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The Iron Oath News

#TurnBasedThursdayFest



We're happy to announce that The Iron Oath is participating in #TurnBasedThursdayFest and will be 25% off from now until April 8th. The event features over 300 awesome turn-based games here on Steam, so head over to the sale page to check them all out!

We've also pushed a small update to the game, adding a new unique quest titled A House on a Hill (3 Skull difficulty), which triggers from an overworld event. We hope you enjoy it, and there's more content to come in the next few patches!

-CuriousPandaGames

Patch Notes 1.0.017

Hey everyone,

We've just pushed an update to the main branch that adds 4 new unique quests to the game. Today's update is the first in a series of smaller content patches that we'll be adding over the next few weeks (consisting of unique quests, quest chains, dungeon events and overworld encounters).

Patch Notes 1.0.017

[h3]New[/h3]
  • Added 4 unique quests

[h3]Changes[/h3]
  • Tweaked the flavor text of some resource items to give a better indication of their use

[h3]Fixes[/h3]
  • Fixed an issue where unique quests that have been completed would show up again under certain circumstances
  • Fixed an issue preventing quests related to Earthquakes from appearing in cities
  • The proper amount of reinforcements remaining in the final campaign fight is now displayed and updated correctly


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We'd also like to apologize for the lack of updates since January. Unfortunately Chris became quite ill with covid and was out of commission for a while, which set us back from where we wanted to be with our roadmap.

A few people have asked about controller and Steam Deck support. While we don't have an exact date just yet, we're looking to get that completed in the near future after these content updates (Chris did the majority of the work for it back in January, but it still needs a few more things to be ready). That one will be heading to the public test branch at some point so we'll let you know when it's available there.

Thank you for your support and patience as we get back up to full speed!

-Curious Panda Games


Roadmap for 2024

Happy New Year, everyone!

We hope you all had a great Holiday season! After a couple weeks off to rest and recharge, we're back to share our continued plans for the game in 2024:


Our main focus going forward will be improving replayability by adding more quest content, more enemies, and new objectives for both combat and dungeons that will shake things up a bit more.

We'd like to remain fairly fluid with delivering updates, so we didn't break down everything with exact dates like we have in the past. The items listed will be added across multiple smaller updates as they are completed (instead of one large one for each quarter).

We're excited to get back to work and we'd like to thank you all for your support since our 1.0 launch! We've taken all the feedback we've received into account and we hope you'll enjoy what's coming to The Iron Oath in 2024!

-Curious Panda Games

Patch Notes 1.0.015

Hey all, we've just pushed a small update to fix a few things.

Patch Notes 1.0.015


[h2]Changes[/h2]
  • Locked you out of traveling to Fort Vanguard until you visit the first city for the 'Path of Vengeance' quest (to prevent a potential bug)
  • Trimmed some unnecessary dialogue from the tutorial dungeon

[h2]Fixes[/h2]
  • Fixed an issue where fire from a character's attack could destroy an ice or plank pitfall during an attack of opportunity against an enemy which could lead to a softlock
  • Fixed an issue during the scourge where if you viewed the city info of the city under siege it would trigger an event as if you had arrived no matter where in the world you were currently
  • Fixed an issue where the Nullbeast Prime couldn't be found (only since 1.0.013)


Edit: There was an issue with this update which made some saves unable to be loaded, but this has been hotfixed. We apologize for the error!

The Iron Oath is 25% off! (1.0.014 Patch Notes)

Hey everyone! We're excited to announce that The Iron Oath is today's Daily Deal here on Steam and is now 25% off from now through to the end of the upcoming Winter Sale. It's a great time to grab the game for the Holidays :)

https://store.steampowered.com/app/699330/The_Iron_Oath/

We've also just pushed out another patch enable the rest of the Vanguard/Wealden questline and to fix a few other bugs that have been recently reported. Here are today's notes:

Patch Notes 1.0.014


[h2]Content[/h2]
  • The remainder of the Vanguard/Wealden questline has been enabled, and we tweaked the final fight from what it was previously (if you've already completed the first mission of this, you will be prompted to do it again)

[h2]Changes[/h2]
  • The 'Devotion' achievement (interact with all shrines) has been changed so you only need to successfully interact with different 10 shrines instead of all 16 (which was hard to do even with a lot of hours)
  • Hoarwulfs are now immune to Slow (so they don't Slow themselves with Ice Tracks), but they are no longer Stagger Immune
  • Nullbeasts are now immune to Weaken, but they are no longer immune to Slow (didn't want to have too many Slow immune enemies with the change to Hoarwulfs)

[h2]Fixes[/h2]
  • Fixed an issue where you could sometimes ambush a boss
  • Fixed a rare issue where loading a game during dialogue events could lead to a soft lock
  • Fixed an issue where friendly fire from the Pyrolancer's Return to Cinder trap could lead to a soft lock
  • Fixed an issue where the names of dynamic points of interest would have an incorrect name when saving and loading
  • Renewing Melody and Healing Trance can no longer be used on temporary allies if they die while the ability is still channeling


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Thanks for your support and we hope you enjoy the update! If you haven't yet, we'd really appreciate you dropping a Steam review and giving us your feedback. We read everything and we are determined to continue improving The Iron Oath and making it the best it can be!

Aside from fixing any critical issues that arise, we're both going to be taking some much needed time off over the Holidays, but we'll be back for a brief update next week to share our roadmap plans for 2024!

-Curious Panda Games