1. Roboquest
  2. News

Roboquest News

Behind the Scenes of the Roboquest Soundtrack

[h3]Hello Guardians![/h3]

Today, we want to take you behind the scenes of the Soundtrack of Roboquest - in the shape of a dev blog with the one and only Noisecream!
We really appreciate your support and love for Roboquest as Best Soundtrack for the awards and without further delay, we hand it over to Noisecream 🎵


Beep everyone, Noisecream here!

I want to take the time to tell you about my participation in the Roboquest project from the perspective of the composer.

First of all, I want to express my deep gratitude to the Ryseup studios team for their complete trust, as well as to all Roboquest fans for the warm appreciation of the soundtrack ❤️

Giving the game a recognizable musical tone is a moment of responsibility! By focusing on the visual style of the game, where cute cartoons and comic designs are intertwined in synergy, I wanted to musically color it all with the tones of “heroic punk rampage”. This is how low-tuned guitars, rough synthesizers, dance rhythms of drum parts appeared, mixed with a choir and orchestra.

And that is the tasty genre salad of Roboquest (:

Thank you for enjoying the soundtrack to your heroic battles in the world of Roboquest!





And as usual, we wish you the happiest, and loveliest robot smashing of all times.

Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ


If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).

[h3]Robo'kiss[/h3]

Roboquest - Best Soundtrack

Hello Guardians!

After 3 years of Early Access and tons of feedback and help from you, we finally released the 1.0 version of Roboquest early this November.

We had the pleasure and honor of collaborating on the Roboquest soundtrack with the incredible Noisecream. After an extensive search for the perfect person to craft the ideal soundtrack for the game, Noisecream sent us a brief composition in 2018 that immediately convinced us: we had found our star! We initiated our collaboration right away, and throughout this time, working with Noisecream has been an absolute delight!

We wholeheartedly believe that Noisecream's music propel Roboquest to a new level of quality. If you enjoy it as much as we do, we would greatly appreciate it if you could consider nominating Roboquest in the category for: Best Soundtrack.





And as usual, we wish you the happiest, and loveliest robot smashing of all times.

Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ


If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).

Robo'kiss

Roboquest - 1.0.1 Hotfix, QoL and Progression Recovery

[h3]Hello Guardians![/h3]

We're here today to release an hotfix fixing some of the issues you've been reporting / we've been seeing.

In addition to that, we also added a few QoL things to the hotfix as a little bonus.

We will also adress some concerns and other issues that have yet to be tackled.

Some of you have been wondering about future updates and whether or not we'll be pushing DLCs and content update for Roboquest. The answer is YES!

We will continue to update the game, with free content updates.

The release rhythm will be a bit slower than what you were used to during EA though. We don't have much details to share for now as we're working on the release planning and a roadmap to share with you all. No ETA on that.

For now our aim would be a very light update somewhere in January containing mostly balance, fixes and QoL changes, but no huge content addition. Preparing for the incoming year in a healthy game state.
Finally and before we list the changes, we've added a way to retrieve the Wrenches you collected during Early Access.

Recovering Early Access Wrenches

Overall, feedback and responses regarding version 1.0 have been very positive. However, the two main criticisms we've heard revolve around multiplayer issues and the loss of progress for Early Access players.

As you may be aware, valuing your time and commitment as a player has always been a fundamental part of our philosophy. We couldn't find a clean and compelling solution to retain your progress, and we believed that resetting it wouldn't be a significant issue, as we thought it would enhance the overall gameplay experience and allow you to fully explore the 1.0 version of the game (with all the new intertwined progression elements)

We were clearly mistaken, and we completely understand your frustration.

We apologize for the gaming time "lost" due to the complete reset.

We attempted to find a solution, even though it may seem a bit late now. As the saying goes, better late than never, and we have found a way to restore things.

The idea is to retrieve the wrenches and classes you had unlocked from the remaining Early Access save. However, please be aware that the process is a bit unconventional, and it may not work if you don't have the save file on the same computer as your Early Access version.

[h2]Implementation[/h2]
While booting up the game for the first time after updating to 1.0.1, you'll be prompted with a message asking you whether or not you'd like to be refunded the Wrenches you spent during Early Access.

Pressing 'Yes' will grant you a number of Wrenches equivalent to the ones spent during your Early Access playthrough.

It will also unlock the Classes you previously unlocked.

It won't unlock the gadgets though as they are now unlocked through different means. Same goes for difficulty levels since they changed.

[h2]Limitations[/h2]
People who played during the 1.0 playtest might not be able to retrieve their Wrenches.

[h2]Our suggestion[/h2]
Like we previously said when we announced the progress wipe we really think it'd be better not to retrieve those wrenches and to experience the full 1.0 experience from scratch.

But time is an expansive resource, a finite one, one you can't retrieve. We understand the issue raised by the progress wipe and that's why we implemented this wrench retrieval system.

Enforcing the decision to wipe instead of giving you the choice was a mistake and we apologize for that.

We hope that this addition will make it up to you, even if it's coming a bit late.

Now onto the hotfix itself:

Patch Notes


[h2]Important Fixes[/h2]
  • Cloud Save should now properly work between different devices
  • Fixed issues with long connection times or failed connection attempts for players on Microsoft platforms
  • Fixed the issue where a brobot would properly join and connect your session bit you'd remain in a permanent state of "looking for a brobot"
  • Cleaned up account linking process, linking your accounts to Xbox/Epic/Steam should now properly work
  • Achievements earned while in offline mode will properly register when going back in online mode
  • Playing the free demo on Steam then playing the full game will properly grant you any potential achievements you should have unlocked
  • The soundtrack on Steam has been updated with all tracks
  • Trading Cards and Badges drops have been enabled on Steam


[h2]Gameplay[/h2]
  • Increased bonus wrenches gained by level in Hard difficulty from 1 to 2
  • Snapshot Sam now have a visual effect when showing a weapon to it


Quality of Life
  • You can now bind the same hotkey twice (helps with controller keybinding)
  • You can now chose what type of gamepad buttons to display on screen (Xbox, Playstation or Switch)
Minor Bug Fixes
  • Deployed minions will no longer infinitely gain damage each time they're being deployed
  • Fixed an issue preventing sounds and music to be played after a cinematic
  • Fixed Max being MIA in the Rift
  • Fixed an issue where you'd be stuck forever in IRIS pt1 if you'd dash right before killing it
  • Removed a hidden hotkey that was used for debug purposes
  • Another attempt at properly sync'ing Elementalist current mantra in multiplayer
  • Playing with inverted mouse look will no longer invert the aim assist while playing with a controller
  • Switching to a difficulty you haven't completed yet in the selector will properly hide the difficulty icon
  • Unlock feedback can no longer trigger during loading screen
  • Fixed the interaction between Double Tap wouldn't properly trigger Hot Potatoe and leave you in a state where the perk would no longer trigger properly
  • Fixed an issue where the Wallstreet Slim's quest could not be completed unless you would already have shown at least one weapon to Snapshot Sam
  • You can no longer earn the Billy Boom achievement if you die before it explodes
  • Fixed multiple OOB and collision issues in various levels
  • Fixed a visual glitch in the Compendium's World display
  • Fixed two crashes related to sounds on Xbox
  • Fixed a crash ocurring when a brobot disconnects during the first loading
  • Fixed an issue with Hero Cape leaving you unable to jump after triggering it
  • Fixed a rare occurrence of merchants selling both extra Wrenches and Brushido's brush in the same item slot
  • Fixed an issue where you would hear the music while the game's running in the background despite having set the music volume to 0


This is the end of the patch notes for today's hotfix. But we know there are other issues, you've been reporting those and we're on the hunt for them.

Find below the things we're looking out for:

Other Issues
  • Crashes in general: Many people are reporting the game crashing, especially in multiplayer. While our data show that the game overall is pretty stable, this is by no mean a reason to overlook your reports. We are always implementing fixes and securities to prevent such crashes from happening, even if we do not necessarily detail them in the patch-notes. But each hotfix and update should make the game more stable (hopefully?)
  • Multiplayer issues: While this hotfix will probably alleviate some of those some others might persist. We'll be continuing to monitor and address those.
  • Other minor bugs: We have a collection of other minor bugs that were reported. While not high on the priority list, we obviously have our eyes on them.
  • The 'Thunder' affix now properly works with Burn weapons
  • Looking for a brobot in Discovery difficulty through the matchmaking while having the game language in French should now work properly


That's it for this hotfix.

Just to remember you guys, we're a small team and we have very limited possibilities when it comes to trying out the game on various devices.

It's also our first 'large scale deployment' of a game and we're still learning the ropes. We will make mistake (and we made some already).

But we're trying our best to make sure the game is stable, the multiplayer is working and the potential issues stemming from hardware discrepancies are taking care of.

That's a slower process that both you and us are hoping for, but we'll hopefully be getting there.

We thank you all for your patience and as you can see from this hotfix, we're dedicated to make the changes and the fixes as fast as we can.

We wish you all the most awesome robot smashing time!

Robo'kiss

Roboquest - Labor of Love

Hello Guardians!

After 3 years of Early Access and tons of feedback and help from you, we finally released the 1.0 version of Roboquest early this November.

This was a long journey and we gave it our all, we poured everything we had into the game. And we hope it shows. If you think it does and if you like the game, it would be awesome if you could nominate Roboquest in the category we're running for: Labor of Love.

Additionally, we're also running for "Game of the Year" and "Best Soundtrack".
If you think our game deserves any of those two, feel free to go for them.
But we're primarily aiming for "Labor of Love" as it feels the most appropriate to us.



As funny as it might sounds to some, Labor of Love reflects exactly how we feel about the game. We kept on going because we love what we do and because you supported us every step of the way.

Roboquest is truly the child of our passion, our love as well as your enthusiasm for the game.

Regardless of who you're voting for (we all have our favorites, don't we?) we are rooting for all games that were made with the same energy.

And as usual, we wish you the happiest, and loveliest robot smashing of all times.

Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ

If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).

Roboquest - Play 1.0 now!

Hello Guardians.

It’s a great pleasure to finally be able to tell you that…

The version 1.0 of Roboquest is now live and available on all platforms.


Watch the release trailer:
[previewyoutube][/previewyoutube]

Roboquest is available on Steam, Xbox Game Pass, PC Game Pass, Epic Game Store and GeForce Now. And cross-platform is enabled across all of those.

Roboquest is also launching here on Steam with an initial 20% discount!




[h2]But what’s coming in 1.0?[/h2]

We’ve already discussed this multiple times but there we go again:
  • More levels
  • Final boss and final level
  • A new class
  • New weapons, new perks
  • Gadget rework
  • Quest / Secret / NPCs
  • Power Crystals
  • Data-Logs
  • Final Cinematics
  • Game polish overall
  • Performance update overall
  • Achievements
  • Steam Trading Cards / Badges / Emojis
  • And more
You can find the full 1.0 patch-notes here for more details (note that some new features and additions aren’t fully explained to allow you to discover them without spoilers).



[h2]Progress Reset[/h2]
You will start fresh, with a fully new progress in 1.0.

This was a subject we talked about several times before already but for the sake of clarity, we will explain our choice of resetting the progress once again:
  • We’re adding achievements to the game, and we didn’t have the architecture to support those in the first place, meaning we can’t retroactively track their progress. Therefore, if we wouldn’t reset your progress, you wouldn’t be able to unlock certain achievements.
  • We’ve reworked some of the basecamp progression as well as added a new progression feature in the game. Your previous save profile can’t be ported to the new version.
  • We could have decided to give you Wrenches back but the flow of Wrenches gain has changed and the price of upgrades at the basecamp have changed. In order not to have a biased experience (and one that doesn’t fit what we cooked for so long), we decided not to.
  • Lots of the things you’ve been unlocking (mostly gadgets and classes) are now unlocked in a slightly (or completely different) manner, leaving them unlocked would be weird (or straight up malfunction for certain things). Also, we think the excitement of unlocking those in the new way is well worth the loss.
  • Finally, the overall progression flow and feel are different than before. And we really wanted to let you experience those as we consider them to be way more refined and pleasing than before.




[h2]Known Issues[/h2]
Unfortunately, we just recently spotted 2 issues that went under our radar:
  • On all platforms: Unlocking Achievements while in offline mode, then reconnecting to online mode won't grant you the achievements. We are working on a fix to make offline achievements trackable and to also retro-actively validate the ones you unlocked while playing offline while this issue was present. But some of the achievements will require you to unlock them again.
  • On Microsoft platforms: Connecting to a brobot (whether through matchmaking or session ID) will take a longer time than usual. Some attempts might even time out and fail, leading to a connection error. In which case a workaround would be to retry the connection until it works (there is no need to close the game to attempt to reconnect). That specific issue will arise whenever a Microsoft user will attempt to connect to another player (regardless of that other player's platform).
Of course, we're already preparing a patch to fix those issues and we apologize for the inconvenience meanwhile.




[h2]The Future of Roboquest[/h2]
But what about after the 1.0?

We will continue to update the game. We already have plans for more, but nothing solid enough to share them, yet.

We will obviously fix any potential issues and stuff like that. But alongside that, we also plan to have free content updates. To be defined what this content is going to be.

The first patch will come around January with the plan of doing a huge balance patch depending on your feedback and our data. This will be a very light patch in terms of additional content but we intend to share some kind of roadmap with you at that time.

There are also a few things you guys have been asking during EA but that we didn’t manage to add to the game yet, like “Save during run” and that’s something we’ll be looking into (probably not for January though).

And we could be stopping the announcement here… but after so much time working on Roboquest, we felt like there were other things we wanted to discuss.




[h2]The Journey[/h2]

Nine years ago, we were a few students and a teacher with a dream.

Three years ago, we were releasing our game in Early Access.

A few months ago, we were 20-ish people aiming to press “publish” for our first game.

This was a crazy, wild and long run. Roboquest has been through so many different things over the past years when we first started it in 2015. Lots of people might think “8 years to release a game?!”. But the Roboquest from back then wasn’t the one you’re playing now. It was vastly different, and wasn’t up to the standard we set to ourselves in the beginning.

We were learning Unreal Engine, we were learning programming, art and every other thing tied to game development and project management like producing, marketing etc. And we restarted the game several times from scratch to reach the version we’re releasing today.

We’re so glad to finally hit the finish line. Or at least our first great finish line.




[h2]The Guardians[/h2]

And all of this wouldn’t have been possible without you, early Guardians.

You’ve been supportive of us from the get go and alongside the entire journey.

Every single message, encouragement, feedback and little bit of your time you gave us was inspirational, motivational and helped us carry on forward.

You can’t imagine how much a single message helps. Let it be all of your messages.

We poured our souls into Roboquest, as a game but also as a life project. It wasn’t easy, it was never a given. We had to adapt to every situation, we had to make sacrifices, we had to learn basically everything. There were a few critical moments, but to be fair there were even more beautiful moments. We saw Roboquest clicking with us as a gaming experience, then we saw it click with you guys. We’ve seen the reviews you’ve left us, we’ve seen the result of our work. And it was amazing, it was a blast, it was probably one, if not the best experience of our life for many of us here at RyseUp Studios.

The words “thank you” are the ones we should use, but they really don’t encompass how grateful we are that you’ve been following and supporting us for so long. Yet, we only have those.

So thank you, thank you all, and thanks again. We can only hope the 1.0 version of Roboquest will be up to your standards and will provide the gaming experience we were envisioning so long ago and refined along the way with you.




[h2]Community Translators[/h2]
Among the early guardians, there were also people who devoted their time and expertise to translating the game in other languages. Spending lots of time coping up with our mistakes and helping us refine the texts of the game (which, let's say, could sometimes be all over the place). Their support never wavered, they were responsive, understanding and above all professionals. Some of them are still with us now, and they delivered the localization of the 1.0 texts in a much more professional way than any outsourcing localization agency we’ve been working with. And probably with more passion poured into their work than any non-related partner might. We hope it will show.

Some of them even brought the game to Reddit, to Wikis or to their home country by translating every bit of news and devblogs we were publishing. Helping bring Roboquest to even more people.

To those people, we can say that we almost felt like you were part of our team. We tried to always think of you this way so that we act accordingly to facilitate your work and put you in a situation where you’re comfortable. If you’re reading those lines, we hope that you feel as proud as we are to have worked on Roboquest. You can be, you must be. Thank you too, or thank you much.

So, this release is both the end of a journey and the beginning of a new one. And we expect the new one to be as exciting as the finishing one, if not more!

There wouldn’t be a better way to end this announcement but to wish you all, the best of 1.0 robot-smashing time!

See you soon Guardians, and stay tuned!




[h3]Store Links[/h3]
Steam https://store.steampowered.com/app/692890/Roboquest/
Xbox Game Pass - https://www.xbox.com/en-US/games/store/roboquest/9p47s7njgwzl

Epic Game Store - https://store.epicgames.com/en-US/p/roboquest-9ad17a

[h3]Social Links[/h3]
X (Twitter) - https://twitter.com/RoboquestGame

TikTok - https://www.tiktok.com/@roboquestgame

Join the community on Discord - discord.gg/Roboquest