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Goblins of Elderstone News

Hotfix: Beta 1.3.8

Small hotfix focused on bug fixes, with some art and sound changes.

Features:
• New art for enemy faction banners in the world map.
• Added worg taming job priorities.
• Hazards are now highlighted when placing the village start location.
• Some new and old sound effects updated.
• New goblin needs will now only unlock once a player has reached a buffer of stored resources for the goblins current needs.

Balancing:
• Quests where the faith would overflow or be capped to zero faith, will now reward juju instead.
• Goblins eating an entire meal will now go to zero hunger.
• Removed pigs as a traded resource by the merchant.

Bugs:
• Fix for a crash related to clicking on upgraded buildings due to a missing particle asset.
• Burrows will now be prioritized more by goblins, and should allow for much more backtracking navigation if it is faster.
• Updated crowd following settings for skeletons to address them getting stuck on stairs.
• Fixed an issue with spawning the NPC portraits on discovered locations in the world map.
• Key bindings menu now show symbols instead of a text based name.
• Fix so that juju and gold will be shown in the loot storage rewards from quests.
• Fixes for some music state changes and incorrect connotations for some notifications.

Beta 1.3: Saved by the Bell 

We have added this long-requested feature to allow you much greater control to force the goblins that can protect and fight to do so while the workers and the rest of the village flee to the warrens. Keep in mind that this means your production will be on hold while you defend against the attacking enemies, so use the feature sparingly to avoid falling behind in your industry or having your goblins freeze or starve to death if left in defend mode for too long.

We hope you enjoy this update and are already hard at work on the next one! Remember to join us on discord to give us feedback and help improve the game.

Have fun!

Features:
• Added a village alarm system which the player can activate to get all non-combatant goblins to flee back to their warrens while the war-based goblins all gather to defend the village.
• Goblins will ignore their needs such as hunger and sleep to stand guard, so players need to be wary of leaving goblins in defensive positions for too long.

Balance:
• Added buffs to tamed worgs attack and defence stats, wild worgs were unchanged.
• Reduced firewood consumption during summer to zero.
• Corpse and Frog priority button behaviour changed to work like all other priority buttons.
• Goblins will cancel their current action if their target resource has its priority changed while they are on route to collect it.
• Added more shiny drop chances.
• Boosted most war job stats.
• Increased all boosts for carry capacities on Treks.
• Goblins will now end actions early if they have reached their goal e.g. warming up, eating, sleeping.
• Revised goblin reputations based on job importance.

UI:
• Champions tab is now context sensitive based on the assigned god.
• Clicking animal habitats will now display all their paths.
• Fixed an issue with the Dig Mine Deeper functionality, added a popup warning when a player has insufficient funds.

Sound:
• Goblin, Hero and God Voice feedback when assigning jobs.
• Necromancer's summoned minions no longer have loud threatening footsteps.
• Many audio fixes made through-out the game.

Bugs:
• Frame hitch when placing some buildings for the first time has been fixed.
• Fix for a crash when logged out of steam and gaining an achievement.
• Improved enemy crowd avoidance quality.
• Removed the watch tower tutorial when playing on Builder difficulty.
• Fix for issue with heroes not functioning after loading a save file.
• Fix for animal hostility towards enemies.
• Crash fix related to upgrading a storage hut.
• Run animation added in for base goblin movement.

Hotfix: Beta 1.2.4

-Reworked the pathfinding unstuck behaviours and added them to all of our different units.
-Added a Frame Limit option to the options menu, defaulted to 60 FPS.
-Cleaned up many unused textures for loading and GPU performance improvements.
-Fix for the World map tile selection getting stuck when using escape to navigate menu's.
-Fix for trader UI spam opening multiple windows.
-Fixed grass not having the scalability options applied correctly when loading a new map.
-Fixed an issue with low scalability settings making 3D UI models hidden.

Beta 1.2: A Demonstration

Beta 1.2: A Demonstration

Small update for you all this time! We’ve added a demo for the game to our steam page in preparation for our final launch to help grow the goblin fanbase. An overhauled smoother camera has been completed with new binding options and the regular work on bug fixes and minor gameplay tweaks.
We hope you enjoy and let your friends know they can try out the demo now if they wanted to check out the game but weren't too sure about purchasing yet!

[h2]Features: [/h2]
  • Updated Camera controls
  • Added in the ability to change all key bindings in the options menu.
  • Added a demo build to steam for people to check out the game, tell your friends :)


[h2]Balancing: [/h2]
  • Updated multiple tooltips in game.
  • Multiple story moments and their triggers revised.


[h2]UI Updates: [/h2]
  • Thermal view is no longer accessible through the campfire and only through the overlay menu.
  • New travelling merchant icons and UI update.


[h2]Bug Fixes: [/h2]
  • Fixed click events on mouse drags.
  • Added a loading screen between the starting movies and the main menu cinematic.
  • Added missing goblin death outcome for Lordless Warrior
  • Grass and particle effects around the grass now spawn correctly.

Beta 1.1: Trophy Hunters

Greetings all you great achievers! You will now be able to see your past records and accomplishments within the game on the trophy wall of your cave. There are achievements to get in War, Trade and Faith as well as general village achievements that are presented to you in the form of a progressively unlockable mural on the same wall. These achievements are also linked to your steam achievements which has something that we have now finally added as we get to the end.
General gameplay improvements, bug fixes and balance changes as usual.
We hope you enjoy this update and look forward to seeing how well you all do with your achievements!

[previewyoutube][/previewyoutube]

Features:
• Added a in game trophy display for achievements earned in game.
• Added Steam cloud saves and achievements.
• New story moments available if one gender gets low in population.
• Favoured enemies chosen on game start will now have a larger impact on treks/diplomacy and are more likely to lead invasions.
• Keeping your average goblin happiness at certain thresholds will garner bonuses like increased birth-rate or potentially goblins permanently leaving the village.

Balance:
• Breeders can now only be opposite gender to king/queen
• Story moments now give much more explicit hints as to what each options risks/reward are.
• Goblins current actions can now be interrupted if you switch their jobs or change priority on a targeted action, even while a goblin has already started the action.
• Slightly decreased stats for Settlements, Caverns and Holy Sites.
• Increased Shiny cost to upgrade Grand Hall
• Decreased Shiny cost to upgrade Storage
• Decreased Shiny cost to build Guard Tower, Shaman Hut, Workshop, and Worg Den
• Slightly decreased damage for all enemies and decreased health for the Skeleton King.
• Increased Basic Tools and Hides durability.
• Decreased Cloth and Tools durability.

UI Updates:
• Added maturity for animals into their UI, so that animals dying due to old age is more obvious.
• Added more names to the pool for goblins.
• Notifications for new achievements and goblins leaving the village.

Art:
• Wraith mesh and particles updated.
• New Trophy room displaying achievements earned.

Bugs:
• Decorative buildings now drop half resources when destroyed.
• Due to new tracking data for achievements, we needed to bump save versions removing old ones.