Development Update #77 "Crafting Shards and Squashing Bugs"

Hello everyone! IGA here.
We would like to talk about the shard-crafting system. We’ve discussed the crafting element of Bloodstained in the past, and I’m sure everyone knows about item crafting and the shard rank-up system from the Beta Backer Demo.
However, in addition to all those… you can actually create new shards from crafting!
Let's begin with an example. Riga Storaema is a Conjure Shard — these were formerly known as Trigger Shards — that conjures fire columns.

Rigo Storaema
If you upgrade this shard, you’ll be able to create a new Directional Shard called Riga Dohin.

Using an existing shard and materials to create a new shard. (You can keep your old one, too!)
(As a side note, the Riga Storaema shard you used as a base will not disappear after you’ve created a new shard; instead, the item used with the shard will disappear. In other words, the item acts as a catalyst to create a newly enhanced ability from the existing ability. So you get to use your favorite shard to create new ones without losing it. I think it's a pretty good deal!)

Voila! Riga Dohin.
Our current phase of development has been fixing bugs, bugs, and bugs... There was a particular bug that caused lighting to weigh heavily on system resources which is now gone. With that solved, we can now be more flexible with lighting, which we’re improving on a daily basis. We’re all working hard to deliver a solid game to everyone.
We're still going strong. Thank you for your support!

Have some fanart you'd like to see featured in a future Bloodstained backer update? Tag it #IGAVANIA or #bloodstained on your platform of choice and we'll do our best to find it!




Hey, all!
We hope you are excited for this reveal of shard crafting. Being able to gather the materials and develop additional shards (without losing your existing ones) will add greatly to your arsenal.
Between item crafting, upgrading shards and now being able to craft new shards (and upgrading those too), you’ll be able to choose the loadout that is just right for you and the enemies you’ll be facing. Managing your weapons, items and shards will be important as you get deeper into the game.
The screenshots above are from the current build of the game. This is just a small taste of some of the visual work that has been happening behind the scenes over the last few months. We will delve into the visual changes in a future development update.
We appreciate your patience as the teams from Artplay, WayForward and DICO are continuing their work on the game and we march towards our 2019 launch.
Jason Ryan, a.k.a. “Question”
Sr Community Manager – 505 Games