Hello mercenaries!
We hope you're all enjoying your time in the world of Caelum! We want to thank you for all your support over the first few days of our launch - it means so much to us! We're receiving a lot of good feedback, both here and on our
Discord server. Though we haven't been able to respond to everything directly, the two of us are reading as much as we can and taking it all into consideration.
Over the last few days, Chris has been pushing out a number of patches to address many of the bug reports we've received - thank you for submitting them! Please make sure your game client is up to date, as we've noticed a number of reports are coming from outdated versions of the game. We would also recommend turning auto update on, at least for the time being (your save files will be safe!). Here are the notes from today's patch that went out earlier this afternoon:
[h2]Patch Notes for 0.5.139 [/h2]
[h3]Fixes[/h3]
- Characters dying while traveling over a floor pit hazard will no longer potentially lead to a softlock
- Fixed a softlock that could occur if the Bounty Hunter was killed while his stun grenade was active (the lock occurred in the next battle)
- Enemies will no longer be stuck behind trees in the snow tileset (in the Northern Hold)
- Cursor screen lock will no longer be locked to the game window if you are in windowed mode or have "Require Screen Focus" set to off
- Fixed an issue where the Bounty Hunter's companions would still attack you after you successfully bribed him
- You can now discard all items types (excluding Quest Items) from the 'Company Storage' window (Right click an item icon to discard it)
- Potential fix for dungeons loading in with no events. This one seems to mainly be caused by entering dungeons for quests that are already completed (we'll continue to investigate this one)
- Corrected a tooltip for injuries to indicate they need to be in the infirmary in order to heal
[h3]Balance[/h3]
- Reduced the salary costs of your mercenaries on Warlord difficulty, as it was proving to be too harsh
[h3]Fixes from previous patches[/h3]
- Potential fix for Spectral Soulpiercers getting stuck in walls when using their Impaling Rush ability
- Fixed a crash that could occur when fighting the Wealdere enemies
- Temporarily disabled some enemy abilities that were sometimes causing softlocks until they can be properly investigated and fixed (the Dreadknight's 'Pull of the Void', Assassin's 'Way of the Blade', and Blighted Hulk's 'Stampede')
- Fixed a crash that could occur after defending the city of Andilon if all the cities in the Northern Hold were rebelling
- Potential fix for a crash that could occur when fighting against Spectral Reapers (where his Culling Blades would never finish their attack)
- Fixed a few spelling mistakes!
We'd also like to remind players to use the in-game bug report feature whenever possible (accessed through the escape menu). The next best place to report would be in our
Discord server, where you can upload files that can help us solve the bug much quicker.
[h2]Upcoming Changes[/h2]
Based on your feedback, we wanted to mention two upcoming changes we will be making:
- We will be adding an option when starting a new campaign to skip to the end of the 'Andilon Prologue', immediately giving you freedom of where to go.
- We will also be adding in a way to repair equipment by making use of the resources you accumulate while adventuring (scrap, wood, and the like)
There's a lot more feedback you've given to us that we're taking into account, but these are two of the most requested that we wanted to highlight. We don't have an exact timetable for these changes (as bugs are currently the priority), but they will likely be implemented before the Spring update (otherwise they will be included in it).
[h2]Roadmap[/h2]
In case you hadn't seen it yet, we wanted to once again share our roadmap with you, so you have an idea of what to expect from The Iron Oath in both the short and long term. Later this week we will be diving into the specifics of each update.

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Thanks again for your support, feedback, and bug reports. We're grateful to everyone for taking the time to help us improve the game! If you've already played for a few hours, we would really appreciate you leaving a review on Steam. The feedback is incredibly helpful to us!
-Curious Panda Games🐲
[h3]Join the Discord[/h3]

https://store.steampowered.com/app/699330/The_Iron_Oath/