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Deep Sky Derelicts News

Update 1.2.4 is NOW OUT!



Hello everyone,

we just released a brand new update 1.2.4! No need for a long introduction, here is the changelog:

  • Fixed a persistent combat bug that could cause all kinds of trouble when certain interactions happened at the start of a turn. Most visible with card-picking abilities such as Adaptive Tactics, Scrounger or Manufacture
  • Fixed potential issues after loading a saved game in the middle of combat
  • Fixed Technician/Tool Expertise not handling canceled cards correctly
  • Fixed issues with Cobra Matriarch / Shield Wall
  • Fixed issues with Myrmex Priest / Stormbending

Update 1.2.3 has been released!



Hello everyone!

We've just published a new update [1.2.3] that includes few changes and bug fixes. Thank you all for providing your feedback and reporting any issues!


Update 1.2.3 changelog:

Changes:
  • If the crew gets ambushed, retreating is not possible for two combat rounds.


Fixes:
  • Fixed a map freeze caused by newly spawned enemies not being initialized correctly.
  • Fixed a combat bug that could occur in some situations when either side had only one unit left.
  • Fixed combat issues with Scrapper/Adaptive Tactics.
  • Fixed combat bug with Miner/Overcharging Boost when refreshing the existing buff.
  • Fixed The Power of Blood quest not continuing after retreating from spawned enemies.
  • Fixed Predict Behaviour card text showing 2500% Evasion instead of 25%.
  • Fixed habitation name not being displayed correctly in friendly habitation dialogue.
  • Fixed a combat bug that could happen when playing a card manually after the crew member had already played a card while under confusion/fear on the same turn.
  • Other small fixes and safety checks to various card and combat scripts.

Update 1.2.2 is NOW LIVE!



Hi everyone,

we just pushed out new update that mainly adresses the crashes that started happening after the DLC release (that affected even base game users that don't own DLC) but also fixes and changes some other aspects based on your feedback.

Here is the changelog:

Changes:
  • Adjusted a lot of equipment base stats' and modifiers' min and max values (including the gain per level) to be closer to each other so that higher level items are more consistently better than their lower level counterparts.
  • Ancient Eye/Lout Drone: Increased Headbutt damage from 50% to 70%.
  • Lout Drone: Both melee and ranged damage increased by 1 on all ranks.
  • Adjusted shield damage values on Blaster and removed the possibility to spawn a random extra shield damage modifier on Blaster cores.
  • Added skill (weaponry, tech, medical, scavenging, mental) bonuses as possible modifiers to spawn on weapon cores.
  • Further increased the chance of spawning Janitors and Wurmlings in level 1-3 derelicts.
  • Blasting Charges: Made damage scaling from 6/8/8 to 6/7/8 and now only targets 2 enemies at all ranks.
  • Slightly reduced credits bonus from Mental skill.
  • Reduced a lot of DAMAGE RESISTANCE, ARMOR and EVASION stats on a bunch of enemies.
  • Adjusted INITIATIVE values on a lot of enemies. Affects especially enemies at high levels not having as high values except on some specific "speedy" ones.


Fixes:
  • Fixed issue that could make some of the NPCs inaccessible in the Administration Of Pirates quest.
  • Fixed a bug that could break combat when Psyker/Mental Shield was active.
  • Fixed issue with retreating on a freshly loaded save.
  • Fixed Ice Cover not being targetable.
  • Fixed issue where NPCs kept stopping the player after already having met them.
  • Fixed tile condition icons not showing up on the map display.
  • Added missing status icons to Augment cards.
  • Fixed inventory showing h- eavy ranged weapons as available for ranged weapon - slots, even though they can't be equipped.
  • Fixed missing environmental combat action sprites.
  • Some key shortcut fixes.



Fixes for a crash on startup that was affecting some players. If you still experience crashes, please email the following to
[email protected]:
* The output_log.txt file (located in \Users\\AppData\Local Low\Snowhound\Deep Sky Derelicts)
* The crash.dmp file, if one is generated. This should be in \Users\\AppData\Local\Temp\Snowhound\Deep Sky Derelicts; the exact location should also be visible near the end of the log file.

DLC content clarification - What is in the base game?



Hi everyone,

first of all we would like to apologize for not communicating clearly enough which features announced as part of "New Prospects" DLC are also available to the owners of the base game as a free update not requiring DLC purchase. From your comments on DSD discussion forums and your recent reviews we have concluded that there must be a lot of misconceptions about this subject. Therefore we would now like to clarify it once and for all.

The following newly added game features and elements are available to all owners of the base game free of charge:


Exploration updates:
  • Focused Scan to reveal all objects and activity in a remote location
  • Enemy groups respawn on derelicts, including previously visited ships


Numerous UI updates and improvements:
  • Left-side consumables menu on the scanner screen
  • New buttons for Normal and Focused Scans on the scanner screen
  • Easy-to-spot room condition indicator on the scanner screen


and as a sign of our appreciation for staying loyal and supportive, a special gift - a combat mechanic that was not initially planned to be on the free update list:

  • New environmental combat actions that are usable in exchange for energy during fights, as an alternative to playing regular cards, and can significantly increase your tactical options in combat.


We hope that you'll enjoy it!

Update 1.2.1 is NOW LIVE!



Hello everyone,

we hear your feedback after the DLC update so here is a little update that should fix the reported problems. Your feedback is immensely valuable so please let us know if the problems persist.

Changelog 1.2.1:


  • Fixed game not starting on some computers because of a Steam initialization problem.
  • Fixed an issue that could block habitation quests that require a specific amount of items.
  • Fixed the Breacher illustrious effect applying to attacks outside its own equipment.
  • Fixed missing Shield Generator Drone graphics.
  • Fixed Miner's starting shields (should be 24, was 48).


NOTE: If the game crashes before getting to the main menu, please try running the game as administrator: Find the Deep Sky Derelicts.exe file by browsing local game files in Steam, right-click -> Properties -> Compatibility -> Run this program as an administrator.