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Folklore Hunter News

Folklore Hunter - 0.8.4

Hey, everybody!

Happy new year! We hope everyone had a nice break over the holidays, but now that we're a month into 2023 we're getting started on a new batch of updates. We know everybody is excited for the Mothman hunt, but before we release that there are a lot of aspects we want to polish as well as many new features we'd like to work on.

This update focuses on fixing many bugs and quality of life changes but also on redesigning the inventory for the game. We've redone the UI, tightened-up the inventory controls and made the decision to remove crafting from the game.

On top of the changes made for this update, we've been working hard in the background on something big that we can't wait to show everybody, but it's not quite ready yet so for now you'll have to wait a little longer...



[h2]Changelog[/h2]

[h3]Inventory / items[/h3]
  • Inventory UI has been overhauled
  • Splitting a stack of items will now always divide the stack in two
  • Player inventories will now be saved when disconnecting and reconnecting
  • Removed crafting mechanic
  • Crates will now directly give beartraps instead of scrap at a slightly lower rate
  • Crate appearance improved


[h3]Map Changes[/h3]
  • Night of The Wendigo rivers have been overhauled
  • Water rushing sounds can be heard near small waterfalls
  • Removed all non-interactable garlic from Bloodfang Forest
  • Grass density lowered on Bloodfang Forest for improved performance


[h3]Players[/h3]
  • Joining players now always spawn on any existing players (to prevent players being "locked out" of the Crypt)
  • A message will now be displayed when players disconnect
  • Voice chat has been disabled temporarily until certain game-breaking issues are resolved


[h3]Bugfixes[/h3]
  • Wendigo will now flee for the correct amount of time
  • Fixed bug causing the Wendigo to freeze inside the cabin
  • Wendigo "bone rattling" sounds are now muffled when heard through walls
  • Patched holes in NOTW caves
  • Bloodfang snow-cave rocks now play correct footstep sounds
  • Camera zoom sound effect will no longer continue playing after being picked up
  • Crossbow no longer does double-damage when aiming for the head
  • Bloodfang amulet creation can no longer be heard across the map
  • Crossbow sound effects can no longer be heard across the map
  • Fixed bug that forces all players to restart their game when the host exits to menu
  • Fixed bug causing crashes when exiting to menu
  • Deer will no longer suddenly vanish
  • Pressing right-mouse button will no longer end sprint when holding nothing
  • Poor connection no longer causes players to sometimes spawn without an inventory
  • Dropped items now play the correct sound when interacted with

Cryptid Vote Winner!

Hey Hunters!

The vote to decide the third hunt's setting and cryptid has now concluded, and we're happy to say we can now announce the winner!

We can't thank everybody enough for such a positive response, we expected to receive a few hundred votes but by the end of the two week period received over 1,400! Despite such a large response the vote was incredibly close.

The Results

With a total of 1,454 votes, the winner of the third hunt vote is the Mothman!



We want to thank everyone for participating in the vote! We have a few things planned before the third hunt is released, but we can't wait to get started on the Mothman hunt!

Folklore Hunter - 0.8.3

[h2]Changelog[/h2]
  • Added hidden messages around Bloodfang Crypt
  • The Crypt skeleton now must be interacted with in order to enter the crypt
  • Fixed bug causing the Elder Strigoi to flee at incorrect speeds
  • Adjusted pacing of Crypt to ensure Elder Strigoi attacks less frequently
  • All old notes redesigned to fit new style

Vote for the next cryptid!

Hey Hunters!
As a thank you from the team at Liquid Donkey Games, we want to give you, the player, the ability to vote on the third hunt in Folklore Hunter.

We've had the Wendigo in 'Night of the Wendigo' and the Vampiric Strigoi in 'Bloodfang Forest'. Now, we want to hear what you think the third cryptid should be.

Each cryptid will be paired with a specific environment related to its folklore. We have some initial concept art showing the general design of the creature and environment. However, it should be noted that these will not be the final design and may be subject to change.

The three candidates we have chosen for this hunt include the legendary Mothman of West Virginia, the elusive Chupacabra in the jungles of South-America, and the mysterious Rake lurking in the icy forests of Poland...

You can vote here: http://folklorehuntervote.com/

The vote will be open for 14 days (therefore, it will close on the 20th of December).

Folklore Hunter - 0.8.2

[h2]Changelog[/h2]

[h3]Bloodfang Forest[/h3]
  • Fixed Bloodfang Crypt door multiplayer issues
  • Strigoi can now enter the small-graveyard church
  • Fixed bug causing Snow-cave Strigoi to be blind, deaf and mute
  • Strigoi now stop attack animation when fleeing
  • Fixed multiplayer issues for Bloodfang Crypt ritual door lock symbols
  • Bloodfang totems now rotate properly in multiplayer
  • Fixed Bloodfang distant scream ambient sound
  • Purification salt pick-up message adjusted


[h3]Night of The Wendigo[/h3]
  • Shrunk the NOTW cave system
  • Fixed various Wendigo navigation bugs
  • Wendigo will now always prioritise attacking the player
  • Wendigo flee AI improved
  • Wendigo now heads back inside the cave during the day when lured out
  • Notebook can now only give 10 torn pages


[h3]Other changes[/h3]
  • Fixed bug causing the timer to never end
  • Added Liquid Donkey Games company logo to the game start-up
  • All totems given a subtle visual effect
  • Fixed bug causing settings to not save
  • Removed auto-save option from settings, now always auto-save