The Pulse Monthly - 7.0
Hey everyone,
A lot happened last month, from debuting our new gameplay trailer to showcasing our narrated walkthrough featuring Doug Bradley. Perhaps most exciting, we officially announced that Scorn is launching on October 21st this year! This edition of The Pulse is a great opportunity to answer questions we’ve seen come up. We’ll also cover how development has progressed and what we’re currently working on.
With great attention to detail, we've focused on building a unique world smothered in a dreaded atmosphere of suffering and despair. After so much time and effort, seeing the community’s widespread excitement has meant a lot to the team.
One of my favourite things as the community manager is reading through all the incredibly nuanced fan theories about what’s happening within Scorn. Perhaps just as exciting are when we share clues just to see who catches the subtle hints.
We've always been intentionally cryptic when discussing the game, and that's because Scorn's atmospheric horror adventure has been crafted with self-reflection and exploration at its core. We can't wait for players to share their understanding and interpretation of the story woven throughout the world.
We’ve received some recurring questions over the last few weeks, so while this FAQ is not exhaustive, we hope it at least clears up a few things.
Can you provide more details on the digital art book and OST?
As mentioned in June, both the original soundtrack and the digital art book will be available separately across Steam and the Epic Games Store. The OST contains ~2 hours of Scorn’s mesmerising soundscape, with tracks composed by both Aethek and Lustmord. To give you a small taste of what’s to come, we’ve included one of the tracks for you to listen to here:
[previewyoutube][/previewyoutube]
The 192-page digital art book peels back the layers of the beautifully grotesque universe of Scorn by showcasing concepts, designs, weapons, creatures, and more. Feast your eyes on some of the pages from the art book below:

I backed the game. When can I expect to receive my incentives?
Once we have confirmation on things such as shipping dates, we’ll let the community know through an announcement here. We’ll honour all backer incentives, but most of these will be closer to launch. I anticipate access to the full game directly on launch (October 21st), but we’ll update you with the specifics as soon as possible. Be sure to keep an eye on the email address you used when backing the game.
Will a hardcover version of the art book be available to purchase?
Yes! The hardcover version contains all the same content found within the 192-page digital book, just in physical form. It’s available for pre-order on Amazon and will begin shipping this December.

Is there any updated information on the OST vinyl?
For those who backed the game, we’re currently working on manufacturing the vinyl with a partner. As mentioned in January, we’re investigating options for distributing the vinyl outside of the Kickstarter incentives and will have more information closer to launch.
How long will a full playthrough take?
The world spans a variety of different environments across various levels. Play times, of course, can vary depending on how long it takes someone to progress through the puzzles, but we estimate it’ll take 6 to 8 hours to complete the game.
What specs are required to run the game at 4K 60FPS?
Please bear in mind this depends on the parameters/settings that you select, but here are our recommended specs:
Keep an eye on our Steam store page closer to launch for any updates to the recommended specs!
Will there be a photo mode built into the game?
No, however, our focus is on maximising the immersion players will experience, so our UI design is relatively minimal.
I love the original concepts and designs from the 2014 alpha. Were they completely scrapped, or are they still somewhere in the game?
These original concepts and designs certainly helped form the core pillars of Scorn. Since then, they have been revamped, upgraded, and improved to better reflect the kind of quality we envision for the game’s release in October.

Would you say Scorn is a AAA game?
Not at all; it’s an independent production and a passion project! Although we started with just 4 people and a very small budget, we’ve since grown into what you could consider a AA project.
These past few weeks have been exceptionally busy, from completing our most recent milestones to announcing our official launch date. Even so, the team continues to work hard to ensure we stay on track for bringing our vision for Scorn to life. For some more insight into what’s been completed and what we’re focused on next, here’s our latest development update from Ebb Software’s CEO and Creative Director, Ljubomir Peklar:
We’re reaching the final phases of making the game, which also means submitting it to our platform partners to ensure everything is going smoothly across all platforms before release. The team is also focusing more on fleshing out the finer details of the game, including several scenes and scripted moments. As we continue to wrap these up, we’ll have more exciting content to share after Gamescom and leading up to the launch.
This October, we hope to share an unforgettable experience that will speak to horror fans worldwide through stunning visuals, engaging gameplay, and immersive sound design. As always, thank you for reading, and follow our Facebook or Twitter for additional updates and behind-the-scenes content.
A lot happened last month, from debuting our new gameplay trailer to showcasing our narrated walkthrough featuring Doug Bradley. Perhaps most exciting, we officially announced that Scorn is launching on October 21st this year! This edition of The Pulse is a great opportunity to answer questions we’ve seen come up. We’ll also cover how development has progressed and what we’re currently working on.
Rated M for Macabre
With great attention to detail, we've focused on building a unique world smothered in a dreaded atmosphere of suffering and despair. After so much time and effort, seeing the community’s widespread excitement has meant a lot to the team.
One of my favourite things as the community manager is reading through all the incredibly nuanced fan theories about what’s happening within Scorn. Perhaps just as exciting are when we share clues just to see who catches the subtle hints.
We've always been intentionally cryptic when discussing the game, and that's because Scorn's atmospheric horror adventure has been crafted with self-reflection and exploration at its core. We can't wait for players to share their understanding and interpretation of the story woven throughout the world.
Questions from the Community
We’ve received some recurring questions over the last few weeks, so while this FAQ is not exhaustive, we hope it at least clears up a few things.
Can you provide more details on the digital art book and OST?
As mentioned in June, both the original soundtrack and the digital art book will be available separately across Steam and the Epic Games Store. The OST contains ~2 hours of Scorn’s mesmerising soundscape, with tracks composed by both Aethek and Lustmord. To give you a small taste of what’s to come, we’ve included one of the tracks for you to listen to here:
[previewyoutube][/previewyoutube]
The 192-page digital art book peels back the layers of the beautifully grotesque universe of Scorn by showcasing concepts, designs, weapons, creatures, and more. Feast your eyes on some of the pages from the art book below:

I backed the game. When can I expect to receive my incentives?
Once we have confirmation on things such as shipping dates, we’ll let the community know through an announcement here. We’ll honour all backer incentives, but most of these will be closer to launch. I anticipate access to the full game directly on launch (October 21st), but we’ll update you with the specifics as soon as possible. Be sure to keep an eye on the email address you used when backing the game.
Will a hardcover version of the art book be available to purchase?
Yes! The hardcover version contains all the same content found within the 192-page digital book, just in physical form. It’s available for pre-order on Amazon and will begin shipping this December.

Is there any updated information on the OST vinyl?
For those who backed the game, we’re currently working on manufacturing the vinyl with a partner. As mentioned in January, we’re investigating options for distributing the vinyl outside of the Kickstarter incentives and will have more information closer to launch.
How long will a full playthrough take?
The world spans a variety of different environments across various levels. Play times, of course, can vary depending on how long it takes someone to progress through the puzzles, but we estimate it’ll take 6 to 8 hours to complete the game.
What specs are required to run the game at 4K 60FPS?
Please bear in mind this depends on the parameters/settings that you select, but here are our recommended specs:
- OS: Windows 10/11
- Processor: AMD Ryzen 5 3600/Intel Core i7-8700
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 (8 GB)
- DirectX: Version 12
- Storage: 50 GB available space
- Additional Notes: SSD (Solid State Drive)
Keep an eye on our Steam store page closer to launch for any updates to the recommended specs!
Will there be a photo mode built into the game?
No, however, our focus is on maximising the immersion players will experience, so our UI design is relatively minimal.
I love the original concepts and designs from the 2014 alpha. Were they completely scrapped, or are they still somewhere in the game?
These original concepts and designs certainly helped form the core pillars of Scorn. Since then, they have been revamped, upgraded, and improved to better reflect the kind of quality we envision for the game’s release in October.

Would you say Scorn is a AAA game?
Not at all; it’s an independent production and a passion project! Although we started with just 4 people and a very small budget, we’ve since grown into what you could consider a AA project.
Development Update
These past few weeks have been exceptionally busy, from completing our most recent milestones to announcing our official launch date. Even so, the team continues to work hard to ensure we stay on track for bringing our vision for Scorn to life. For some more insight into what’s been completed and what we’re focused on next, here’s our latest development update from Ebb Software’s CEO and Creative Director, Ljubomir Peklar:
We’re reaching the final phases of making the game, which also means submitting it to our platform partners to ensure everything is going smoothly across all platforms before release. The team is also focusing more on fleshing out the finer details of the game, including several scenes and scripted moments. As we continue to wrap these up, we’ll have more exciting content to share after Gamescom and leading up to the launch.
This October, we hope to share an unforgettable experience that will speak to horror fans worldwide through stunning visuals, engaging gameplay, and immersive sound design. As always, thank you for reading, and follow our Facebook or Twitter for additional updates and behind-the-scenes content.