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Goblins of Elderstone News

Hotfix: Alpha 21.6

• Fix for a crash when upgrading buildings.

Alpha 21.5

• Bug fix for priests not healing goblins if they had previously cast a follower buff on another goblin.
• Bug fix for woodcutters and scavengers continuing to gather resources once their buildings local storage was filled after reloading a save file.
• Fix for scavengers fleeing from wargs in the direction of frogs instead of home.
• Slight Merchant UI fix for Ultrawide screens.

Alpha 21: Gods of Elderstone

Hi again you crazy alpha goblins!

All of the gods have finally arrived! You will now be able to pray to the gods of your pantheon and your goblins now expect their religious needs to be fulfilled by receiving blessings from the priests otherwise they will get upset and riot. Each god in your pantheon requires a temple devoted to it in order for priests to spread the blessing of that god. Do your best to please all the gods in your pantheon otherwise you might feel their wrath. We have also introduced a new unit type – champions! Some gods have champions that you can gain if you unlock that perk with enough Faith.

The usual list of bug fixes and balance changes have been done as well, see the notes below for more details.

Features:

• Finished adding all eight of the Elderstone Gods and implemented all their spells and passive powers.
• Gods Diplomacy added which is unlocked after building a Temple or a Faith Hall.
• Goblin religious needs are now unlocked when God diplomacy is.
• Priests will now spread the word of their temples assigned God to the populous.
• Each buff offered by the different priests, give different work-related bonuses.
• Two new units added as Champions to their gods, Moonghast offering the Necromancer, and Furymane offering the Berserker.
• Necromancers can summon allied skeletal warriors.
• A Spell book is now available to view and spend Juju within.
• God Punishments/Wrath will now activate if you get too low in faith with a god.
• Faith will be generated whenever you have more than 50% of the population with a gods follower buff.
• Faith will be lost if you have less than 50% of the population with a gods follower buff.
• Faith can also be influenced through interactions in diplomacy.
• New SFX for the new gods, and god units.
• Priorities for Priest jobs can now be set from within the Temple, not just the priorities menu.
• Goblins without their religious needs met can riot.
• A drop in faith can cause your Champions to fall out of favour and lose their place at the Temple.

Balance:

• Increased Resource Total for Herbs (15 -> 30).
• Reduced Herb cost for Pigs.
• Saddle need now unlocked after building the Worg Den.
• Decreased the amount of Happiness gained from Eating condition.
• Increased the amount of Happiness lost from FoodShortage condition
• Increased the amount of Aggression gained from FoodShortage condition.
• Decreased the amount of Happiness lost from Demoted condition.
• Decreased the amount of Aggression gained from Demoted condition.
• Champions get another 4 bonus stats.

Bugs:

• Fix for a crash when a tree is burnt down while a woodcutter was about to chop it down.
• Removed Potions from the game.
• Fixed an issue with dragging off but then replacing a God at a Temple would still damage your faith level.
• Fix for an issue with the temporary storage by the campfire hitting max capacity and removing resources.

Known Issues:

• Not all god interaction animations have been finished, there will be more animations soon.
• Quests from the Gods will also be coming soon.
• For now, as we do not currently have a breakdown for relationships to cover it, treks currently won't affect gods until next update.

Alpha 20.9

A clean up of bugs and features.

Features:

-Added Audio for the critters when clicking on them.
-More god powers that were not active, are now functional.
-Added Tooltips for what the needs numbers in the main inventory mean.
-Esc button will now back you out of most UI including the Clan creation story setup.

Balance:

-Merchant resource prices adjusted slightly.
-Revised Hauler tutorial to be more informative of what Haulers do.
-Basic tools unlocked earlier, after storage hut completion.
-Heat source radii increased to help with warmth levels moving around village.
-Slightly increased storage increase when upgrading Storage Hut (700 -> 750)

Bugs:

-Grass patches adjusted to not look as much like thick carpet by adding some noise to break it up. Also uses lower poly mesh for better performance.
-Final step in the mythology story selection will now pause with a summary.
-Summarized goblin deaths and actions into a single line.
-Clan needs disabled for tabs that do not have any requirements under that section.
-Toned down the look of the snow in the winter and for how long its active during winter.
-Fixed a popping issue with tooltips.
-Fixed an issue with some of the links joining elevator landings had a gap that made them unusable.
-Reduced the chances of trek triggered story moments happening multiple times.

Alpha 20: Nations of Elderstone

Greetings to all goblin leaders! It’s finally time to test your wits against the other races of Elderstone. We have added the diplomacy feature in this update which will unlock once you discover at least one of the other NPC leaders in the world map. We hope you enjoy this new feature and look forward to your feedback as we balance and improve it in the future.

Features:

  • Added in Diplomacy with the other races you can discover during Treks in the world map.
  • Diplomacy allows the player to boost their trek chances by becoming enemies or allies with each settlement leader.
  • You can actively gift and compliment or insult and request favours from the other leaders.
  • Allies will trade more favourably with trade treks and be more responsive to faith pilgrimages.
  • Orc, Elven, Human and Dwarven raider units added to the game.
  • If you are not at least friendly with a leader then may send thieves to your village.
  • If you are enemies with a leader, they may send warbands to your village.
  • Have all new music and sound design for diplomacy and raids.
  • The elder resource UI had a small update to its looks.
  • Added a toggle key 'M' for swapping between world map and village.


Balancing:

  • Goblin movement speed is now based off what they are doing, faster work movement, slower when heading to bed etc.
  • Increased Priests Healing by 50% to help compensate the fact that they can no longer cure disease.
  • Increased crafting of Medicine so workers craft 2 medicine at a time.
  • Increased firewood delivery priority slightly in warmer seasons.
  • Moved building upgrades to unlock after you have a blacksmith and treks unlocked.
  • Updating corpse and disease tutorials.
  • Disease now unlocks after 80 Years or after 90 Population.
  • War Hall now cost Iron, Planks, and Basic Tools.
  • Faith Hall now costs Stone, Planks, and Basic Tools.
  • Scavenger job now need Basic Weapons instead of Weapons.
  • Warm Clothes need now unlocked through Pig Sty.
  • War Hall and Faith Hall now costs Iron and Stone.
  • Scavenger Hut no longer need Logs for construction.
  • Basic Weapons need now unlocked by the Scavenger Hut.
  • Weapons need now unlocked through the War Hall.
  • Cloth need now unlocked through the Scavenger Hut.
  • Tool need now unlocked through the Faith Hall.
  • Beer need now unlocked through the Blacksmith.



Bug Fixes:

  • Slight adjustment to how the seasons transition and some of the coloration.
  • Fix for a crash when clicking on a work building for a goblin that died while away on a trek.
  • Fixed the Worg cave UI close button graphical issue.
  • Goblins no longer cancel attacks immediately if an enemy exits their range.
  • Projectiles have been changed to attach to their targets and move with them nicely.
  • Fixed monolith faith trek crash.
  • Updated night-time lighting to correctly use moonlight.
  • Goblins who die on treks are now removed from clans / housing correctly stopping blocking warren slots.
  • Having the Grand hall in an upgrade state will no longer block food/firewood delivery.
  • Notifications groomed and now show numbers for how many notifications are minimized.
  • Increased path finding max search nodes to stop some goblins failing their paths in new larger maps.