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Folklore Hunter News

Minor Hotfix 0.3b

Patch Notes:
  • Fixed bug that would cause reload animation to play indefinitely if you had less than a full clip in reserve.
  • Fixed strange camera bug when aiming and sprinting at the same time.
  • Your aim state is now remembered during a sprint or reload. Ie, you can hold right-click, reload, and when the reload completes you will be aiming again.
  • Reduced wolf attack damage


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk

Folklore Hunter Update 0.3a

Hey guys!

Been a while since the last update, I've been hard at work as usual. Plenty of new content in this update as well as preparations for new content going forward. The feel of this version of the game is going to be a bit different than previous, I'd love to hear your thoughts.

Anyways, hope you are all coping okay during these trying times. Stay safe
Patch Notes:
  • Wolves have been added to the game. They utilize a brand new AI system that allows them to roam the map in small packs. Keep your eye out.
  • Completely remade first-person animations. (Idle, Walk, Sprint, Jump, Shoot. Reload)
  • Added slight weapon sway when aiming.
  • New explorable cave system.
  • Wendigo is now persistent in the world and will no longer despawn at night time.
  • Added new ambient audio that only plays at night time.
  • Added new soundscape for night time.
  • Added the ability to split item stacks.
  • Added Y-Axis inversion to options controls menu.
  • Improved audio specialization of various sounds in the game, including wendigo calls.
  • Fixed clients not being able to access cameras if they were placed by another player who isn't the host.
  • Fixed damage FX being shown to all players, even if they didn't take any damage. (Often happens when someone steps in a bear trap)
  • Added fallback code to help wendigo not get stuck as often.
  • Collision pass on environmental objects.
  • Added help text to inventory screen.
  • Fixed various holes and glitches in map geometry.
  • Altered locations of required items for the end sequence.
  • General codebase restructure in preparation for new content.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk

Folklore Hunter Update 0.2d

Hey guys!

Small-ish update this time as I wanted to address some critical issues and get this update out quickly. Thanks for all the positive feedback recently, it's great to have such an awesome community being build around the game.

Patch Notes:
  • The game will now pause if you are playing singleplayer.
  • Added brightness & motion blur settings.
  • Settings (video, controls & audio) now save between sessions.
  • Adjusted overall night brightness.
  • Added dynamic cloud system (cloud density changes over time)
  • Fixed runes and symbols being able to be activated without the proper items.
  • Fixed not being able to interact with objects when they are underwater.
  • Fixed player nametags not appearing for some players.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk

Minor Hotfix 0.2c

Patch Notes:
  • Fixed join in progress clients getting glitched into camera view when joining a player after a camera has been placed.
  • Fixed being able to access cameras when they have not yet been placed.
  • Fixed visual glitch when attempting to switch cameras when there are none placed in the level.

Folklore Hunter Update 0.2b - Camera Rework

Hey guys!

This update addresses some issues with the cameras and should make them much more useful. I have reworked the system from the ground up and you can now control & zoom the cameras with the mouse. They also have inbuilt motion detectors which will send you a notification when motion is detected. I have also reworked the minimap to allow for other markers to be shown so you can now see your friends in multiplayer, and also see placed cameras on the map.

Other than that, there are a lot of other gameplay fixes and tweaks including a temp fix for people having the DX crash issue. Another update will follow shortly so stay tuned!


Patch Notes:
  • Removed video settings that were causing the DX crash for some people.
  • Overhauled camera system
  • New camera UI with better UX
  • Cameras now have motion detectors and will give a notification if motion is detected.
  • Cameras can now be rotated and zoomed.
  • Decreased vision obfuscation on the camera view.
  • Cameras now have more human-readable names and are synced properly in multiplayer.
  • Cameras are now marked on the map.
  • Added map markers for all players in multiplayer games.
  • Fixed navigation issues when the map is altered. Navigation will now update at runtime if substantial environment changes are made.
  • Rewrote crate & deer spawning to ensure they are always in reachable locations.
  • Added player nametags in multiplayer. (WIP)
  • Added secondary keybind for flashlight ('F')
  • Raised battery life from 7.5 to 12.5 minutes.
  • Fixed placed items will now drop to the ground if not properly supported.
  • Fixed totems not rotating for clients.
  • Fixed wendigo continuing to attack a player after they are already dead.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk