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Roboquest News

Roboquest - Playstation Release

Hello Guardians!

Roboquest is now available for Playstation 4 and Playstation 5!

You can get it here on PlayStation digital store.

You can also get a physical copy here.

[h3]Here are the available features for Roboquest on Playstation:[/h3]
- Adaptive Triggers
- Haptic Feedback
- Cross-Platform (if enabled in your Playstation settings)
- 2 Players Cooperation (with PS Plus)

The release on a new platform also means that we have to update the game on all other platforms, and we patched a few things along the way.

[h3]Changelist[/h3]
- Ukrainian language has been added to the game
- Fixed a crash in Quick Play if a player was spamming the "Start/Stop" research brobot
- The Handgun sprint animation no longer jitter when playing below 60 FPS
- On Xbox Series: fixed an issue where a white square would sometime replace the Roboquest icon upon launch
- Fixed an issue where cinematics wouldn't be added to the Museum after watching them once (they will be automatically unlocked for all players in that situation)
- Fixed overlapping or overflowing text in several languages
- Fixed an issue where Battle Rooms in the last level where sometimes open by default
- Improved Loading Screen performances (freezes and stutters)
- Improved Memory Overload (less assets loaded at once)

In addition and up until the next week, Roboquest is at 36% discount on Steam!



[h3]Join the community on Discord.[/h3]
[h3]Follow us on X.[/h3]

https://store.steampowered.com/app/692890/Roboquest/

After a decade of development, Roboquest's developer is calling time on its roguelite shooter: 'There's no way we can continue to provide content for players with over 1,000 hours of gameplay'




When I was a kid, post-launch support was a concept reserved mainly for NASA, and rarely the domain of video games. Sure, you might download the odd online patch on your 56k modem to fix particularly gnarly bugs. But that was more or less it. These days, it's expected that games will be supported for months and even years after release. And this support isn't limited to fixing bugs: Developers are expected to add new, often free content to their games if they want to keep those Steam reviews in the blue...
Read more.

After nearly five years, beloved roguelike Roboquest is finished for good

Back in the late summer of 2020, RyseUp Studios put its roguelike FPS Roboquest out on Steam Early Access, after many years working on the game before it was ready for players to preview. Over time, it went on to garner a solid reputation, its all-time 'overwhelmingly positive' user rating on Valve's platform placing it alongside renowned fast-paced shooters like Echo Point Nova and action-heavy roguelikes such as Returnal or Hades 2. Now, after supporting the game for nearly five years, RyseUp has announced that it's ready to cease work on Roboquest.


Read the rest of the story...


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Roboquest release date window, trailers, gameplay

Roboquest - The End of the Journey

Hello Guardians.

It is with great emotion that we write this devblog today. We’ve been quite silent for the past months, not knowing exactly what to say, how to say it or when to say it. But today’s the day.

2025 marks nearly a decade working on Roboquest, and it also marks the end of the journey for the game.

We know many of you would have loved to see more updates, more content, more Roboquest. But that isn't something we are able to deliver. Spending as much time on the same project takes a toll, and no matter how passionate we have been about Roboquest, it is finally time for us to look at new horizons.

When we first designed Roboquest, it was never meant to be what is called today "a game as service". Pumping out updates just for the sake of "maintaining the game" was never on the cards. Yet, we tried to scrap whatever we thought could constitute "good additions" to the game (some with more success than others). Because we really wanted to give you guys something worthy of your dedication and passion about the game. But we think we reached the end of that. We stretched both the additional content and our energy to the maximum. We can’t stretch any more.

The initial experience was designed to be a 25/50 hours gameplay experience, there's no way we can continue to provide content for players with over 1000 hours of gameplay. Or at least "meaningful" content. But we tried something with the Endless Update, with some shortcomings, for sure. But the passion that burnt bright for so many years started to falter. Fatigue kicked in, and we realized we really needed to turn the page.

We did everything we ever wanted (and even more) with Roboquest and we thank you for being here with us during all this time.

We're not planning any more updates on Roboquest. The multiplayer and cross-platform will still remain available obviously. And we're turning to another project. In fact, most of the studio (people that weren't working on the Playstation port) have already shifted for a while now.

A new project you say? Yes, a new project. Something that, after spending 10 years on the same thing, re-ignited the passion and the flame that allowed us to craft Roboquest. Hopefully, with the experience we accumulated and all the errors we made along the way, we're aiming for a much, much more efficient development plan.

We have nothing to announce for now, but when we do, you’ll be the first ones to know.

There are still two things on the horizon for Roboquest though: the Playstation port (27th of May) as well as the standalone release of Roboquest VR (end of the year). We know those are typically not what you are expecting from a Steam news, but it was still worth mentioning it again.

So yeah, that’s it. After over 50 billion badbots destroyed, we’re finally turning the page.

We hope you had and will continue to have the best robot smashing times nonetheless, and we hope we can count on you for what we'll be bringing in the future!

Roboquest - News

Hello Guardians!

It's been quite a while since our previous news, but today we're back with a bunch of news mostly related to the Playstation port of Roboquest.

[h2]1 Million[/h2]

This past month, we reached a significant milestone, not only for the game, but also for our studio in general.

Roboquest has sold over 1 million copies across all platforms.

When we started the journey, we were mostly focused on living our passion, and making a great game. We were obviously hoping to have a bunch of players following us along the way, liking (or loving!) our game. At least enough to continue being able to make games.

And you made us able to do so, you validated the work we've done as a passion.

And now we reached 1 million sales.

To be honest, we never dreamt of even half this success. Many people we came across and sometimes required help from didn't believe in it as well. This was tough, but we persevered. For some peculiar reason, we believed in it. We were probably naive, because it all came from a place of good will and good heart. Thinking that simply loving the game and our work would pay off. We were all-in.

But now it is real, and it is all thanks to you.

So, thank you for this opportunity, Guardians. We will continue to make games, trying our best to continue focusing on making "great games" (when able, and if you allow us to call them that) and thinking of the player experience first.

Thank you.

[h2]Playstation Port[/h2]

The port was a tough journey for us. As a (rather) inexperienced studio, we discovered everything about this process over the last few months. And, oh, was it tough!

But we're finally seeing the end of that. We still have a bunch of steps to go through but we believe the Playstation version should be available around the end of May.

Here's a sneak peek at the front-cover of the physical version:



Roboquest will be available in digital version for Playstation 4 and Playstation 5 and in physical version for Playstation 5. There will be two different physical versions: one standard and one deluxe edition containing more goodies (noticeably a neat game manual, a softcover artbook - basically a lite version of it - and a comic book presenting the adventures of Max and the Guardians from the cinematics of the game).

In fact, the physical edition is available for pre-order today. It was made by "Strictly Limited". You can access them here:
- Strictly Limited

We're not necessarily fond of the pre-order system at the studio, as players. But in the case of Roboquest, the game is already out and you know what it is about, you know what you'll be getting.

We'll be back in the weeks to come with more information :)

In the meantime, we wish you all a happy robot smashing time!




[h3]Join the community on Discord.[/h3]
[h3]Follow us on X.[/h3]

https://store.steampowered.com/app/692890/Roboquest/