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  3. Update 1.3.2 NOW LIVE!

Update 1.3.2 NOW LIVE!



Hello scavengers,

since the launch of the new DLC we have been listening and working on a patch to fix reported issues. Lord behold, here is the update! ːsteamhappyː

Update 1.3.2. Changelog:

Fixes:
  • Fixed some enemies having 0 health and freezing combat, in particular Myrmex summons.
  • Fixed a couple of bounty targets being able to spawn as normal enemies.
  • Fixed an issue where retraining could result in characters having rank 0 abilities, leading to all sorts of problems such as characters doing 0 damage.
  • Fixed combat errors that could happen in some situations when purging effects.
  • Fixed problems with right-click transmuting.
  • Fixed Scrap Armor not working when Russian language is selected.
  • Fixed issue where Robotics Node could not be crafted.
  • Fixed some combat issues that could happen when a unit channeling an effect was killed by a DOT.
  • Fixed text and invalid icon tags in some codex entries.
  • Fixed Medic/Understanding of Anatomy applying buffs incorrectly.
  • Fixed Technician/Nano Bots script error if activated at the start of combat.
  • Fixed Technician/Nano Bots not ignoring Inventors when checking for lowest shields.
  • Fixed triggered traps not having any effect if the comic panel was skipped.
  • Fixed harmless error when Myrmex Cocoon hatched.
  • Fixes towards not being able to exit the room after combat.
  • Unfortunate Case of Potto progression shouldn't get stuck now if you deal with some of Potto's issues and then kill him.
  • Apparition Apprehender mission: Able to now interact with Foulmouth after retreating in post combat.
  • Rogue Glitches: Fixed not being able to fight the glitches again if you had retreated post combat.
  • Fixed not being able to change number of ability cards while adding points to an ability.
  • Fixed issue where card +/- buttons in the ability UI were unresponsive in some situations.
  • Fixed issue where the number of ability cards could exceed the maximum allowed after adding points to an ability with 3 cards max.
  • Fixed problems with Chemist/Combat Stimulant; it was buffing multiplicative modifiers too much and not rounding some values appropriately.
  • Fixed Medic/Painkiller Additive not rounding the health bonus.
  • Fixed aggressive personality bonus text showing up twice in the crew creation popup.
  • Fixed missing warning about deleting saves for bad endings.