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Folklore Hunter News

Folklore Hunter 0.5e - Hotfix

Hi guys, there were a few issues with the latest update brought to my attention so I have put together a small hotfix to address these problems.

[h3]Changelog[/h3]
  • Fixed spamming escape to skip the intro cause the game to soft-lock and never recover.
  • Fixed aggression and pathfinding issues with the Wendigo introduced in the latest update.
  • Fixed various bodies of water not rendering on lower graphics settings.
  • Fixed not being able to place items when close to one of the new 'point of interest' markers (the question marks on the map).


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!

Folklore Hunter 0.5d

Hi guys, time for another update! This time my focus has been on hardening and bugfixes. I've been working very hard over the last few weeks to fix as many issues as possible and add a few new quality of life changes. There is also a few sneaky changes to the wendigo and some of the AI, so keep an eye out!

[h3]Changelog[/h3]
  • Wendigo now has a few new tricks up its sleeve ;)
  • Wendigo is now baited by meat
  • The cabin door can now be opened and closed
  • Added player health-bar
  • Player damage is now balanced based on how many players are in the game
  • Important locations are now marked on the map as question marks
  • Lowered default volume of heavy breathing from 100 to 20
  • Can now skip ending cutsequences
  • Fixed skip sometimes not working during into sequences
  • New sound effects for wendigo
  • Added new grave digging mechanics to Bloodfang forest
  • Added new dragging system in Bloodfang forest
  • Player is no longer always holding the rifle and will now hold whatever is selected in the hot-bar slot
  • Added new character animations for various items
  • Added a 'Return to Menu' option in the settings menu
  • Fixed game not pausing when opening the settings menu in single-player
  • Added quit confirmation when exiting to menu or exiting the game
  • Player can now get temporarily stuck in traps
  • Cloud cover and weather are now synced in multiplayer
  • Fixed Strigoi being able to hit players through walls
  • Fixed multiple issues with cave lighting
  • Fixed player damage sound FX in multiplayer
  • Fixed wendigo sound FX in multiplayer
  • Fixed various missing geometry on rocks in Night of the Wendigo
  • Fixed item pickup notifications sometimes displaying under other HUD elements
  • Added new descriptions to items that were missing them
  • New procedural animation on first person when moving mouse around
  • Wolves now correctly get stuck in traps
  • Can now release a trapped creature by opening the trap
  • Added new character animations when not holding anything
  • Fixed being able to shoot yourself in the feet
  • Fixed being able to change hot-bar slots when dead
  • Fixed wendigo game over cut-sequence playing in Bloodfang Forest
  • Fixed rolling mist obscuring view when lit by the flashlight
  • Fixed rain effects not displaying correctly when shadows are below high.
  • Fixed rain effects sometimes appearing mid air
  • Fixed player view breaking when someone picks up the camera you are currently viewing through
  • Can now hear in-game audio when alt-tabbed
  • Game now runs at full framerate when alt-tabbed
  • Prevented the game from trying to run in VR mode when an oculus is connected
  • Can now only get charcoal from fires if you have less than 10 in your inventory
  • Altered dawn and dusk lighting in Bloodfang forest to make it less pink
  • Fixed deer sometimes not running away
  • Fixed deer all ending up in one corner of the map in Night of the Wendigo map
  • Altered flashlight location to fix light being visible in players head in third person


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!

Folklore Hunter 0.5c

Hey guys, sorry for the delayed updates recently I have been moving house. Anyways, I have had a lot of requests for a way to rebind your keys so I've completely remade the in-game settings menu. I'm happy to announce that you now have re-bindable keys and proper volume control! I've also added a weather system so every now and then you may experience a rainstorm.



[h3]Changelog[/h3]
  • Added new settings menu with rebindable controls.
  • Most sounds should now obey the new audio control settings.
  • Fixed various lighting issues, especially with the paths in the Wendigo hunt.
  • Added fully dynamic weather that will activate based on the cloud density.
  • Various alterations to make AI behave slightly differently based on the weather conditions.
  • Lots of behind the scenes code refactoring in preparation for new Weapons and meta game mechanics.


If you are part of the discord (you should be!) stay tuned for some exciting news soon.

As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!

Folklore Hunter 0.5b

Hey guys, just a quick update to fix a few of the issues reported with the latest update. It also adds a few new quality of life features. Hope you enjoy :)

Changelog
  • Added world coordinates to camera
  • Added compass direction and bearing to minimap
  • Fixed holes in cave
  • Fixed clients spawning their own crates (rather than host) creating 'beyblade' crates
  • Fixed camera view not displaying correct minimap
  • Fixed Strigoi sometimes getting permanently stuck after walking into a trap
  • Fixed proximity check when placing cameras
  • Fixed various instances of Strigoi getting stuck
  • Altered wording of game over story in Night of the Wendigo


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at smirkstick. Come hang!

Bloodfang Forest - Folklore Hunter Major Update

The time has finally come for the next hunt in the Folklore Hunter series: Bloodfang Forest. The occupants of a small mountainous village have gone missing, find and kill whoever/whatever took them using a plethora of new items and abilities.



I would like to take this time to thank all of you for your patience over these last few months, there have been many challenges thrown my way and feel so lucky to have a community who understands and supports me and the game. This new hunt has been a huge undertaking, and I've taken extra time to align it with my vision of the hunt.



Note: This is only the beginning for Bloodfang Forest, there will be many more content updates to add more story, strategy and content to the hunt (as well as development of the wendigo hunt). I'm hoping to get back into more regular updates now that the bulk of the work has been completed on the new hunt.

There are way too many changes to list here so I've summarized the most noteworthy of the bunch below.
  • BRAND NEW creature
  • BRAND NEW map (4x larger than wendigo map)
  • New "hunter senses" mode for tracking and visualizing audio (Hold Q)
  • New items and tools
  • AI improvements
  • Performance tweaks
  • New music and sound effects
  • Many bugfixes and stability issues solved


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at twitch.tv/smirkstick. Come hang!