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Goblins of Elderstone News

6.5b is now live!

6.5b Hotfix:
We have finally resolved the idle and frozen goblin issue! You will now also be able to assign priests earlier as I've switched the costs for Temples and Shaman Huts.

- Fixed an issue with some goblins being frozen at the warrens, and becoming unresponsive when moved to campfire.
- Fix for loading a save file with goblins sleeping in the warrens that would then never come back out.
- Changed Temple and Shaman Hut building costs, you can now make priests without needing cloth

Thank you all for your input and help tracking down this bug and please let us know if you are still finding some new cases
Enjoy!

6.5b is now live!

6.5b Hotfix:
We have finally resolved the idle and frozen goblin issue! You will now also be able to assign priests earlier as I've switched the costs for Temples and Shaman Huts.

- Fixed an issue with some goblins being frozen at the warrens, and becoming unresponsive when moved to campfire.
- Fix for loading a save file with goblins sleeping in the warrens that would then never come back out.
- Changed Temple and Shaman Hut building costs, you can now make priests without needing cloth

Thank you all for your input and help tracking down this bug and please let us know if you are still finding some new cases
Enjoy!

Alpha 6.5 is now live!

We've been a little quiet for a few weeks as we were working really hard on increasing the stability of the game and getting rid of some deep embedded bugs causing crashes, the game should be a lot more stable now for most people.

We have also made the early game a lot more predictable and easier to deal with.

New Features:
- Save/Load rework with Autosave!!!, more displayed info and a thumbnail!
- Region map changes to terrain generation that looks way better and done some preparation for updates to the region map gameplay.
- Added autosave every season change.

Balancing:
- Story moments delayed till after first winter - the early game should be a lot easier and more predictable now
- Slowed rotation of the building to help you place buildings better

Bug Fixes:
- Multiple Crash fixes.
- Readjusted attachment points on buildings for walkways.
- Fix for issue with woodcutters cutting down trees which would place empty log nodes.
- Removed 'On Patrol' status message spam.
- Fix for resources not respawning correctly after loading a save file.
- Goblins will no longer collect resources if their work buildings storage is at capacity.

Hope you all enjoy!

Alpha 6.5 is now live!

We've been a little quiet for a few weeks as we were working really hard on increasing the stability of the game and getting rid of some deep embedded bugs causing crashes, the game should be a lot more stable now for most people.

We have also made the early game a lot more predictable and easier to deal with.

New Features:
- Save/Load rework with Autosave!!!, more displayed info and a thumbnail!
- Region map changes to terrain generation that looks way better and done some preparation for updates to the region map gameplay.
- Added autosave every season change.

Balancing:
- Story moments delayed till after first winter - the early game should be a lot easier and more predictable now
- Slowed rotation of the building to help you place buildings better

Bug Fixes:
- Multiple Crash fixes.
- Readjusted attachment points on buildings for walkways.
- Fix for issue with woodcutters cutting down trees which would place empty log nodes.
- Removed 'On Patrol' status message spam.
- Fix for resources not respawning correctly after loading a save file.
- Goblins will no longer collect resources if their work buildings storage is at capacity.

Hope you all enjoy!

Alpha 6.4 is out now!

Alpha 6.4 patch notes

Update:
- Fix issue with Story Moments not gifting resources correctly.
- Fix for hidden clan symbols in the banner edit.
- Fix for music levels in game.
- Fix for save versioning bug. (Invalidates previous saves)
- 'Move to campfire' now resets pathfinding also. (temporary
workaround for stuck goblins)
- Fix for hard crash when goblins are collecting water when
a building is destroyed by fire.
- Fix for resource nodes staying on fire forever.
- Added full resources icon above buildings that have their
outgoing resources capped.
- Fix for spans on walkway bridges being too vertical.
- Fix for raw iron and stone nodes not being loaded correctly.
- Fix for woodcutters standing round not working.
- Fix for resources in the region map selection not displaying.
- Fix for camera pausing. ( Other camera changes too )
- Fix for Terrain shader being clipped by camera.
- Rebalance hazards: fire spread chance lowered, disease spread area shrunk.
- Reduced birth rate.
- New overcrowded icons.