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Roboquest News

Roboquest - Multiplayer Hotfix

[p]Hello Guardians![/p][p][/p][p]We've been watching the reports about the multiplayer for a while now, the negative reviews, and the kind requests to fix it.[/p][p][/p][p]So we worked hard on our end and asked for help from SpaceRock (another development studio) and Epic Games. And with that, we managed to find a solution for the "session ID failing to generate" (leaving you unable to play in multiplayer with your friends).[/p][p]It was a arduous task as we had no way to recreate the problem internally, nor was SpaceRock. And the error message we were receiving from our backend was very vague (something like "random server problem").[/p][p]Everything pointed towards an issue between Steam failing to connect to the multiplayer platform we're using (Epic Online Services) and Epic confirmed that with us.[/p][p]So we've integrated a failsafe in case that happens, where we're silently generating an identifier allowing you to connect to EGS in case the regular Steam-connection fails, and Epic Games updated a few things on their backend that apparently were problematic on their side.[/p][p]It seems "easy" when said like this, but it wasn't. Because we had no experience regarding this, because we couldn't test ourselves, but also and more importantly because it was moving pieces bigger than we are.[/p][p][/p][h3]We just released a hotfix for the "multiplayer session ID" issue. They should finally be generating properly, allowing you to play with your brobots.[/h3][p][/p][p]The patch should be live on all platforms, except Xbox that has a bit of a delay (about ~30 minutes).[/p][p][/p][p]It's been a while since you heard about us, but we've been silently cooking our next game behind the scenes.[/p][p]If you wish to follow along, we'll be posting news about the development on our Discord server (discord.gg/Roboquest) and we hope to see you there![/p][p][/p][p]Since it has been a long time, we wish you happy robot smashing everyone![/p]

Roboquest VR - Live Now!

[p]Hello Guardians![/p][p][/p][h2]Roboquest VR is now live and available![/h2][p][/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]A few reminders[/h2][p][/p]
  • [p]Roboquest VR is a standalone game made by Flat2VR[/p]
  • [p]It is not a "port" of the game but a complete VR adaptation, with reworked controls, revamped weapon and movement mechanics and much more[/p]
  • [p]Multiplayer is not available yet, but will launch early 2026[/p]
  • [p]There will be no cross-platform between RQ and RQVR[/p]
  • [p]RQVR is available on SteamVR and Playstation VR[/p]
  • [p]RQVR will be available on Meta Quest early 2026[/p]
[p][/p][p][/p][p][/p][h2]How does it play?[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p][/p][h2]Behind-the-scenes Video[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p][/p][p]Finally, and if you're interested, you may follow Flat2VR on those channels:[/p][p]https://discord.gg/QqbXDm3KkG[/p][p]https://x.com/RoboquestVR[/p][p]https://www.instagram.com/roboquestgamevr[/p][p]https://www.tiktok.com/@roboquestvr[/p][p]https://www.facebook.com/profile.php?id=61568337087248[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]We recommend at least checking out the gameplay (or behind-the-scene) video, just so you can see how much work they've put into moving Roboquest from flat to VR in such an impressive way.[/p][p][/p][p]We hope you'll have a great time, Guardians![/p]

Roboquest - Playstation Release

Hello Guardians!

Roboquest is now available for Playstation 4 and Playstation 5!

You can get it here on PlayStation digital store.

You can also get a physical copy here.

[h3]Here are the available features for Roboquest on Playstation:[/h3]
- Adaptive Triggers
- Haptic Feedback
- Cross-Platform (if enabled in your Playstation settings)
- 2 Players Cooperation (with PS Plus)

The release on a new platform also means that we have to update the game on all other platforms, and we patched a few things along the way.

[h3]Changelist[/h3]
- Ukrainian language has been added to the game
- Fixed a crash in Quick Play if a player was spamming the "Start/Stop" research brobot
- The Handgun sprint animation no longer jitter when playing below 60 FPS
- On Xbox Series: fixed an issue where a white square would sometime replace the Roboquest icon upon launch
- Fixed an issue where cinematics wouldn't be added to the Museum after watching them once (they will be automatically unlocked for all players in that situation)
- Fixed overlapping or overflowing text in several languages
- Fixed an issue where Battle Rooms in the last level where sometimes open by default
- Improved Loading Screen performances (freezes and stutters)
- Improved Memory Overload (less assets loaded at once)

In addition and up until the next week, Roboquest is at 36% discount on Steam!



[h3]Join the community on Discord.[/h3]
[h3]Follow us on X.[/h3]

https://store.steampowered.com/app/692890/Roboquest/

After a decade of development, Roboquest's developer is calling time on its roguelite shooter: 'There's no way we can continue to provide content for players with over 1,000 hours of gameplay'




When I was a kid, post-launch support was a concept reserved mainly for NASA, and rarely the domain of video games. Sure, you might download the odd online patch on your 56k modem to fix particularly gnarly bugs. But that was more or less it. These days, it's expected that games will be supported for months and even years after release. And this support isn't limited to fixing bugs: Developers are expected to add new, often free content to their games if they want to keep those Steam reviews in the blue...
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After nearly five years, beloved roguelike Roboquest is finished for good

Back in the late summer of 2020, RyseUp Studios put its roguelike FPS Roboquest out on Steam Early Access, after many years working on the game before it was ready for players to preview. Over time, it went on to garner a solid reputation, its all-time 'overwhelmingly positive' user rating on Valve's platform placing it alongside renowned fast-paced shooters like Echo Point Nova and action-heavy roguelikes such as Returnal or Hades 2. Now, after supporting the game for nearly five years, RyseUp has announced that it's ready to cease work on Roboquest.


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