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Folklore Hunter News

Hotfix 1.0.4

  • [p]Improved Night of the Wendigo ending (music, vfx, animation)[/p]
  • [p]Added player blood particles when taking damage.[/p]
  • [p]Fixed broken materials in Bloodfang contract hunt.[/p]
  • [p]WIP controller support.[/p]
  • [p]New cursors for mouse & keyboard, and gamepad.[/p]
  • [p]Fixed vanity items not displaying correctly on clients, for example the supporters pack skull.[/p]
  • [p]Added detailing and set dressing to various POI's in Night of the Wendigo.[/p]
  • [p]Added detailing and set dressing to various POI's in Operation: BLACKWING.[/p]
  • [p]Added map markers to notes in Night of the Wendigo.[/p]
  • [p]Crates now give relevant ammo based on the weapons you have.[/p]
  • [p]Some notes in Night of the Wendigo now mark locations on your map.[/p]
  • [p]Fixed cases where the Mothman could get stuck inside buildings.[/p]
  • [p]Improved Operation: BLACKWING radio UX, making it more clear when you have a pending transmission.[/p]
  • [p]Fixed connection issue where some players were unable to join multiplayer sessions.[/p]
[p][/p]

Hotfix 1.0.3

  • [p]Fixed not being able to close the settings window from the main menu with the close button.[/p]
  • [p]Fixed getting soft locked when opening tutorial popups in the main menu.[/p]
  • [p]Fixed bolt not showing when switching to a loaded crossbow from the hot bar.[/p]
  • [p]Optimized Mothman damage particles.[/p]
  • [p]Added new sound effects for using bandages and batteries.[/p]
  • [p]Fixed voice logs getting cutoff in the Operation Blackwing hunt.[/p]
  • [p]Improved player onboarding tutorial popups in the lobby.[/p]
  • [p]Added a button in settings to reset seen tutorials.[/p]
  • [p]General level optimization pass on all story hunts and contract maps.[/p]
  • [p]Hand-radio now displays "receiving transmission" when one is playing.[/p]
  • [p]Fixed multiple Out of bounds exploits in Operation: Blackwing.[/p]
  • [p]Players can no longer jump to get out of a beam attack.[/p]

Hotfix 1.0.2

[p]General:[/p]
  • [p]Fixed cases where nametags would not be shown for other players.[/p]
  • [p]Fixed FPS cap setting not saving.[/p]
[p]MM Contract:[/p]
  • [p]Added POI icons.[/p]
  • [p]All radio towers are now climbable, with proper guards to stop falling, and props/loot at the top of each.[/p]
  • [p]Security cameras now exist around the map.[/p]
  • [p]Increased creature aggression.[/p]
  • [p]There are now more bolt cutter locations, and more fences.[/p]
  • [p]Altered Mothman death effects.[/p]
  • [p]Mothman now triggers the "Cryptid Defeated" screen animation upon death.[/p]
[p]Night of the Wendigo:[/p]
  • [p]Visual improvements to lighting and post.[/p]
  • [p]Added extra detailing to various POI's.[/p]
  • [p]Improved performance.[/p]
[p]Metagame fixes:[/p]
  • [p]The shop now displays the correct descriptions, with correct inputs, for items.[/p]
  • [p]Magnum cartridges are now correctly sorted into the ammo category, in the storage.[/p]

1.0 Hotfix

  • [p]Fixed Wendigo being able to teleport out of ritual circle.[/p]
  • [p]Fixed bug causing players to survive falling into the river.[/p]
  • [p]Fixed bug stopping Mothman from flying to the ruins island.[/p]
  • [p]Improvements to ladder handling.[/p]
  • [p]Removed 1.0 Beta Preview watermark that was accidentally left in.[/p]
  • [p]Improved biolab detailing and flow.[/p]

Folklore Hunter 1.0 has arrived!

Hey everyone!
[p][/p][p]It has been a long time coming but I'm pleased to announce that Folklore Hunter 1.0 is finally here! Lemon and I have worked extremely hard to bring you the best possible experience, adding new content, bug fixes and of course an all new hunt Operation: BLACKWING.[/p][previewyoutube][/previewyoutube][p]Early access has been quite a journey and I want to thank each and every one of you for supporting our small team and the game over the years, we wouldn’t be where we are today without the amazing suggestions, bug reports, and feedback from the community. [/p][p]I hope you like what Folklore Hunter has to offer, and am incredibly excited for you all to try out the new Blackwing hunt.[/p][p][/p][p]There have been 367 commits since the last update in September which has been a huge achievement! I've list some of the highlights below.

  • [p]Added new story hunt - Operation: Blackwing[/p]
  • [p]Added new contract hunt - Mothman[/p]
  • [p]Improved controller support.[/p]
  • [p]Improved performance in various story hunts.[/p]
  • [p]Ladder climbing[/p]
  • [p]Inventory now shows your player character.[/p]
  • [p]Added missing crouch animations.[/p]
  • [p]New sound effect for hunt circle countdown.[/p]
  • [p]Increased texture streaming performance.[/p]
  • [p]Jerry cans can now blast open the cave entrances in the Bloodfang contract.[/p]
  • [p]Custom settings and performance tweaks for steam deck.[/p]
  • [p]Auto detect default settings if no save[/p]
  • [p]Fix for frame hitching in some maps.[/p]
  • [p]Crossbow bolts now spawn in crates in the bloodfang story hunt[/p]
  • [p]Made wendigo vocalzations muffled when underground[/p]
  • [p]Steam Achievements[/p]
  • [p]Changed interaction textblock justification from "left" to "center", fixing weird alignment bug when starting a highlight interaction.[/p]
  • [p]Added new metal footstep sounds[/p]
  • [p]Fixed main menu intro animation to have the correct timings on buttons appearing.[/p]
  • [p]Fixed main menuintro animation skip functionality.[/p]
  • [p]Intro text in story hunts now fade out.[/p]
  • [p]Hunter senses no longer causes a pitch change.[/p]
  • [p]Added a warning when your flashlight battery is low.[/p]
  • [p]Fixed settings not saving correctly.[/p]
  • [p]Fixed softlocks in Bloodfang + Bloodfang contracts:[/p]
  • [p]Fixed being able to get stuck behind the "mausoleum".[/p]
  • [p]Fixed collision when trying to place items.[/p]
  • [p]Footstep sounds now trigger when the player lands from a jump.[/p]
  • [p]Added explicit usage explanations to most items.[/p]
  • [p]Updated name tag display.[/p]
  • [p]Decreased footstep audio volume.[/p]
  • [p]Fixed wendigo getting stuck in Night of the Wendigo.[/p]
  • [p]Fixed strigoi stuck in bloodfang contract.[/p]
  • [p]Fixed startup splash sometimes getting cutoff midway through.[/p]
  • [p]Fixed items occasionally getting deleted when storing or retrieving them from the Lobby storage.[/p]
  • [p]Fixed weapons sometimes having infinite ammo as a client.[/p]
  • [p]Fixed weapons not being able to switch ammo types properly as a client.[/p]
  • [p]Added journal keybind to settings menu[/p]
  • [p]Fix for client loaded ammo prediction bug. (Crossbow reload bug on clients)[/p]
  • [h2]Press Release[/h2][h2][/h2][p]Track and Trick Legendary Creatures Today in Folklore Hunter, Co-Op Hunting Survival[/p][p]
    [/p][p]Bullets can only do so much — think outside the box to outwit mythic creatures
    [/p][p]NEW ZEALAND — Jan. 30, 2026 — Keep your head on a swivel crawling through skull-filled caves in Folklore Hunter, the co-op urban legend hunting survival game developed by Liquid Donkey Games, as it fully launches out of Early Access today with its full 1.0 release.
    [/p][p]Surviving an encounter with the beastly, horned Wendigo is one thing, but a vampire? Few return from that hunt. Gear up and trek out into dark forests, cavernous dens, abandoned military complexes, and more to track down mythical beasts of legends before they catch onto your scent. Once they sense you, even the best hunters succumb to their otherworldly presence.
    [/p][p]Venture out on three major Story Hunts solo or with a group of supernatural stalkers to brave the Wendigo’s lair, investigate the vacant village now home to the vampiric Strigoi, and meet the Mothman eye-to-eye to face off in a battle of telepathic fortitude. Discover hidden secrets that lead to ancient practices meant to detain arcane monsters, and do what must be done to seal them away for the greater good…or free them forever. The choice is yours (so you think)!
    [/p][p]Join the collective of hunters all suiting up for the chance to take on Mothman after years of training in Early Access with the full 1.0 launch now fully available. Customize personal loadouts with crucifixes, cameras, explosives, bear traps, batteries, and more to prepare for chaotic Contract Hunts where every pursuit presents randomized puzzle-filled environments to search.
    [/p][p]“The Wendigo and Strigoi encounters have grown in scope and mechanics since we launched in Early Access in 2020,” said Jayde Cohen, Founder and sole developer at Liquid Donkey Games. “The community’s requested this hunt for years now. I can’t wait for everyone to take down the Mothman in 1.0, or at least try to — it’s particularly devious compared to the first two hunts, and choosing to free it instead can lead to some unpredictable outcomes I hope you find amusing.”
    [/p][p]Folklore Hunter tracks down distant rumblings of surreal monstrosities today on PC via Steam for $17.99 as it launches into 1.0 out of Early Access with full Steam Workshop support for the community to create and share their own custom content and mods. For more information, follow developer Liquid Donkey Games on Twitter and join fellow survivors huddled around the fire over on Discord.
    [/p][p]Assets[/p][p]Folklore Hunter Launch Trailer[/p][p]Folklore Hunter Press Kit
    [/p][p]About Liquid Donkey Games[/p][p]Liquid Donkey Games is an independent game development studio based out of New Zealand, founded and operated by solo developer Jayde Cohen. Creativity and fun fuel Jayde’s creations, and when combined with his passion for the suspenseful and foreboding bring about survival horror experiences like Folklore Hunter supported by the chaotic camaraderie of co-op. Jayde’s storytelling techniques embed themselves into the very worlds he creates, and offer a unique perspective of humanity told through interactive, emergent scenarios.[/p][p][/p][p]Media Contact[/p][p]Zachery Bennett / Carter Dotson[/p][p]Stride PR for Liquid Donkey Games[/p][p][email protected][/p][p][email protected][/p][p][/p][p]
    [/p]