Folklore Hunter 0.7
Hello hunters!
Time for another update, this time around we have spent a lot of time expanding and updating the Bloodfang map with new locations, clues, and discoveries to be unearthed. There are also many more features including a visual overhaul for the Strigoi (spoiler tag below). Also included are a bunch of bug fixes and quality of life fixes. Hope you enjoy!

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[h2]Changelog[/h2]
[h3]Bloodfang Forest[/h3]
[h3]Strigoi[/h3]
[h3]Weapons[/h3]
[h3]AI[/h3]
[h3]Misc[/h3]
[h3]Bugfixes[/h3]
We acknowledge that updates have been coming out slower than we would like, and to help remedy that were excited to have hired a new developer! Feel free to come say hi to Lemon on the discord.
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at https://www.twitch.tv/liquiddonkeygames. Come hang!
Time for another update, this time around we have spent a lot of time expanding and updating the Bloodfang map with new locations, clues, and discoveries to be unearthed. There are also many more features including a visual overhaul for the Strigoi (spoiler tag below). Also included are a bunch of bug fixes and quality of life fixes. Hope you enjoy!






[expand]

[/expand]
[h2]Changelog[/h2]
[h3]Bloodfang Forest[/h3]
- Story and gameplay overhaul
- Creation mechanic for new items
- More than double the number of discoverable locations
- Additional detail added to village
- Five new clues to find
[h3]Strigoi[/h3]
- Complete visual overhaul
- New custom animations
- Additional combat abilities
- Will now dynamically avoid sunlight
[h3]Weapons[/h3]
- Rifle hipfiring accuracy improved
- Crossbow accuracy improved
- Ammo is now much more common from crates
- Ammo can be found in discoverable locations more often
- Crosshair now disappears when aiming down sights
[h3]AI[/h3]
- Suite of new attacks and abilities for the Strigoi
- AI will prioritize bridges over water
- AI should no longer wander into rivers
[h3]Misc[/h3]
- Notification sound effect
- Adjusted flashlight distance and intensity
- When picking up new items, they will try to enter the players hotbar first, then the inventory if no hotbar slot is available
- Fire now hurts players
- Added functionality and effects to lamps
- Ambient sounds now quieter and less frequent
- Removed old items made obsolete
[h3]Bugfixes[/h3]
- NOTW terrain adjusted to stop players getting permanently stuck
- Patched holes in NOTW cave system
- Bloodfang trees no longer bright in darkness
- Wooden materials now generate wood footstep audio
- Sunlight will no longer appear through Bloodfang Forest village houses
- Damage no longer stops interaction highlight
- Rain no longer hits invisible roof above player
- Fixed circle of crates
- Fixed ammo bug when holding two of the same weapon
- Nametags no longer visible when aiming down sights
- Fixed bug that caused beartraps to fly when garlic is placed on them
- Bloodfang Village ceilings no longer trap players
- Fixed holes underneath village paths
- Fixed bug causing sprinting to disable aiming down sight permanently
We acknowledge that updates have been coming out slower than we would like, and to help remedy that were excited to have hired a new developer! Feel free to come say hi to Lemon on the discord.
As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at https://www.twitch.tv/liquiddonkeygames. Come hang!