Development Update #76 - "Development News and the Team at Work"
December Update - Development News and the Team at Work

Merry Christmas. IGA here.
This year is coming closer to an end...
In this update, we have a very important announcement to make. Bloodstained will no longer be supported on Mac and Linux. We have made this tough decision due to challenges of supporting middleware and online feature support and making sure we deliver on the rest of the scope for the game. We will be offering backers who planned to play the game on Mac and Linux the option to change the platform of their order. If you would like to change your platform, please send an email with your new platform request from the email address associated with your Kickstarter pledge. We sincerely apologize for this inconvenience and we hope for your understanding.
Development has reached its peak — we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.
I’d like to pass along some photos of the development team.

IGA at work




It doesn't look like we are in a crunch period, does it? But we actually work quietly like this most of the time.
WayForward have already helped us improve the game in a number of ways, including creating incredible assets and lighting placements that we’re looking forward to.

Today we’d like to share a new enemy concept art. This is Forneus, a demon fish. I would hate to come face to face with him at an aquarium… Well, Forneus will be useful for cooking, and will surely be delicious.
Our whole team is working very hard. We look forward to your continued support.
メリークリスマスIGAです。
今年ももうすぐ終わりですね…。
今回のバッカーアップデートは、まず一つお知らせがあります。
BloodstainedはMacとLinuxをサポートすることを中止いたしました。
ミドルウェア周りの対応とオンライン周りが難しく、ゲームをお届けするためにも断念することとしました。
なにとぞご了承いただければと存じます。
MacとLinux版を希望のバッカーには機種変更のオプションを入れます。
詳細はファンゲーマーのコメントをご参照ください。
現在、開発は本当に佳境で、現在では各プラットフォームでも動作確認が行われています。
敵セットは大体終わり、調整段階に入っています。
ただ、まだ大きなストップバグが残っているので、それを何とか取り切りたいと思っています。
現状の開発現場の写真を掲載します。
修羅場に見えないかもしれないですが、粛々と作業しているさまが見て取れるかと思います。
ウェイフォワードさんに手伝ってもらっているブラッシュアップ部分ですが、背景の一部に関してとても素敵なアセットとライティングで初期段階ではありますが、期待できるものも見えてきました。
まだ公開できるものはないですが、これらも期待してもらえればと存じます。
今回はフォルネウスという魚の悪魔のコンセプトアートを用意しました。
海水浴に行ってこんな魚に出会ったら、本当に嫌ですね…。
ただ今回は料理にも使われるので、きっと美味なんでしょうね…。
というわけで、制作スタッフ頑張っておりますので、ますますの応援お願いします。

As always we've collected some of our favorite fanart from the Bloodstained community for your perusal. If you'd like to be a part of this gallery in a future update, tag your art #igavania or #bloodstained to help us find it!

Keitchez
https://www.deviantart.com/keitchez/art/Miriam-bloodstained-RItual-of-the-night-753586346

knerrvana
http://knerrvana.tumblr.com/post/175418821064/havent-drawn-miriam-in-years-but-since

doku-bara
https://doku-bara.tumblr.com/post/175846665424/bloodstained-dominiquedoodle

Happy Holidays, Army of the Night.
As IGA mentioned, the team is working on fine-tuning enemy placement throughout the game. This polishing effort is a very important and delicate step. Moving the spawn point for a creature five steps in either direction or adding an additional creature can have a big impact on the flow of a level. It takes a lot of trial and error to get it ‘just right’ and we want it to be ‘just right’.
In order to get to this point a huge amount of work had to be completed. Level layouts, enemies, animations, assets, combat systems, etc. Due to WayForward’s help on crushing bugs, asset creation and lighting, each level is being made to play better and to look better at the same time.
There’s still a lot to do, but this is an exciting stage of development as we work towards our 2019 launch.
Thanks for your patience!
We hope everyone has a great holiday and a Happy New Year.
Jason Ryan, a.k.a. “Question”
Sr Community Manager – 505 Games
Discuss this update on the Bloodstained forums or in the Bloodstained Discord.

Merry Christmas. IGA here.
This year is coming closer to an end...
In this update, we have a very important announcement to make. Bloodstained will no longer be supported on Mac and Linux. We have made this tough decision due to challenges of supporting middleware and online feature support and making sure we deliver on the rest of the scope for the game. We will be offering backers who planned to play the game on Mac and Linux the option to change the platform of their order. If you would like to change your platform, please send an email with your new platform request from the email address associated with your Kickstarter pledge. We sincerely apologize for this inconvenience and we hope for your understanding.
Development has reached its peak — we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.
I’d like to pass along some photos of the development team.

IGA at work




It doesn't look like we are in a crunch period, does it? But we actually work quietly like this most of the time.
WayForward have already helped us improve the game in a number of ways, including creating incredible assets and lighting placements that we’re looking forward to.

Today we’d like to share a new enemy concept art. This is Forneus, a demon fish. I would hate to come face to face with him at an aquarium… Well, Forneus will be useful for cooking, and will surely be delicious.
Our whole team is working very hard. We look forward to your continued support.
メリークリスマスIGAです。
今年ももうすぐ終わりですね…。
今回のバッカーアップデートは、まず一つお知らせがあります。
BloodstainedはMacとLinuxをサポートすることを中止いたしました。
ミドルウェア周りの対応とオンライン周りが難しく、ゲームをお届けするためにも断念することとしました。
なにとぞご了承いただければと存じます。
MacとLinux版を希望のバッカーには機種変更のオプションを入れます。
詳細はファンゲーマーのコメントをご参照ください。
現在、開発は本当に佳境で、現在では各プラットフォームでも動作確認が行われています。
敵セットは大体終わり、調整段階に入っています。
ただ、まだ大きなストップバグが残っているので、それを何とか取り切りたいと思っています。
現状の開発現場の写真を掲載します。
修羅場に見えないかもしれないですが、粛々と作業しているさまが見て取れるかと思います。
ウェイフォワードさんに手伝ってもらっているブラッシュアップ部分ですが、背景の一部に関してとても素敵なアセットとライティングで初期段階ではありますが、期待できるものも見えてきました。
まだ公開できるものはないですが、これらも期待してもらえればと存じます。
今回はフォルネウスという魚の悪魔のコンセプトアートを用意しました。
海水浴に行ってこんな魚に出会ったら、本当に嫌ですね…。
ただ今回は料理にも使われるので、きっと美味なんでしょうね…。
というわけで、制作スタッフ頑張っておりますので、ますますの応援お願いします。

As always we've collected some of our favorite fanart from the Bloodstained community for your perusal. If you'd like to be a part of this gallery in a future update, tag your art #igavania or #bloodstained to help us find it!

Keitchez
https://www.deviantart.com/keitchez/art/Miriam-bloodstained-RItual-of-the-night-753586346

knerrvana
http://knerrvana.tumblr.com/post/175418821064/havent-drawn-miriam-in-years-but-since

doku-bara
https://doku-bara.tumblr.com/post/175846665424/bloodstained-dominiquedoodle

Happy Holidays, Army of the Night.
As IGA mentioned, the team is working on fine-tuning enemy placement throughout the game. This polishing effort is a very important and delicate step. Moving the spawn point for a creature five steps in either direction or adding an additional creature can have a big impact on the flow of a level. It takes a lot of trial and error to get it ‘just right’ and we want it to be ‘just right’.
In order to get to this point a huge amount of work had to be completed. Level layouts, enemies, animations, assets, combat systems, etc. Due to WayForward’s help on crushing bugs, asset creation and lighting, each level is being made to play better and to look better at the same time.
There’s still a lot to do, but this is an exciting stage of development as we work towards our 2019 launch.
Thanks for your patience!
We hope everyone has a great holiday and a Happy New Year.
Jason Ryan, a.k.a. “Question”
Sr Community Manager – 505 Games
Discuss this update on the Bloodstained forums or in the Bloodstained Discord.