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Folklore Hunter Update 0.3a

Hey guys!

Been a while since the last update, I've been hard at work as usual. Plenty of new content in this update as well as preparations for new content going forward. The feel of this version of the game is going to be a bit different than previous, I'd love to hear your thoughts.

Anyways, hope you are all coping okay during these trying times. Stay safe
Patch Notes:
  • Wolves have been added to the game. They utilize a brand new AI system that allows them to roam the map in small packs. Keep your eye out.
  • Completely remade first-person animations. (Idle, Walk, Sprint, Jump, Shoot. Reload)
  • Added slight weapon sway when aiming.
  • New explorable cave system.
  • Wendigo is now persistent in the world and will no longer despawn at night time.
  • Added new ambient audio that only plays at night time.
  • Added new soundscape for night time.
  • Added the ability to split item stacks.
  • Added Y-Axis inversion to options controls menu.
  • Improved audio specialization of various sounds in the game, including wendigo calls.
  • Fixed clients not being able to access cameras if they were placed by another player who isn't the host.
  • Fixed damage FX being shown to all players, even if they didn't take any damage. (Often happens when someone steps in a bear trap)
  • Added fallback code to help wendigo not get stuck as often.
  • Collision pass on environmental objects.
  • Added help text to inventory screen.
  • Fixed various holes and glitches in map geometry.
  • Altered locations of required items for the end sequence.
  • General codebase restructure in preparation for new content.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk