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Arcadian Atlas News

Check out the Arcadian Atlas IGN Awesome Indies trailer, plus exciting news!

Hey everyone! We've got a brand-new trailer to show off as a part of IGN's Awesome Indies showcase, with a look into the coming features and the fractured land of Arcadia! War is coming, and ruinous powers will make themselves known as you build your party and fight through complex tactical battles. An ancient darkness stirs; will you be ready to face it down?

[previewyoutube][/previewyoutube]

[h3]Get ready to venture forth into a world of conflict when Arcadian Atlas releases in 2022.[/h3]

In case you missed it: We're part of the Indie Arena Booth Steam event, where we have a demo available! Equip your party, choose their skills and battle through challenging encounters until August 29th!

[h3]Twin Otter:[/h3]
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[h3]Serenity Forge:[/h3]
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Indie Arena Booth demo now live Aug. 25th to Aug. 29th!

[h3]Hey folks, get ready to journey into Arcadia and guide your party through some hectic battles, because the Arcadian Atlas demo for Indie Arena Booth is NOW LIVE! [/h3]



From August 25th to August 29th, play the Arcadian Atlas demo and flex your tactical skills in challenging encounters as you equip and specialize your party to your specific playstyle!



The team has been dedicated to providing a solid experience across the board, giving a sample of every part of Arcadian Atlas while building out additional features and content as development progresses! More classes, more items, and more encounters are on the way, and we're excited to show more as we keep working on the game!



As we work to improve the game and show off some of what Arcadian Atlas has to offer, we're also looking for your feedback! We've got an in-game "Feedback Survey" button included in the main menu, where we highly encourage you to tell us what you like, what you don't like, and what you'd like to see in the game! Your responses really help us work on the direction we take with some design decisions, so we greatly appreciate any feedback provided.

Speaking of showing more off, we've got more brand-new announcements to show off tomorrow as a part of IGN's Awesome Indies showcase, so keep an eye out there when that goes live! The land of Arcadia is fractured and perilous, and ambition is the most dangerous foe of all.

If you missed out on the Kickstarter update, you can check it out + new stuff being worked on here!

[h3]Twin Otter:[/h3]
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[h3]Serenity Forge:[/h3]
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Arcadian Atlas Publishing Update & Gamescom Activities

[h3]Hi everyone! We know we've been keeping this under wraps for a while, but the now's the time:[/h3]

Arcadian Atlas is being published by Serenity Forge!




Arcadian Atlas is an incredibly special project that Twin Otter have poured their hearts and souls into, and we couldn't be prouder to support them on their development journey. As massive fans of turn-based tactics ourselves, we're more than just a little excited to show you more along the way! Speaking of that, we've got more to show you in due time!

The team announced recently that they'd be presenting at Indie Arena Booth as a part of the event, where you'll be able to play a demo of the game! Not only do we have more to show you there, but we're also going to be part of the IGN Awesome Indies showcase on August 26th! We can't wait to show off more about the war-torn world of Arcadia, who's involved, and just what lengths some will go to in the pursuits of their desires.

On a final note, we're grateful for the feedback we've received from players as the team works to refine and build on the game. We've seen a lot of positivity and support from the community, and we're actively working with the Twin Otter team to bring you all an amazing experience!

Thanks for reading, and we'll see you in a week!


P.S. Poncho best boi.


- The Serenity Forge Team


[h3]Twin Otter:[/h3]
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[h3]Serenity Forge:[/h3]
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Massive Arcadian Atlas News




First, we want to start out by apologizing for the long interlude between updates and progress reports. It wasn’t for lack of wanting to provide y’all with up-to-date info on the project -- And we are extremely excited to share what we’ve been up to with all of you.

Thanks to our amazing backers, the Kickstarter campaign afforded us the ability to do all we had promised: 


  • A fulltime year of work on Arcadian Atlas covered for Becca
  • Full game OST + sound design fees covered
  • Programming fees partially covered
  • Physical backer item production fees covered


Going into this, Becca & myself were aware that once the KS-funded dev period was up, we would be taking on day jobs/freelance gigs/contract work to pay the bills and cover the remaining programming fees while we moonlighted as developers for Arcadian Atlas. 




It was going fine... until about 1.5 years ago, when the team began to take hit after hit, suffering multiple job losses and freelance gig offers drying up. And that was before Covid-19 hit, when the remaining jobs and scant contracts we did have were swallowed up completely.


But this is not a sad update.


We needed to wait until we had 100% solid news (though we drafted an extremely sad update months back in the thick of the worst of it, but we refused to pull the trigger on it).

Now, after so much fighting for AA, we have an update we actually want to write - with news we really want to bring to y’all.

After many months & multiple pitches to a handful of talented indie game publishers, video calls and Covid-19 related funding hiccups, we are extremely excited to announce we have partnered with a publisher to cover the final stretch of Arcadian Atlas.


What does this mean for all y’all folks that believed in us and supported us before anyone else?

Well...

  • The team is now able to develop Arcadian Atlas full time all the way up to release. No day jobs, no contracts, no nothing stealing our focus from the game.
  • Additional platform support!
  • A publisher-level QA process means an even smoother experience for the final product.
  • Localization possibilities so we can bring Arcadian Atlas to a much wider audience across the globe!
  • Even more we’ve got cooking in the background—like more physical goods than you can shake a stick at!
  • Most importantly—a short production timeline. Kickstarter backers that funded the Early Access Beta Tier? The full game? Get ready, because we have further details to come!


We're still working out specific details with the publisher, and we hope to have more details for you all when we can make an official announcement!


To call it a shot of adrenaline for all of us is an understatement, and we’ve got our noses to the grindstone—pumping out animations, character portraits, the programming underpinning it all, and everything else that breathes life into the world of Arcadia—and we can’t wait to share it with you all soon!

Some much needed good news in the midst of this topsy-turvy world we’ve all found ourselves in.

In the meantime, let this encourage you to keep fighting for what you’re passionate about. Y’all keep healthy and socially distant, and please be good to each other. We’ll be here fleshing out Arcadia—fully masked, of course!

Sincerely,

The Arcadian Atlas Team

A New Challenger Approaches

Howdy from Texas again, ya'll!
We've got a smorgasbord of new goodies to show off this time around, from new maps, brand-new mapping features that show off the capabilities of the BITE Engine, a new challenger with distant relation to our dearest trash-panda, Poncho, and much more!
Let's dive right in:
A New Challenger Approaches
Seeing as we named our sweet lil' dude below after our favorite western-wear (and because it's a dang cute name), we wanted to flesh out his move-set with that western bravado we all love so much:

And we've been fleshing out Poncho's entire move-set, including making some modifications to his charge and casting cycles with tail swishes:
  But there's a classic western song Becca and I love by Willie & Merle, Pancho & Lefty, and we thought, you know... Poncho needs a buddy. Sooooo, without further ado, a new challenger approaches!
  Lefty is a Red Panda, and while hailing from a distant and mysterious land, he's come to have a classic western showdown with our pal Poncho. And watch out when he swings that big stick of his, cause bamboo doesn't bend or break easily.
   And with all this work on our furry friends, we haven't neglected some of those small touches that give our other characters life, with some custom animations like Fennic's below:

BITE Feature Expansion - Mapping
And with all this work on animations, Patrick's been hard at work expanding the Map Editor Features of BITE, like the new ability to customize key mappings for all the Editor's features. So whether you're more comfortable with the Arrow Keys or WASD, he's got you covered:

And building maps ain't easy, so he's added new brushes from a single-tile, four-tile and fill brush to quickly cover more ground!

But my favorite new feature is the simple Impasse System, which allows you to designate individual tiles that are impassable, leaving the control completely in the creators hands as to how maps are navigated. Plus, it looks beautiful:

We've already gone through and added these impasses to our existing maps, spreading the love as you can see below:

And we've worked up a few new places for you to cause havoc, like these alternate, fighting-enabled interiors:

Oh, and did we mention we're hard at work on a new biome: the desert! That perfect place for Poncho and Lefty to square off in, especially if a tumbleweed blows through:

BITE Feature Expansion - Cutscene Editor
And these improvements from BITE are already filtering into the Cutscene Editor, which Patrick is engineering to include streamlined event re-ordering, actor additions, and a whole slew of visual tweaks that we've got previews of below:

We're excited to show off the practical in-game implications of this next time!
Until Next Time, Yeeeehaaaaw
I guess the desert tiles are bringing out the country in me, but we've only just begun with these and another exciting biome we've got in the works:

Wait, is that snow?!
Guess we'll all just have to wait and find out :D. So until next time, holster those six shooters and go play some video games