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Folklore Hunter 0.6

Hello hunters!

Time for another update, this time around we have some new awesome features including a new weapon, stealth system and the much requested voice chat! Also included are a bunch of bug fixes and quality of life fixes. Hope you enjoy!



Also, a few people have been wondering why the update frequency is a little slower as of late. This is due to most of the development time being spent on finishing off the Bloodfang Forest hunt. Many of the changes made to this hunt still live in the development version of the game and will be released all at once. To keep you all in the loop we have completely redesigned the look and behavior of the Strigoi (vampires) and redesigned the gameplay and story from the ground up. This was a monumental undertaking but progress has been steady and the content is almost complete. I'm hoping to have this finished and released within the next month so stay tuned for that!



[h3]Changelog:[/h3]
  • Added proximity based voice chat. Default is push to talk on the V key, but can be changed in the options menu. There may still be some instability with the voice chat that can be fixed in future updates after player feedback has been collated.
  • Added new crossbow weapon available in Bloodfang Forest.
  • Added fall damage.
  • Added stealth system that allows the player to hide from creatures and monitor their visibility. Keep in mind turning on your flashlight at nighttime is very easy to see...
  • Added ability for player to crouch which reduces their visibility.
  • Added new clues to cave system in Night of the Wendigo to help players find their way out easier.
  • Added "Toggle Sprint" setting to the options menu under controls.
  • Some interactions now take time to perform such as opening a crate or helping up a downed player.
  • Fixed bug that caused infinite ammo as a client.
  • Fixed bug that caused equipment to be shown floating after a player was downed.
  • Fixed cave geometry issue that allowed players to fall through the roof of the cave in the Night of the Wendigo map.
  • Fixed UI issue that made some inventory slots unclickable on smaller screen sizes.
  • Fixed some decals rendering onto player in Bloodfang Forest.
  • Fixed issue that caused hotbar item count and inventory item counts to become out of sync.
  • Fixed mouse sensitivity slider not working in the options menu.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!