1. Folklore Hunter
  2. News

Folklore Hunter News

Folklore Hunter - 0.8.1

[h2]Changelog[/h2]
  • Potential fix for a bug causing the cave Strigoi to disappear
  • Fixed bug causing Strigoi to turn into bats immediately when shot during the day
  • Fixed bug causing the Elder Strigoi to flee after a single attack
  • Deleted certain small trees near Bloodfang small settlement to stop players getting stuck on them
  • Adjusted flee AI to prevent cryptid fleeing towards players

Folklore Hunter 0.8

Hey everybody! The long awaited 0.8 Crypt update for Bloodfang Forest is finally here! We've been working long and hard since the last update and can't wait for you guys to play the finished version of Bloodfang Forest. We've redesigned several locations, improved many more and created the Crypt: a new location in Bloodfang Forest housing the origin of the curse plaguing the mountain...











[h2]Changelog[/h2]

[h3]Bloodfang[/h3]
  • Blood-mist event has a chance of occurring each night
  • 2 new locations
  • Completely redesigned and moved small graveyard location
  • Moved Snow cave and added additional detail
  • Added path to watchtower
  • Added two additional watchtowers
  • Moved collapsed mine closer to village
  • Made mineshaft more clearly collapsed
  • New dedicated location for Bloodfang Amulet creation
  • Bloodfang village roofs are now slippery and unable to be walked on
  • Unique runes for Bloodfang
  • Increased number of bullets at Bloodfang spawn
  • Disabled interactions with Purification salt in Snow-cave
  • Added ending sequence when all players die
  • Wind sound effects added
  • Map lighting improved
  • Updated minimap
  • New Clues added


[h3]Strigoi[/h3]
  • New sounds added
  • Hearing improved
  • Wandering AI adjusted
  • Will now always flee at dawn
  • Crawling ability added
  • Snow-cave Strigoi can now leave the cave if the barrier has been destroyed
  • Decreased chance Strigoi will locate player at night


[h3]Items[/h3]
  • Garlic now affects Vampires in various ways
  • Garlic is now destroyed after use
  • Decreased maximum possible bullets that can be obtained from crates
  • Meat + Deer interaction time lowered from 3s to 1s
  • Slightly adjusted NOTW rune symbols


[h3]Player[/h3]
  • Created healthbar for damageable cryptids
  • New map location marker icons
  • Map markers are now added once each location is discovered
  • Flashlight will now flicker and dim when entering Bloodfang crypt
  • Added battery UI element to show flashlight charge
  • Flashlights now cast shadows
  • Footsteps now quieter when crouched
  • Walking animation slower when crouched
  • Flashlight now dimly lights area around main light
  • Only one player can control a camera at a time
  • Improved vertical rotation to player animation


[h3]Weapons[/h3]
  • Hitmarkers added
  • Added 'clicking' sound when rifle is empty
  • Added basic muzzle flash to Rifle
  • Aim-sway significantly reduced
  • Crossbow accuracy adjusted to account for distance


[h3]Settings menu[/h3]
  • Option for in-game timer
  • Alternate interact text styles for dyslexia accessibility
  • Colour blind options
  • Additional FPS cap options
  • Added setting to disable HUD + Crosshair
  • Added setting for simplified HUD + Crosshair
  • Added video presets to settings
  • Warning added when two inputs have the same key bound


[h3]Fauna[/h3]
  • New Deer and Wolf spawning method to improve performance


[h3]Misc[/h3]
  • Massively improved NOTW reflections
  • Improved AI navigation inside NOTW cabin
  • Adjusted foliage around NOTW ritual site for easier interactions
  • Added skippable main menu animation
  • Added a message for new players joining a multiplayer session
  • Many sounds now realistically decrease in volume when heard through walls
  • Recommended player count and hunt length added to main menu


[h3]Bugfixes[/h3]
  • Weapons and equipment no longer clip through walls when too close
  • Rifle bullets can no longer be blocked by trees/bushes
  • Removed floating sphere from Bloodfang Sky
  • NOTW note transparency fixed
  • Bloodfang note transparency fixed
  • Totem rotation now rotates clockwise consistently
  • Inputs will no longer reset when input settings menu opened
  • Look Up/Down and Look Left/Right can no longer be rebound/unbound
  • Inputs menu now shows working icons
  • All inputs now listed in settings
  • Inverted mouse axis options now functional
  • NOTW cabin sounds now wood instead of dirt
  • Grass clipping through floor fixed in NOTW cabin
  • Patched holes in NOTW caves
  • Jumping now prevented when crouched to stop ADS being prevented
  • 'Master audio' option now affects all audio types
  • Cameras now move properly in multiplayer
  • Dynamite now does damage
  • Fixed victory cutscene skip being prevented
  • Wolves and Deer will no longer become frozen and invulnerable with poor connection



We acknowledge that updates have been coming out slower than we would like, to address this we're going to be doing smaller, more frequent updates in the future!

As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at
https://www.twitch.tv/liquiddonkeygames. Come hang!

- LiquidDonkey team

Folklore Hunter 0.7.1

Hello hunters!

This is just a small hotfix to address some of the issues that have been reported in the last week related to the release of 0.7 - Hope you enjoy!

[h2]Changelog[/h2]
  • Strigoi's can no longer hunt and kill eachother
  • Weather has been disabled while we investigate the cause of rendering issues
  • Altered the duration of the Strigoi's bat form
  • Scream attack has been made clearer, and nolonger does damage to the player
  • Altered the locations of some of the notes in Bloodfang
  • Fixed an issue causing escape to not skip the introduction cutscenes correctly.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at https://www.twitch.tv/liquiddonkeygames. Come hang!

Folklore Hunter 0.7

Hello hunters!

Time for another update, this time around we have spent a lot of time expanding and updating the Bloodfang map with new locations, clues, and discoveries to be unearthed. There are also many more features including a visual overhaul for the Strigoi (spoiler tag below). Also included are a bunch of bug fixes and quality of life fixes. Hope you enjoy!



[expand]

[/expand]

[h2]Changelog[/h2]
[h3]Bloodfang Forest[/h3]
  • Story and gameplay overhaul
  • Creation mechanic for new items
  • More than double the number of discoverable locations
  • Additional detail added to village
  • Five new clues to find

[h3]Strigoi[/h3]
  • Complete visual overhaul
  • New custom animations
  • Additional combat abilities
  • Will now dynamically avoid sunlight

[h3]Weapons[/h3]
  • Rifle hipfiring accuracy improved
  • Crossbow accuracy improved
  • Ammo is now much more common from crates
  • Ammo can be found in discoverable locations more often
  • Crosshair now disappears when aiming down sights

[h3]AI[/h3]
  • Suite of new attacks and abilities for the Strigoi
  • AI will prioritize bridges over water
  • AI should no longer wander into rivers

[h3]Misc[/h3]
  • Notification sound effect
  • Adjusted flashlight distance and intensity
  • When picking up new items, they will try to enter the players hotbar first, then the inventory if no hotbar slot is available
  • Fire now hurts players
  • Added functionality and effects to lamps
  • Ambient sounds now quieter and less frequent
  • Removed old items made obsolete

[h3]Bugfixes[/h3]
  • NOTW terrain adjusted to stop players getting permanently stuck
  • Patched holes in NOTW cave system
  • Bloodfang trees no longer bright in darkness
  • Wooden materials now generate wood footstep audio
  • Sunlight will no longer appear through Bloodfang Forest village houses
  • Damage no longer stops interaction highlight
  • Rain no longer hits invisible roof above player
  • Fixed circle of crates
  • Fixed ammo bug when holding two of the same weapon
  • Nametags no longer visible when aiming down sights
  • Fixed bug that caused beartraps to fly when garlic is placed on them
  • Bloodfang Village ceilings no longer trap players
  • Fixed holes underneath village paths
  • Fixed bug causing sprinting to disable aiming down sight permanently


We acknowledge that updates have been coming out slower than we would like, and to help remedy that were excited to have hired a new developer! Feel free to come say hi to Lemon on the discord.

As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also occasionally stream live development over at https://www.twitch.tv/liquiddonkeygames. Come hang!

Folklore Hunter 0.6

Hello hunters!

Time for another update, this time around we have some new awesome features including a new weapon, stealth system and the much requested voice chat! Also included are a bunch of bug fixes and quality of life fixes. Hope you enjoy!



Also, a few people have been wondering why the update frequency is a little slower as of late. This is due to most of the development time being spent on finishing off the Bloodfang Forest hunt. Many of the changes made to this hunt still live in the development version of the game and will be released all at once. To keep you all in the loop we have completely redesigned the look and behavior of the Strigoi (vampires) and redesigned the gameplay and story from the ground up. This was a monumental undertaking but progress has been steady and the content is almost complete. I'm hoping to have this finished and released within the next month so stay tuned for that!



[h3]Changelog:[/h3]
  • Added proximity based voice chat. Default is push to talk on the V key, but can be changed in the options menu. There may still be some instability with the voice chat that can be fixed in future updates after player feedback has been collated.
  • Added new crossbow weapon available in Bloodfang Forest.
  • Added fall damage.
  • Added stealth system that allows the player to hide from creatures and monitor their visibility. Keep in mind turning on your flashlight at nighttime is very easy to see...
  • Added ability for player to crouch which reduces their visibility.
  • Added new clues to cave system in Night of the Wendigo to help players find their way out easier.
  • Added "Toggle Sprint" setting to the options menu under controls.
  • Some interactions now take time to perform such as opening a crate or helping up a downed player.
  • Fixed bug that caused infinite ammo as a client.
  • Fixed bug that caused equipment to be shown floating after a player was downed.
  • Fixed cave geometry issue that allowed players to fall through the roof of the cave in the Night of the Wendigo map.
  • Fixed UI issue that made some inventory slots unclickable on smaller screen sizes.
  • Fixed some decals rendering onto player in Bloodfang Forest.
  • Fixed issue that caused hotbar item count and inventory item counts to become out of sync.
  • Fixed mouse sensitivity slider not working in the options menu.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA I also occasionally stream live development over at https://www.twitch.tv/smirkstick. Come hang!