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Roboquest News

Announcing Dead Cells x Roboquest



Hello Guardians.

[h2]Roboquest is partnering up with Dead Cells![/h2]




We are honored to be part of this partnership with Motion Twin (the studio behind Dead Cells).
Dead Cells is a game we played and loved and we are proud that Roboquest can stand tall alongside this titan of a game. If anything, this is thanks to you guys who have been playing our game and giving us your love all those years.

It is definitely a milestone for our studio and to celebrate, here's what's coming up:

[h3]The 14th of August at 3pm GMT+1, we will be releasing:[/h3]

Dead Cells x Roboquest Bundle

A bundle containing both games will be available at a 10% discount!
You can get the bundle on any of our stores.

https://store.steampowered.com/app/692890/Roboquest/
https://store.steampowered.com/app/588650/Dead_Cells/




The Dead Cells Update

The Dead Cells Update for Roboquest will be available on all platforms!

Here are the highlights of this incoming update:

[h2]New Quest: The Collector[/h2]

A grim and mysterious friendly face comes to Roboquest, straight from Dead Cells.

The Collector!

The Collector is a new NPC that is hidden in one of the levels.

Finding him is only the easy part, you will also have to bring some kind of offering to him…
Once you'll have pleased the Collector, he will be forever grateful and wait for you at the Basecamp.



[h2]New Feature: Weapon Filters[/h2]

Once the Collector quest is completed, you can talk to him at the Basecamp.

It will bring up the Weapon Filter interface.

In there, you'll be able to either double the chance of looting a weapon, or deactivate it completely (it will no longer drop from any source).

Doing so will cost you 1 Weapon Filter and you have a total of 12 Weapon Filters.
You may only do this with weapons you already collected the card of.



[h2]New Weapon: Panchaku[/h2]

If you know Dead Cells, you probably heard of the Panchaku.

Well, it's coming to Roboquest.

For those who don't know about it, it's basically a nunchaku, but with frying pans instead of wooden sticks.



[h2]New Item: Red Scarf[/h2]

To complete the Dead Cells set, we've added a new item straight from the Beheaded fashion bank.






We hope you're as pumped as we are for this partnership.

[h2]These will be available the 14th of August at 3pm GMT+1![/h2]

On this beautiful note, we wish you all the best robot-smashing time!

Roboquest - Update Teaser

[h2]Hey Guardians, something is definitely brewing...[/h2]

[previewyoutube][/previewyoutube]



More info coming in a few days...

Roboquest - On Sale!

[h2]Step into the steel shoes of a rebooted guardian...
I mean, if you haven't already.
Now is the time![/h2]

[h3]Roboquest is now 20% off on Steam until August 4th, 2024.[/h3]



Join the community on Discord. Follow our X.

https://store.steampowered.com/app/692890/Roboquest/

Roboquest - Summer Sales!



Hello Guardians!

[h2]Summer Sales[/h2]
Starting now and for two weeks, Roboquest is part of the Summer Sales on Steam and is 20% off!

Additionally, we were lucky enough to be featured in Steam's Summer Sale trailer!

[previewyoutube][/previewyoutube]



Aside from that, we're currently working on the next update which will contain one new feature for weapons:

[h2]Weapon Filtering[/h2]
We're adding the possibility to "filter" weapons you already collected the card of.

How does it work?

You have a total of 12 filters and can consume 1 to either double the chance of looting a specific weapon or to completely prevent it from dropping.

This feature will be unlocked through a quest.

We'll share some visuals later down the road.



We also have a few other things in the oven, but nothing to show just yet but we'll be back for a devblog discussing the details of those new things.

That's it for this short news, we wish you all the best Summer and may the revenge of Superbot be extra vengey for you!

Roboquest - 1.3.1 Hotfix

Hey Guardians!

We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.

Happy robot smashing!

[h2]Roboquest 1.3.1 Changelist[/h2]
• Passing through enemies while riding a spline will no longer fail to destroy them
• Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly