October Kickstarter Development Update #74 is live! The Killer Barber and More Progress
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2319659
Copy of the update is below, please go to the link for full update with images!
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We've got some development updates for you—along with an extremely mood-lit look at IGA's Halloween costume—so let's get right to it!
Happy Halloween! IGA here. I am delivering this message to you exactly as you see me here in the photo.
By the way, I got all this in Akihabara.
This time we would like to introduce a new enemy. This is Killer Barber, the murderous hairdresser. Well... the name really speaks for itself. He uses his scissor arms to climb across the ceiling and swiftly attack towards the player. This character can also—well, I should leave it at that for now.
Our staff has been working on placing enemies based on difficulty level.
When I see the Nightmare Mode enemy placements, I always wonder if it's okay to make a game this difficult. I’ve worked on enemy placement in games before, so I understand that the person making those decisions becomes more and more immune to difficulty level over time. I think that’s what’s happening to the team now—they’re getting a little vicious with it…
We've also been working on the models—we've been meticulously adjusting each character. In particular, we're focused on facial features. Gebel is looking more and more handsome these days...
Every day we fight through the challenges of development, but we know we're working to create a game worthy of reaching everyone's hands. Thank you for your continued support.
Been working diligently through Inktober? Hoping to find yourself in a future fanart spotlight? Tag your art #bloodstained or #igavania on your platform of choice and we'll find it! (If you need a prompt... check out that updated Gebel.)
ADSouto
Happy Halloween, Army of the Night!
We hope all of you have some fun Halloween plans for the coming weekend (because it’s weird to celebrate Halloween on the first weekend of November). As you can imagine, Halloween is one of our favorite times of year. I am getting out my own favorite costume for this year’s company Halloween party.
We hope that today’s updates are as exciting for you as they are for us! The Killer Barber is a particularly nasty enemy. He doesn’t politely walk towards you, he quickly climbs around the walls and ceiling to attack from various angles. Weapon and shard choices really begin to matter when facing these more complex foes. I haven’t had the pleasure of fighting him in the game yet, but he’s going to be a fun one.
The before and after of Gebel is a small taste of the visual updates that have been happening behind the scenes.
We know everyone is waiting to see a more comprehensive view of the game’s visual improvements. A lot of that work is still in progress and not ready to be revealed. We are going to wait until the look of the game is mostly locked before we share.
The same applies for our release date. The number one question right now is “When?” and the second most popular is “approximately when?”. Until we hit certain internal development milestones we are not going to discuss the release date because there are still variables; we do not want to give out a date and then change it. Even saying Spring/Summer/Fall/Winter or 1st/2nd/3rd/4th quarter would result in confusion if we had to release slightly later or earlier than announced, or at the start or end of one of those cycles. We do have a target date internally that we feel confident about, but until we can nail it down, we will wait to reveal it.
I want to thank all of our backers and fans for your patience as work progresses on the game. The final game is going to be worth it.
Jason Ryan, a.k.a. “Question”
Sr Community Manager – 505 Games
Copy of the update is below, please go to the link for full update with images!
-----------------------------------------------------------------------------------
We've got some development updates for you—along with an extremely mood-lit look at IGA's Halloween costume—so let's get right to it!
Happy Halloween! IGA here. I am delivering this message to you exactly as you see me here in the photo.
By the way, I got all this in Akihabara.
This time we would like to introduce a new enemy. This is Killer Barber, the murderous hairdresser. Well... the name really speaks for itself. He uses his scissor arms to climb across the ceiling and swiftly attack towards the player. This character can also—well, I should leave it at that for now.
Our staff has been working on placing enemies based on difficulty level.
When I see the Nightmare Mode enemy placements, I always wonder if it's okay to make a game this difficult. I’ve worked on enemy placement in games before, so I understand that the person making those decisions becomes more and more immune to difficulty level over time. I think that’s what’s happening to the team now—they’re getting a little vicious with it…
We've also been working on the models—we've been meticulously adjusting each character. In particular, we're focused on facial features. Gebel is looking more and more handsome these days...
Every day we fight through the challenges of development, but we know we're working to create a game worthy of reaching everyone's hands. Thank you for your continued support.
Been working diligently through Inktober? Hoping to find yourself in a future fanart spotlight? Tag your art #bloodstained or #igavania on your platform of choice and we'll find it! (If you need a prompt... check out that updated Gebel.)
ADSouto
Happy Halloween, Army of the Night!
We hope all of you have some fun Halloween plans for the coming weekend (because it’s weird to celebrate Halloween on the first weekend of November). As you can imagine, Halloween is one of our favorite times of year. I am getting out my own favorite costume for this year’s company Halloween party.
We hope that today’s updates are as exciting for you as they are for us! The Killer Barber is a particularly nasty enemy. He doesn’t politely walk towards you, he quickly climbs around the walls and ceiling to attack from various angles. Weapon and shard choices really begin to matter when facing these more complex foes. I haven’t had the pleasure of fighting him in the game yet, but he’s going to be a fun one.
The before and after of Gebel is a small taste of the visual updates that have been happening behind the scenes.
We know everyone is waiting to see a more comprehensive view of the game’s visual improvements. A lot of that work is still in progress and not ready to be revealed. We are going to wait until the look of the game is mostly locked before we share.
The same applies for our release date. The number one question right now is “When?” and the second most popular is “approximately when?”. Until we hit certain internal development milestones we are not going to discuss the release date because there are still variables; we do not want to give out a date and then change it. Even saying Spring/Summer/Fall/Winter or 1st/2nd/3rd/4th quarter would result in confusion if we had to release slightly later or earlier than announced, or at the start or end of one of those cycles. We do have a target date internally that we feel confident about, but until we can nail it down, we will wait to reveal it.
I want to thank all of our backers and fans for your patience as work progresses on the game. The final game is going to be worth it.
Jason Ryan, a.k.a. “Question”
Sr Community Manager – 505 Games