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Goblins of Elderstone News

Goblins of Elderstone is -25% Off Now!

Greetings, Dearest Goblins!🍻


[h3]We are happy to announce that we are taking a part in Endless Replayability Fest! To celebrate this occasion we have for you a special offer, -25% off! Grab the copy for yourself or let your friends know about it![/h3]



Stay informed about the latest news and updates via Facebook and Twitter pages!

Don’t forget to join our Discord server to discuss and share your achievements related to Goblins of Elderstone!


https://store.steampowered.com/app/693580/Goblins_of_Elderstone/




~ Outerdawn Team

Rule the Chaos!

Greetings my Goblin Lords and Ladies!🍻




We’re excited to bring you one of the most impactful and most requested changes to date! This update has a major rework to how satisfaction and rioting functions - shifting from rioting to what we call “chaos actions”. We’ve also done a major overhaul to balancing conditions, and how they affect goblins' moods.

This has been one of the largest overhauls we have done to the AI for your goblins since the game was in early access and we hope you enjoy the new system and have fun ruling the chaos of your goblin tribe!

[h2]Features: [/h2]
  • Rioting has changed to Chaos Actions.
  • A new character has been added and updated for the Spring Merchant
  • All conditions now affect Satisfaction.
  • Removed Happiness, Respect, Laziness, and Aggression.
  • All new updated traits.
  • Decorations increase satisfaction.
  • Removed dying of starvation.
  • UI improvements to support Rule the Chaos.
  • Crafters can now transport their ingredients and tools from storage themselves.

[h2]Balancing: [/h2]
  • Gob the builder traits condition updated.
  • Improved Story Moments options and results.
  • Crafters and scavengers only transport resources when necessary.
  • Travelling Merchant brings more item types and has an increased chance of bringing Frogs, Cloth, Iron, and Stone.
  • Firewood delivery happens earlier.
  • All buildings Firewood for fuel capacity reduced.
  • Campfire heat radius and fuel consumption increased.
  • Removed Initial Storage capacity display and destroy button.
  • Continue button added to in-game menu.
  • Cog icon now spins to show active production.
  • Increased babies/birth rate button range.
  • Building upgrades are always accessible.
  • Initial placement building is now a Grand Hall instead of a Campfire.
  • Tutorial update to support Grand Hall initial placement.
  • Habitat size term Stable changed to Balanced.
  • Fixed storage description.

[h2]Bug Fixes: [/h2]
  • Due to changes to the footprints for Grandhall and Tradehall, older saves had to be culled.
  • Fixed an issue with the highlight on goblins becoming fixed on one unit.
  • Negative numbers in the Spawned Enemies notification corrected.


[h2]Important Note[/h2]
    We have swapped the Treks of Elderstone with the One and Only God update on our road map. We also changed the name to be Divine Tech.
    This is because the Treks of Elderstone will take a longer time to develop, and you are going to encounter the God's building sooner. This decision was made after consideration of the gameplay mechanics and our player's needs and feedback.


➤ Don't forget to join our Discord server and join in on all the fun.

Dev Letter

Greetings, Dearest Goblins!🍻



Reflecting on the past year since our game's launch, we've received a lot of feedback from our players, and we want to express our gratitude for the valuable input you've provided. Your feedback is especially meaningful coming from such a loyal and dedicated community like yours. It reaffirms that you share the same love and belief in our game as we do.

Last year, we shared our roadmap with you, and we successfully completed and released two major updates that were well-received by our players. Today, we're excited to announce that we're on the verge of releasing another significant update. This update introduces sweeping changes that promise to enrich your experience and challenge your leadership skills in thrilling new ways.

Once again, we want to extend our heartfelt thanks for your continued support throughout the past year, You are the cornerstone of Goblins of Elderstone.

[h3]⚠️ There are a few important notes regarding the upcoming update:[/h3]
  • The upcoming update will have lots of changes to the gameplay, particularly to how goblin AI behaves, so older save files will no longer be compatible.
  • This is why we ask you to make the most of your game and say farewell to the old game style.

Thank you for your understanding and ongoing support. We're incredibly grateful to have such an amazing community, and we're dedicated to delivering an even better gaming experience with this update.

Warm regards,
Outerdawn Team

Elderstone's Goblins on Steam are now 20% off for the Spring Sale!

Greetings, Dearest Goblins!🍻


[h3]We are happy to announce that we are taking part in The Steam Spring Sale! To celebrate this occasion we have a special offer for you, 20% off! Grab the copy for yourself or let your friends know about it before it ends on 21 March![/h3]



Stay informed about the latest news and updates via Facebook and Twitter pages!


Make sure to hop on our Discord server to chat about and showcase your villages and goblins! at Goblins of Elderstone Official Discord server!

https://store.steampowered.com/app/693580/Goblins_of_Elderstone/



Best regards,

~ Outerdawn Team

Hotfix 1.2.9 - Patch Notes

[h3]Happy New Year Goblins!
[/h3]

Bug Fixes:
  • Fix for the Clan leader to join defending the village when fight and defend is active.
  • Fix for Pig Sty delivery of resources to the butcher having a very low priority.
  • Fix for the Brewery also having a low delivery priority.
  • Tweaks to the Burrows to allow for a larger area for transport between ends.
  • Fix for lighting not being enabled correctly on some scenarios.
  • Fix for duplicate gods being generated when moving backwards through the pantheon create screen.
  • Fix for accessing the priorities menu when the Trade Hall has not been completed.