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Arcadian Atlas News

Update 1.04 Patch Notes

[h2]Balance[/h2]
  • [Ranger] Shrapnel Shot - no longer may choose between targeting units and tiles. The skill will always target units.
  • [Reaver] Smoke Screen - reduced EVA bonus from previous +50 to +25.
  • [Shaman] End Times - reduced DMG dealt from 80% to 40%.
  • [Scenario] Mission “A Second Divorce” now features a new map.


[h2]Features[/h2]
  • Improved key rebinding in the Options Menu, allowing for shared keys between Menu Navigation and Movement Navigation. Additionally, the Escape key now allows you to back out of the rebinding process.


[h2]Script[/h2]
  • Japanese: an entirely new localization has replaced the old one.
  • Fixed typo in the mission description for “A Final Warning.”
  • Improved formatting for the contract mission details in “Five Goons Walk Into a Bar.”
  • UI
  • Adjusted Item Shop UI loading timing.
  • Improved Recruiter guest loading & animations.


[h2]Bug Fixes[/h2]
  • Fixed rare issue in which tile highlight graphics were conflicting with traps.
  • Removed Act Menu exploit for projectile-based skills.
  • Improved Title Screen song transition responsiveness.
  • Improved font atlas resolution for fonts in various languages.

Nominate Arcadian Atlas for Best Soundtrack!

The jazz inspired and acclaimed soundtrack to Arcadian Atlas is now available for nomination in Steam's Best Soundtrack award!

And to celebrate you can also now get the Soundtrack through Steam or pre-order the vinyl HERE.

Show your support for the vast sounds of Arcadia - from bombastic chorale boss tracks to jaunty shop tunes while you peruse a vast array of swords and armor, it's all in Moritz P.G. Katz's meticulously crafted score - PC Gamer raved it's "an absolute home run" of a soundtrack, and we couldn't agree more.

Nominate Arcadian Atlas for Best Soundtrack today!

Biggest Arcadian Atlas Sale Yet!

In honor of Steam's Turn-Based Carnival Event and the upcoming holiday frivolities we're offering Arcadian Atlas at its lowest price to date!

Including all 3 content hotfixes and hours of tactical adventures through a pixel-perfect world, see the far-from-perfect continent of Arcadia torn apart by civil war. Now with new features and balance fixes, experience the turmoil of a country set ablaze like never before. Master unique skills across 12 classes, struggle against man and monster, and pick sides as forces beyond our comprehension seek to make war on humanity itself.

You can also find a developer stream of the game during the Turn-Based Carnival Event HERE

Best of luck out there, adventurers!

Updates 1.01, 1.02, and 1.03 now LIVE!

Hello all you tactical RPG lovers! Just wanted to drop a quick update here about some hotfix updates pushed for Arcadian Atlas over the past few weeks.

Feature and Balance Improvements

For those that may have missed them, hotfixes 1.01, 1.02, and 1.03 are now live on Steam! These include some of the following features and balance improvements:
  • Simplified Chinese language support!
  • Non-pixel font support for Latin-based languages (easier on some people's eyes!)
  • HP/SP bars can now be seen over unit's heads at-a-glance with the right bumper/toggle button!
  • Regional Pricing to make the game more affordable in different world markets!
  • New, poppier art for attacks, flinches, and more!
  • Steam cloud saves!
  • New CRIT bonuses for Back and Flank attacks! +30% Crit chance for back attacks and +10 for flanks!
  • Can see Core Class skill descriptions now from the Skill Equip Menu after you advance to an advanced class!
  • Tons of balance changes to monetary rewards, enemy levels, boss and unit HP, and skills!
  • Bug fixes and achievement bug fixes!
  • Lots more!


For everything else, check out the Steam page news page HERE
And as always, stay tuned for more exciting updates about porting, sales, and events we'll be a part of as the weeks progress!

Hotfix 1.0.3

[h2]Balance[/h2]
[Cavalier]
  • Removed equipment requirements for One-Handed Training and Two-Handed Training
  • [One-Handed Training] - level 2 now bestows +2 ATK and +5 Critical Chance
  • [Two-Handed Training] - level 2 now bestows +2 ATK and +5% Critical DMG
  • Localization text now reflects these changes
  • [Quicken] - level 2 now bestows +1 MOV and +1 SPD instead of +2 MOV to better balance Cav's new mobility

[Skill Height Tolerance Changes]
  • Reduced height tolerance for certain Ranger, Monk, Cavalier, and Sorcerer Skills so they no longer can be used with vast height differences between attacker and defender
  • Skills affected: Sorcerer [Withering Touch, Lightning Touch, Frost Touch, Flame Touch], Monk [Martyr, Innumerable Blows, Blinding Spin], Cavalier [Sword Bash, Shield Triage, Shield Bash, Rend Armor, Quick Attack, Body Rush, Low Sweep, Adrenaline Strike], Ranger [Crossbow Attack, Bow Attack]

[Unit HP Buff]
  • All units have received a ~15-25% HP increase depending on level, with additional HP increases for certain boss units and monster units.

[Shaman]
  • [End Times] - Reduced End Times damage from 100% to 80% to account for it hitting all units on the battlefield regardless of Shaman position (but still can only be used once per battle and has high SP cost)


[h2]Features[/h2]
  • Added language support for Simplified Chinese.
  • Added support for Non-Pixel Fonts (Latin script languages only) - toggleable through accessibility settings in Options.
  • Added ability to see skill descriptions from Core Class skills after advancing class in the Skill: Equip submenu.
  • “Escape to Tile” missions and contracts now are considered victories when killing all enemies on the map.


[h2]Script[/h2]
  • The Japanese description of the Hunter’s Fire Trap should now list an accurate range.
  • The English description of Rank 3 Ice Shard now correctly reads 115% instead of 15%.
  • Fixed issue in which the UI localization for Russian was incorrect on the Overworld screen.


[h2]Achievements[/h2]
  • Added additional check for “Crowning a New Ruler” achievement while loading the Title Screen.


[h2]UI[/h2]
  • Polished and improved the text layout of UI elements all across the game.
  • Added animation polish to most standard UI boxes.
  • Streamlined menu flow in the Troop Manager > Contracts screen.
  • The ability to see HP and SP above the heads of all units on the battlefield has been added. Hold down “Switch: Right” (on gamepad, right trigger) during most battle phases to access it.
  • The turn order overlay (accessed via “Help,” on gamepad the Select button) can now be triggered from more battle phases.



[h2]Bug Fixes[/h2]
  • Fixed screen tearing issues for high refresh rate monitors.
  • Units dying from status effects like Burning and Noxious now correctly flinch before dying.
  • Fixed bug in which the unit information panel would still remain going into the victory/defeat screen.
  • An issue with the turn order overlay interacting unexpectedly with the Right Mouse button has been fixed.
  • Fixed issue in which the UI would not correctly refresh the battle objectives and Action Menu after changing a language mid-battle.
  • Removed the chance of turning oneself Undead as an Inquisitor with Shield Triage.
  • “Target Unit” skill targeting type no longer mistakenly targets tiles under certain conditions.
  • Fixed rare instance of Delayed Area-of-Effect skills failing to inflict the full zone of damage when the main target dies prematurely.
  • Fixed bug in which cutscenes could not progress when skipping through them too quickly.