as possible. A lot of characters of this fraction make only one step at a turn. It’s quite enough so that the space near the commander would get filled with the unbreakable wall of the fighters. It’s also convenient to hide weak fighters with useful effects behind the back of slow but powerful characters. For example, quite a fragile Templar, who considerably weakens the enemy, can hide behind the Centurion and become unreachable for the opponent.



Nevertheless, in the deck there are some characters who are quite good in destroying the enemy’s fighters. For example, Frisian Crossbowmen move quite fast and cause a great deal of damage. But even their attack becomes twice lower when they shoot at the opposing commander



Speaking about synergy, the Frisian deck is something average between the Berkana and Bandit Decks. All in all, the Frisians are quite powerful on their own, but some of the characters can considerably strengthen their comrades. For example, the Frisian captain improves the armor of his fraction’s fighters.



It’s much more interesting, though, to have a look at how the deck of the support synergizes. There are, for example, the cards that can increase health of a group if characters, lower the attack of the hostile fighters, boost the speed of all the characters or slow down separate ones.



It’s Raylo who teaches you how to play the Frisian deck – and you can also ask him for a training fight either for this fraction or against it.



You’ll be able to try a Frisian deck yourselves very soon, and for now subscribe to our discord channel, get some experience playint the Berkana and the Bandit deck in our demo and add the game to your wishlist!

WELCOME TO RIGGA!

Hello, friends!

While we were talking about Ursus, the team was working hard on the rest of the tournaments. And today we'd like to show you Rigga and give you more information about what kind of place it is and what is waiting for you there.



Rigga is situated in the place where the rocks and the desert meet. Unlike green Ursus, it's a rainless land, and people there have neither merry nor gentle personality.



Rigga is situated in Gellia—the country which has already been a part of Frisia for some centuries. But if the majority of severe highlanders in other parts of Gellia remained true to their traditions, in stone-made Rigga built by Frisians, Gellian culture is closely intertwined with the frisian one. Assimilated Gellians began to shave and to wear Frisian clothes. Animal skins were kept as decorations—as, for example in the costume of Quinna Rosette.



Quinna is a supreme commander of the army of Rigga. This is quite unusual as for Frisian as for Gellian women. Some people say that it's because both Gellian and Frisian blood flows through her veins. Others mention her extraordinary talent as a commander. And only few dare whisper about her cruelty—and there are less and less of them, because they end up in dark dungeons where Quinna herself takes their skin.



The fight with Quinna takes place in the arena that resembles the Coliseum.



But to get there Finn will have to prove himself worthy in other arenas—like the one looking as sundial.



There are many other battlefields reflecting the gloomy and dark beauty of the lands of Rigga and its inhabitants' personality. And our characters are already waiting for you in the tavern!



See you in the second tournament! And for now follow us on Steam, join our channel in Discord, and, most importantly, add our game to the wishlist.

COMMANDERS

Hello, folks!

Last time we were talking about how to get more tactical possibilities with the help of card upgrades. Today we're going to tell you about one more variant— using commanders.



As a rule, commanders are located on the battlefield— you have to lower the enemy's health to zero to win the fight.

You get the first commander in the beginning of the game and he doesn't have any special abilities. But playing the game you can find some other cards of commanders— buy them from the trader or get them in sidequests.



The second commander— Milten— comes from Kleta. He is a healer. He can restore the fighters' lives which will be a very useful skill on the battlefield. There are many battles in the game, where an opportunity to heal a character so that he could stand one more round determines the outcome of the fight.



The fight against the Punisher, who you have to hold back at the cost of the units' life, is exactly like this. Another example is the duel, where the damage comes after the fighter’s death. But use this ability reasonably— Milten heals his allies at the cost of his health and only once in three turns. Besides, he can’t restore your fighter’s lives if he has to spend all of his health points to do it.



The next commander— Ainsly— prefers attack to protection, and that’s why she offers one more tactical opportunity— boost of the attack for a chosen fighter.

The attack increases till the end of the round and can help to destroy a strong enemy fighter with a high number of health poins. This is also a powerful support against the Frisian deck which fighters are famous for their strong health. It’s lucky that you can buy a new commander from a trader at the beginning of the Rigga tournament. You can use this skill as well as Milten’s healing every three turns.



After that we get commander Deming, the strategist. He becomes available during the second tournament, in one of the quests. With the help of this commander you can play one extra card every three turns during the round. It can become a good deal of help in the beginning of the fight or will help to decide a definite tactical fight in a necessary moment. The ability is active till the end of the turn and combines perfectly, for example, with a Field Equipment card. So you can get extra cards from the deck to balance them in the most effective way.



The last commander who we get in Golla is Jarlet the necromancer. He can resurrect any of your characters who have died in the fight earlier—but only once during the fight. Regretfully, the gear of the resurrected character will disappear, but the upgrade will stay. This action isn’t considered a move so you will still be able to summon one more character from the deck.

You will be able to see the commanders in action very soon, and for now add our game into the wishlist and follow us!

CARD UPGRADE

Hello, friends!

After the stories of Eik and King Ho, we decided to get back to gameplay—and today we’ll tell you about the change in the mechanics of card upgrade and about the opportunities it gives to players.

Upgrade—and the whole deck management—is Kleta’s responsibility. He’ll teach Finn to improve his cards when the time comes.



In the first version of the game there were a lot of levels of upgrade, but the process was totally simple and linear—with every new level a character used to get a bonus for attack or health.



It goes without saying that the growth of the characteristics comes handy, but how useful is it for the monk who, as a rule, stands behind the tank?



Such an approach didn't give any special benefits and almost didn’t widen the opportunities of the player, making the card upgrade a boring and almost useless activity. That’s why after listening to your feedback we totally changed this system and concentrated on the unique abilities of our characters.



The only thing that remained unchanged was that you still need experience points to upgrade the character cards. Every faction has its own points which you can get in the battles.

In the new system we made the number of the upgrade levels considerably less, but we added nonlinearity. The player gets the choice on the first and the third levels—depending on his needs or preferences you can teach the monk to heal the ally in front of him more effectively or improve his mass heal skill.

If the monk increases the abilities he already has, some characters can get new ones, which allows them to use these characters more effectively. For example, the battle sorcerer can get a useful counterattack skill which will make him a very serious enemy.



Don't worry about making mistakes—you can drop the upgrade of any separate card or of the whole deck any moment and get all your experience back.



The cards of support are also available for upgrade. They don't require experience points necessary for the upgrade of characters—all the improvements are paid with gold. The upgrade itself is linear, but the bonuses you get will allow you to make the deck considerably stronger. When you drop the upgrade you get all the amount of gold you’ve spent on that.



Don’t be afraid to experiment. Invent and test new strategies, change the variants of upgrade for your characters depending on your needs—and you will be able to win any fight.

We hope you’ll like the new variant of the card upgrade. Download the demo and share your impressions in the comments. And also follow us and add the game to your wishlist!