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Roboquest - 1.2.1 Hotfix

Hello Guardians!

We've just released a hotfix for the Arsenal update, v1.2.1.

Here are the list of changes for this hotfix:
• Removed instances of situations where you'd spawn within the ground in the basecamp
• Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
• Fixed a crash occurring when the host player starts the game right after their brobot has joined
• Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
• The Gorilla Bolter can no longer roll the Buckshot affix twice
• Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
• Deactivated the difficulty selection while searching for a quickplay
• You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
• Fixed a bug with the Yoyo item not properly working
• The Transformer-Toy summon now properly appears for the other player when you pick it
• Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
• Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
• If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis

That's it for the hotfix, happy robot smashing everyone!

Roguelite mecha shooter gets huge update, adds entire new arsenal

With Armored Core taking up the gritty side of the mecha genre, it's up to Roboquest to fill the niche of more colourful mecha adventures. The game offers a similarly huge variety of weapons to its gritter cousin, but delivers the hurt in a much more cartoony environment, contrasting its high-speed movement and gunplay. Since releasing in November last year, the game has received its first major content drop in the form of the Arsenal Update. As the name suggests, the Arsenal Update's main attraction is its addition of nine brand-new weapons to the roguelite shooter.


Read the rest of the story...


RELATED LINKS:

Roboquest release date window, trailers, gameplay

Roboquest - the Arsenal Update is live!

Hello Guardians!

[h2]The Arsenal Update is now live and available![/h2]


The Arsenal update is free and is the first real content update of the year following our roadmap.

I wonder what could be in the Super update? Surely something super...

We've put together a video to give you a quick overview of the highlights of this update, find it here:

[previewyoutube][/previewyoutube]
[h3]You may also read the highlights below or view the detailed list of changes here.[/h3]



Highlights

Here are the highlights of the Arsenal update.

[h2]New Weapons[/h2]
We've added 9 brand new weapons to the game. Some of them are hommages to the things we love (and that fit Roboquest) and others are just designs we felt were missing.

Missile Battery - We had a minigun but we didn't have a ROCKET minigun.




Rapier - En garde!




Sling Gun - And the stone goes boom!




Minion Box - Raise my minions!




Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.




Gauss Rifle - Pro Quake player, anyone?




Bee Cannon - A mysterious vacuum that shoots bees.




Boomerang - Whoosh in and whoosh out.




Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).



[h2]New Friend Bots[/h2]
Two new friendly robots are coming!

Willy Wonder and Burger Bill.

Willy Wonder is a kind and swormy merchant who can upgrade your weapons' rarity (granting them access to more affixes) at the cost of Powercells. In addition, he also has access to all sorts of perfumes to grant 1 additional affix to your weapons.

Willy Wonder has to be unlocked through a Basecamp upgrade.

Look at that handsome fella!


The second one is Burger Bill.

He's been voted Employee of the month for more than a century now, so you'll be in good care with him.

Burger Bill doesn't do anything in particular for you. But he runs the Training Range.

Unfortunately, he's been missing recently and as a result the Training Range is closed!

Help find him! If not for him, do it at least so you can enjoy his company!

[h2]Training Range[/h2]
We added a Training Range in the Basecamp.

Initially, you only have access to Punching-Bot (to measure your DPS).

But once you've found Burger Bill, he will bring back its former glory to the Training Range and you will be granted access to:
• A Weapon Vending Machine to spawn any weapon you have the card of
• A Soda Machine to upgrade your weapon
• A Shooting Range with little dummy targets and a banger soundtrack

[h2]New Resource[/h2]
The Crystal Powder is a new resource that can only be found at the end of Corrupted Levels you've already completed.

Upgrading a weapon from Epic to Fantastic at Willy Wonder's shop will require a Crystal Powder.

We hope that this addition will give incentive to update your route when progressing through the game, effectively promoting a more varied game experience.

[h2]New Build[/h2]
We've implemented a new keyword in this update: Summon.

Various effects in the game now directly reference Summon and the action of "Summoning".

That means that you now have options to opt-into builds that directly reinforce and grant new bonuses to your army of minions!

In addition, all the multiplayer-only items now trigger off your wonderful "summons".

[h2]Quality of Life[/h2]
Finally we added a bunch of new options to toggle certain UI elements and other quality of life changes.




And that's it for the highlights of this patch!

If you want to read the full patch-note, head over there.

The Arsenal Update is live and available now so we hope you're ready to kick some metal ass!

Roboquest - Arsenal Update Patch-Notes

Here are the patch-notes for the 1.2 version of Roboquest: the Arsenal Update.

Find the release announcement here.




Patch-Notes 1.2


Gameplay

New resource: Crystal Powder
Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
New keyword: Summon
Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"




Classes

• Several perks have been reworked to now include the Summon keyword




Weapons

[h2]General[/h2]
New weapons:
Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
Rapier - En garde!
Sling Gun - And the stone goes boom!
Minion Box - Raise my minions!
Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
Gauss Rifle - Pro Quake player, anyone?
Bee Cannon - A mysterious vacuum that shoots bees.
Boomerang - Whoosh in and whoosh out.
Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
[h2]Alt-Fire[/h2]
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
[h2]Affixes[/h2]
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
Developers' Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
New affixes:
Echo - Additional Ricochet and Ricochet damage
Interceptor - Bonus damage against flying enemies
Big-Game - Bonus damage against elites, goliaths and bosses
Uproot - Bonus damage against turrets
Eraser - Bonus damage against marked enemies
Haste - Bonus movespeed while in hand
Leader - Bonus summon damage
Piñata - Chance to drop several healing-cells on takedown
[h2]Balance Changes[/h2]
[h3]Junk Rifle[/h3]
Alternative Fire
• Projectile speed increased from 4000 to 4250

[h3]Thumper[/h3]
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m

[h3]Flare Gun[/h3]
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

[h3]Elephant Gun[/h3]
Primary Fire
• Explosion radius increased from 0.9m to 1.0m

[h3]Dragoon Mortar[/h3]
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

[h3]Torpedo Rifle[/h3]
Primary Fire
• Explosion radius increased from 0.7m to 1.0m

[h3]Comet Cannon[/h3]
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0

[h3]Beluga Cannon[/h3]
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m

[h3]Volcano Rifle[/h3]
• Can no longer roll the Bounce affix
Developers' Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m

[h3]Junk Beam[/h3]
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25

[h3]Hurricane Rifle[/h3]
Primary Fire
• Damage increased from 10.5 to 11.0

[h3]Mammoth Minigun[/h3]
Primary Fire
• Damage decreased from 11.0 to 10.5

[h3]Ram Shotgun[/h3]
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s

[h3]Gorilla Bolter[/h3]
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5

[h3]Buffalo Cannon[/h3]
Primary Fire
• Explosion radius increased from 2.1m to 2.2m

[h3]Pulsar Rifle[/h3]
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000

[h3]Shark Sniper[/h3]
Primary Fire
• Damage increased from 96.0 to 98.0

[h3]Kangaroo Sentry[/h3]
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25




Gadgets

• Increased Grappling Hook cooldown from 4s to 5s
• Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%



Items

• All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
Hourglass damage bonus increased from 25% to 30%
Magnet now marks nearby enemies instead of shocking them
Developers' Note: And we changed its icon color, because you know, it no longer shocks.
Cheese jetpack bonus duration increased from 1.5s to 2s
Phone Charger now also increases your summon health
Heart Necklace now also increases your armor if a summon is nearby
Candle now only increases burn damage (moved the explosion part on a new item)
Developers' Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.
• Removed Walkie Talkie from the game
Developers' Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.
New items:
Chestnut - Your bonus armor increases Hero Cape damage
Ocarina - Increases summon damage and reduces your damage
Onion - Increases summons firerate
Transformer Toy - Summons a drone to fight alongside you permanently
Potato - Increases explosion damage
Ball and Chain - Increases Grappling Hook damage and its cooldown




Basecamp

• Added a Training Range to the Basecamp
• Training Range: Punching-Bot - To try out your DPS
• Training Range: Weapon Vending Machine - To spawn any weapon you have the card of
• Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine
• Training Range: Shooting Range - To have fun while waiting for your brobot
• Training Range: Some of these elements are unlocked once you completed Burger Bill's quest
• Added an interface breaking down all the stats of a weapon in the Museum
• Added a hit animation for Bosses in the Museum
• Added an idle animation for Bosses in the Museum
• Updated the Elite Punk picture in the Museum
[h2]Workshop[/h2]
• Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed
Chronosphere moved to previous Rolling Foot slot
Loot Hoarder moved to previous Chronosphere slot
• Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot




Friendly Robots

New friendly robot: Willy Wonder
Willy Wonder is unlocked with a basecamp upgrade
Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels
Willy Wonder can increase your weapons rarity and grant them additional affixes
New friendly robot: Burger Bill
• A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it




Enemies

• Increased base health of Goliath Cruiser from 660 to 720




Levels

• Replaced the Goliath Destroyer by a Goliath Cruiser in Fields
Developers' Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.
• Reworked many safe areas to be able to include Willy Wonder
• Reduced the number of Security Pods in Haven City by approximately 33.3%
• Added more random chunks (variations) to Haven-City and the Moon




Quality of Life

• Added several quality of life settings:
Show Items - To show or hide the icon list of all the items you've equipped
Show Gadgets - Same than above for Gadget icon list
Show Perks - Same than above for Perk icon list
Show Compass - To show or hide the compass locator indicating enemy presence around you
Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run
Reverse X Axis - For those of you weird unique enough to play with reverted X axis
Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly
• You can now use Colon, Comma, Exclamation and Period in the keybinds settings




Interface

• Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
• Added Dutch and Farsi to the game's languages
• Added Starbreeze to the game's bumpers
Developers' Note: Don't worry, nothing has changed internally ;)




Optimization

• Optimized UI rendering
• Optimized loading of VFXs and SFXs




Bug Fixes

• Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.
Developers' Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again.
• You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
• Fixed an issue where Rover enemies wouldn't disappear for the client player
• Vsync no longer reactivates itself automatically upon game restart
• Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
• Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
• Aim Assist now works properly even with very high or low field of view values
• The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it

Roboquest - A new class is coming!

Hello everyone!

Today we're back with a quick announcement to prepare for the release of our incoming class...

[h3]Remember this little fella?[/h3]



[h3]Superbot is coming![/h3]

View a quick introduction below.
[previewyoutube][/previewyoutube]
Like every other class, Superbot will come with its own perks and talents.

The first one being that Superbot can not use weapons, instead, he eats them!

But not all of them...


That's it for this quick update, but stay tuned! We'll be back with more news regarding Superbot and Roboquest in general!



Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ

If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).