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Roboquest News

Roboquest - 1.3.1 Hotfix

Hey Guardians!

We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.

Happy robot smashing!

[h2]Roboquest 1.3.1 Changelist[/h2]
• Passing through enemies while riding a spline will no longer fail to destroy them
• Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly

Roboquest - Super Update is Live!

Hello Guardians!

The Super Update is now LIVE and available on Steam, Xbox Gamepass, Microsoft Store, Epic Game Store and GOG.

Roboquest is also at 20% off for two weeks! (up until the 20th of June).

Find below the highlights of the update and find the detailed patch-notes here.

Highlights

For those of you who followed our news on Steam or Discord, you already read through our highlights in our previous devblog.

And we packed a small video to walk you through them:
[previewyoutube][/previewyoutube]

For everyone else, here are the highlights of the Super Update:

[h3]New Quest - Revenge of Superbot[/h3]

A new quest awaits you: the Revenge of Superbot.

In the "Super Update", a couple of friendly robots you've already come across will have a new interaction available.

Helping those friendly bots will unlock a brand new class…




[h3]New Class - Superbot[/h3]

You will be able to play as Superbot, as soon as you complete the quest "Revenge of Superbot".

Superbot is a slightly different class, obviously and to start off he's very tiny. But he also can't equip weapons (instead he eats them)! He also has a bunch of mandatory gadgets that you can't disable when playing as him.

There are other unique traits but we'll let you discover them.




[h3]New Cinematic - Superbot[/h3]

With the addition of Superbot, you will be able to enjoy a brand new cutscene of him!



[h3]New Level - Harmony Square[/h3]

We added a new level using "Haven City" biome.

This level is a new alternative path for Act 3 (which was only straightforward before) and it allows us to hide a bunch of new stuff in there (Data-Logs mainly but not only).

In addition, it also gives more variety when replaying and opens up a new path for speedrunners.





[h3]New Weapon - Captain Mc Slice[/h3]

You may find a new unique weapon (unique as like the Fox Gun or the Shovel) in the game.

It is a giant living sword known as Captain Mc Slice.

It also happen to be part of Superbot's own arsenal.



That's it for the highlights of the Super Update.

Find the detailed patch-notes here.

Happy robot smashing Guardians!



[h2]Join the community on Discord![/h2]

Roboquest - Super Patch-Notes

This time around, the patch-notes is quite light as most of our changes are the additions you've already (probably) read through in our highlights section.

Find the release announcement and highlights section here.

Watch the highlights video:
[previewyoutube][/previewyoutube]

Here's the patch-note:



Patch-Notes Super Update (v1.3)


General

• Added a new quest to unlock Superbot
• Added a new cutscene available once you've completed the new quest
• Added 3 new data-logs
• Added 5 new achievements related to Superbot

Class

• Added Superbot as a playable class
Developers' Notes: It will only be available once you completed the new quest.
Weapon

• Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)

Level

• Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
• Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
• Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'

Settings

• Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
• Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls

Bug Fixes

• The Transformer-Toy summon now properly appears for the other player when you pick it
Developers' Notes: This is the second time we're fixing this, but it is for real this time.
• Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
• The final door in front of IRIS is now properly interactable by both players in all cases
• Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
• Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
• Credits will properly scroll to the end again
• Enemies have their proper texture when watching them in the Museum



[h2]Join the community on Discord![/h2]

Roboquest - Tomorrow

Hello Guardians!

Prepare yourself.

Superbot will be landing in all its botly revenge tomorrow around 3pm (GMT+1) (6th of June).




Roboquest - The Super Devblog (#15)

Welcome Guardians!

Like promised in our Superbot announcement, we're back for more news on the topic.

This is Devblog #15 aka the Super Devblog.



Today we'll be breaking down the additions coming into the Super Update.

Let's powerslide right in.




The Super Update

[h3]New Quest - Revenge of Superbot[/h3]

A new quest is awaiting you: the Revenge of Superbot.

In the "Super Update", a couple of friendly robots you've already come across will have a new interaction available.

Helping those friendly bots will unlock a brand new class…




[h3]New Class - Superbot[/h3]

You will be able to play as Superbot, as soon as you complete the quest "Revenge of Superbot".

Superbot is a slightly different class, obviously and to start off he's very tiny. But he also can't equip weapons (instead he eats them)! He also has a bunch of mandatory gadgets that you can't disable when playing as him.

There are other unique traits but we'll let you discover them.




[h3]New Cinematic - Superbot[/h3]

With the addition of Superbot, you will be able to enjoy a brand new cutscene of him!




[h3]New Level - Harmony Square[/h3]

We added a new level using "Haven City" biome.

This level is a new alternative path for Act 3 (which was only straightforward before) and it allows us to hide a bunch of new stuff in there (Data-Logs mainly but not only).

In addition, it also gives more variety when replaying and opens up a new path for speedrunners.





[h3]New Weapon - Captain Mc Slice[/h3]

You may find a new unique weapon (unique as like the Fox Gun or the Shovel) in the game.

It is a giant living sword known as Captain Mc Slice.

It also happen to be part of Superbot's own arsenal.



[h3]Okay but when?[/h3]

The Super Update will land somewhen early June.

We'll be giving you the accurate release date when we have it.



What Else?

[h3]Roadmap Update[/h3]

We just updated our roadmap for 2024.



As you can see, in addition to the different plans we had before, we have a new update planned.

For now its codename is the "Cells" update and it will land somewhere in Autumn.

Obviously we can't share any details on the topic for now as we're focused on completing the Super Update.




That's it Guardians.

We hope you're as excited as we are about the Super Update!

As usual, we wish you the best robot-smashing experience and hope you can soon jump into the tiny steel shoes of Superbot.