Update 1.0.4 is NOW LIVE!

Hi Scavengers,
we are still working on improving, balancing and fixing the game! New update just went live!
Here is a full changelog:
New:
- Added a tooltip showing energy cell reserves to the map energy display.
- Significant asset handling improvements. Loading times should be faster and the game size has been massively reduced.
- Recycled cards are now returned to the unit's hand after the turn ends.
- Fixed an issue where the turn order would get stuck in some situations when a unit was killed by a DOT (or a similar effect) and the comic panel was skipped.
- Fixed a quest path that could lead to a dead end with Noether, Hemlock and Elvin. Talk to Elvin again to resume the quest.
- Fixes and safety checks towards rare cases where a ship would have an invalid map.
- Fixed energy being used when the low energy warning stopped a move. Also added a cooldown to the warning to cut down on repeated popups.
- Fixes towards a problem where the encounter dialogue wouldn't start after visiting a trap tile.
- Fixed units sometimes not using the stunned animation state when out of shields.
- Fixed missing lethal hit resistance on some high-level enemies.
- Fixed an issue where some starmap targets could be unclickable in narrow aspect ratios.
- Fixed issue where a dead unit could try to trigger a speech bubble during combat.
- Fixed uncapped framerate during intro videos.