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Goblins of Elderstone News

Hotfix 19.6

Small hotfix for some resource balancing and a few small bugs.

Balance:
-Increased Priest Healing stat (2 -> 3) helps compensate the fact that they no longer cure diseases
-Revised max resources for some basic resources and intermediate resources.
-Changed Laboratory Cloth cost from 10 to 5.
-Removed Pig rewards from Treks.

Bugs:
-Updated Temple's description to remove mention of Priest curing diseases.
-Fixing Grand hall not producing heat

Alpha 19: New World Order!

Greetings goblin leaders! We have re-ordered the world of Elderstone with new level tiles, environment art and a fresh design that we are sure you will love! The levels should now be more interesting to play on and look a whole lot better! We are excited to hear what you think about it on discord, please come and let us know! You will also discover a lot of rebalancing and of course we fixed a ton of bugs. A new trailer has also been released, which you can view YouTube - we will be working on some more as we get closer to final release.

Thank you as always, enjoy this update!



Features:
-New environment layouts and a full art pass for many resources and their layouts.
-Level generation rewrite, with a focus on adding multiple good starting areas.
-Adding in filters for rosters on building assignment, non-peons can now be moved directly between buildings.
-Added UI hints for buildings that have production available for all their construction costs.
-Added Draw distance and Foliage density levels into the Options/Display menu.
-New skybox and environment look for the main game map.

Balancing:
-Priests will no longer cure diseased goblins.
-Diseases only unlock after 3 winters, a Brewery is built or Treks are unlocked.
-Medicine is now consumed to self-medicate diseased goblins, stored on the warrens.
-Changed cost of Medicine to 5 Berries and 2 Herbs.
-Players are now warned of goblins loss of respect from a job change.
-Added loose berries as clutter near berry bushes.
-Removed Basic Tools need from Breeders and increased Berries need from 2 to 4.
-Balanced resources (min/max spawned and max spawned nodes - overall decrease to promote trekking)
-Added Voodoo needs for high-tier jobs and moved around some other needs for general balancing
-Added shiny resource to vacant lands
-Moved Cloth Need to be unlocked by Faith Hall.
-Revised building costs for Brewery, Laboratory, and Barracks
-Revised needs for Warrior and Scout
-Removed Frog needs from jobs that need Voodoo.
-Removed Shiny cost from Laboratory (Laboratory needed earlier for Medicine production)
-Added additional hints for the loading screen.
-Slightly increased heat radius for many buildings
-Added in a death icon above buildings that had a goblin die whilst active there.
-Added Firewood requirement for Pigsty and Worg Den

Bug Fixes:
-Optimizations on many of our environment assets and systems such as Snow and Billboards.
-Major optimizations moving away from how we do the low-poly shading.
-Goblin death messages now move the camera over to the passed goblin's corpse on click.
-Many new tooltips updated to the new format.
-Fixed an issue where goblins assigned to a job would change back to peons on loading a save.
-Fix for camera sling-shoting when a building was completed.
-Fixed focus issue after pressing enter to confirm save.
-Fixed negative time values in baby timer widget.
-Fix for Stockades not showing valid build area.
-Fixing spinning rabbits.
-Fix for Building upgrades lights/hazards/particles etc.
-Goblins will now only idle on terrain at roughly the same elevation as their warrens
-Deferred pathing over the tick to remove chunky framerate.
-Updating animal HUD to show for critters.

Alpha 18.13 The Great Trek update

Our final update for the year brings new languages! (finally) and many bug fixes, optimisations and general improvements to the gameplay. We did not focus on new features for this one because we felt like it was time to address some of the underlying little things that have been annoying us all for a long time now. We hope you have a safe and happy festive season and enjoy the new update and we will see you again with some new features as we start wrapping up the game towards beta in the new year!

Features:
-Goblins is now translated into French, German, Italian and Spanish.
-Added new animals to all zones, foxes in mountains, deer in forest and rabbits in the grasslands.
-Updated frogs to animate and wander around their ponds.
-Added a new UI for tracking baby goblin ages.
-Fog added into all edge tiles.
-Improved the Trek tutorials.
-Many tooltip improvements in format and description.
-Updated the pantheon manual selection screen.

Balancing:
-Increased Knight Health, Armour, and Damage.
-There are now less elder trees around the levels.
-Revised and added more Story moments with some tied into which gods you have.
-Increased Firewood consumption and adjusted Firewood Storage for all buildings.
-Added Shiny as a resource for building the Worg Den, Workshop, and Laboratory.
-Added Shiny as a resource for upgrading the Grand Hall, Storage, Warren, and Guard Tower.
-Added in the loss of faith with a god when unassigning them from a temple.
-Added an increase in faith on the offering of goblin corpses.

Bug Fixes:
-Fix for warrens habitation not being cleared properly when a goblin dies.
-Elevator behaviour improved, can now be placed with a single building attached.
-Walkways no longer perform strange twists when altering a building placement.
-Fixed year and season display in region map.
-Optimising / limiting snow deformation.
-Updated seasonal changes to take less CPU time during transitions.
-Fixed the goblin names for gods in all UI.
-Massive fix for pathfinding with navmesh following restricted.
-Goblins will no longer be idle on restricted parts of the nav mesh.
-Altered the region map generation and added back in props.
-Fixed the region map tribe location not being saved correctly.
-Distance shadow cascades reduced.
-Goblins now spread out around the campfire better.
-Riot behaviour after killing another goblin has been improved.
-Enemies Nearby condition logic improved.
-Notification UI animation improvements.
-Made time scaling behaviour more consistent.
-Fix for music not playing on launch of the game.
-Fix for notifications for storage full being spammed at the start of the game.
-Fix for out of sync goblins on building animations.
-Fix for Arrows not hitting the Knight.

Alpha 18.6 The Great Trek update

Features:
-New Edge tiles added to all zones, knights and traders will now enter from these entrances.
-Spent a decent amount of time getting more framerate out of all areas we could.
-Notification sounds for Tutorials re-added, Good Luck menu music added.
-Building Pop Sound, played when a building is being constructed and it raises slightly to signify progression.
-Trek Music track updated, added Danger/Combat moment audio.
-Sound fades improvements for most music changes.
-New Options menu tabs and settings related to the camera.
-Changes to allow treks to be edited while they are idle on the players village tile.
-Can now cancel building upgrades.

Balancing:
-Base Trek carry capacity
-Updated carry capacities for treks.
-Regional Loot pools now match the capacity of the goblin party.

Bug Fixes:
-Adding Voice goblins to credits screen.
-Movement rate UI display on treks adjusted.
-Dropped Resource issue with save/load bugs fixed.
-No longer enabling actor highlight if user is hovering over UI.
-Removed the issue with Story moments killing trek members first.
-Changed Trade Prince Uniform to correct version, need to update icon.
-Fixed issues with 'None' dropped resources in the map.
-Fix for a issue with some unrolled resources remaining in the loot table.
-Added in a cap to the gold expenditure of a trek to match the min carry capacity of the goblins.
-Added tooltips for conditions on worker drag panel. Now sort worker panels with trekking goblins last.
-Fix so that graveyard will handle clicks better and highlight when hovered.
-Added highlighting to corpses, fixed corpse and dropped resource selection component sizing and attach points.
-Fixed the jitter when selecting a notification at the same time as we have a active follow target from a character UI.
-Updated the Zone Info UI to populate out any active treks when selecting a target zone, also if selecting said party opening the WidgetTrekPartyInfo UI.
-Added a tooltip for all mines to show how much it costs to dig deeper, also fixed a bug where it was only applying to the node and not filling the building.

Alpha 18 - The Great Trek

The Great Trek


Hey everyone!

Hopefully you have all been staying safe in these strange times. The Goblins team have been hiding away in our warrens cooking up our biggest new update, we had some major face-lifts done to our entire UI and have added in world exploration by sending goblin treks! You will need to get all three of the faction halls built to unlock the feature, but hopefully you enjoy it when you get there. Look forward to your feedback on discord.

We are now moving very close to beta on the game, we are still missing one or 2 main features, the biggest ones are diplomacy and heroes and then it’s a matter of adding the last content and bug fixing until we’re happy with it to go gold.

It has been a very long journey and we’re now nearing the end finally. Thank you all again for your gracious support and passion for our game we love so much.

[h2]Full patch notes:[/h2]
Features:
-Brand new look, with new UI throughout the game.
-Added Treks to the game, available by Building a War Hall, Faith Hall and Trade Hall.
-Goblins assigned to a trek will not be able to change jobs in the village so be careful not to send too many key workers to distant lands.
-Juju can be gathered at Holy Sites and then used to request gods spells for Raids and Trades.
-New Gods have been added into the game with many of the old gods powers finally being implemented.
-New goblin voice lines and talent added, as well as some new music tracks and building SFX.
-Control scheme has been changed slightly for mouse movement and rotation.
-Temples can now be aligned to gods to garner favor with them over time.
-Goblins under attack by other goblins can now retaliate.
-Lots of new art including some new smoke and fire effects as well as a new Kindler building mesh.
-Goblin message log has had more detail added.
-Added new camera key bindings, can be changed in options menu.
Balancing:
-Mines now have 12 'attach points' instead of just 4.
-Firewood delivery can now be toggled on or off per building.

Bug Fixes:
-Fixes for the goblin job prioritization not ignoring some hauling tasks even when marked to be ignored.
-Time to open the load/save menu increased through loading on a separate thread.
-Story moment triggers moved about so that the seasonal ones are more varied and don't pop during enemy attacks.
-Fix for slowdown that was occurring on re-balancing resources when spawning a goblin/assigning jobs.
-Many fixes found to increase our game frame time reducing CPU bottle necking.
-Updating pathing distance cache to reuse code and fixing caching issue.
-Fixed snow tessellation/jaggies on tile edges.
-Fixing modal behavior on save/load UI.
-Fix for iron/stone mines stealing a metric tonne of frame time.
-Removed the soft-lock when returning from credits.
-Back button in story creation will now go to previous story step
-Fix for goblin getting stuck in a be lazy loop when they Laziness and Tiredness levels are both capped at max.
-Crash fix for goblin death.
-Water shader fixes for Frog ponds and some buildings.
-Fix for hiding goblins to get reset correctly on loading a save file.
-Pathfinding fixes for enemies and goblins.
-Fix for camera snapping issue when dropping off a ledge between hexes.

Known Issues:
-Deleted older save versions that we can no longer support.
-Known issue with adding a king to a trek and having an immortal king due to the age condition not being updated.