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The Iron Oath early access review: a tactical RPG on a mission to stand out


I'm going to complain about The Iron Oath a lot. Not because it's bad, but because I'm really enjoying it, and I think it has the potential to really take off.


Think of these complaints, for the most part, as a pre-flight checklist done long before the pilot has even sat down; if the game were not in early access, these would be big disappointments rather than exactly the kind of annoying details that early access is meant to iron out.


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Patch Notes 0.5.140

Hey everyone! We've just pushed another patch to address some of the bugs and issues reported over the last few days. Make sure to download the latest update (version 0.5.140).

Patch Notes for 0.5.140


[h2]Fixes[/h2]
  • Fixed an issue where a "Point of Interest" wasn't interactable on the overworld because the quest was already marked as ready for turn in
  • The debuff from Decay (which temporarily reduces max health) is now correctly removed at the end of each combat encounter
  • Your character's health value now always shows on their portraits (previously only showed when they had taken damage)
  • Return to Cinder's "Failsafe" upgrade now works correctly (if an ally walks on it, it will no longer end their turn)
  • Fixed an issue where a character could temporarily disappear when placing them at the bottom of the deployment area
  • Fixed a bug that would sometimes cause a crash after exiting a combat encounter (it seemed to happen most often during the "Scourge Hunt" contract)
  • The contract "A Blacksmiths Request" will now give you the correct coin reward upon completion
  • The Inspirational Leader trait now works properly (Morale will be boosted based on positions after the deployment phase)
  • The tooltip for the Cannibal trait has been updated to properly reflect how it works
  • During the prologue, you can no longer dismiss characters from your company if you have less than 4 in your roster
  • The Nullbeast Prime will now be visible during his death animation
  • Fixed an issue where the Pugilist would start with 1 less Speed than intended
  • Greatly extended the expiration time of most main campaign quests
  • You will now be warned twice when a campaign quest is approaching its expiry date (at 180 days and again at 90 days remaining)
  • Fixed an issue where the camera would be stuck for a moment when entering the deployment phase
  • Fixed a few spelling mistakes

[h2]Balance[/h2]
  • Necromancer enemies start with fewer Soul Stacks, which is required for them to use Raise the Dead. The cooldown on Raise the Dead has also been increased
  • Injuries will no longer occur when critically hit, so long as the character has over 50% health prior to taking damage (an injury may still occur if an enemy uses an attack that hits multiple times)


Thank you for all the reports, and we hope you enjoy the rest of your weekend!

Patch Notes and Addressing Feedback

Hello mercenaries!

We hope you're all enjoying your time in the world of Caelum! We want to thank you for all your support over the first few days of our launch - it means so much to us! We're receiving a lot of good feedback, both here and on our Discord server. Though we haven't been able to respond to everything directly, the two of us are reading as much as we can and taking it all into consideration.

Over the last few days, Chris has been pushing out a number of patches to address many of the bug reports we've received - thank you for submitting them! Please make sure your game client is up to date, as we've noticed a number of reports are coming from outdated versions of the game. We would also recommend turning auto update on, at least for the time being (your save files will be safe!). Here are the notes from today's patch that went out earlier this afternoon:

[h2]Patch Notes for 0.5.139 [/h2]

[h3]Fixes[/h3]
  • Characters dying while traveling over a floor pit hazard will no longer potentially lead to a softlock
  • Fixed a softlock that could occur if the Bounty Hunter was killed while his stun grenade was active (the lock occurred in the next battle)
  • Enemies will no longer be stuck behind trees in the snow tileset (in the Northern Hold)
  • Cursor screen lock will no longer be locked to the game window if you are in windowed mode or have "Require Screen Focus" set to off
  • Fixed an issue where the Bounty Hunter's companions would still attack you after you successfully bribed him
  • You can now discard all items types (excluding Quest Items) from the 'Company Storage' window (Right click an item icon to discard it)
  • Potential fix for dungeons loading in with no events. This one seems to mainly be caused by entering dungeons for quests that are already completed (we'll continue to investigate this one)
  • Corrected a tooltip for injuries to indicate they need to be in the infirmary in order to heal

[h3]Balance[/h3]
  • Reduced the salary costs of your mercenaries on Warlord difficulty, as it was proving to be too harsh

[h3]Fixes from previous patches[/h3]
  • Potential fix for Spectral Soulpiercers getting stuck in walls when using their Impaling Rush ability
  • Fixed a crash that could occur when fighting the Wealdere enemies
  • Temporarily disabled some enemy abilities that were sometimes causing softlocks until they can be properly investigated and fixed (the Dreadknight's 'Pull of the Void', Assassin's 'Way of the Blade', and Blighted Hulk's 'Stampede')
  • Fixed a crash that could occur after defending the city of Andilon if all the cities in the Northern Hold were rebelling
  • Potential fix for a crash that could occur when fighting against Spectral Reapers (where his Culling Blades would never finish their attack)
  • Fixed a few spelling mistakes!


We'd also like to remind players to use the in-game bug report feature whenever possible (accessed through the escape menu). The next best place to report would be in our Discord server, where you can upload files that can help us solve the bug much quicker.

[h2]Upcoming Changes[/h2]

Based on your feedback, we wanted to mention two upcoming changes we will be making:

  • We will be adding an option when starting a new campaign to skip to the end of the 'Andilon Prologue', immediately giving you freedom of where to go.
  • We will also be adding in a way to repair equipment by making use of the resources you accumulate while adventuring (scrap, wood, and the like)


There's a lot more feedback you've given to us that we're taking into account, but these are two of the most requested that we wanted to highlight. We don't have an exact timetable for these changes (as bugs are currently the priority), but they will likely be implemented before the Spring update (otherwise they will be included in it).

[h2]Roadmap[/h2]

In case you hadn't seen it yet, we wanted to once again share our roadmap with you, so you have an idea of what to expect from The Iron Oath in both the short and long term. Later this week we will be diving into the specifics of each update.



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Thanks again for your support, feedback, and bug reports. We're grateful to everyone for taking the time to help us improve the game! If you've already played for a few hours, we would really appreciate you leaving a review on Steam. The feedback is incredibly helpful to us!

-Curious Panda Games🐲

[h3]Join the Discord[/h3]


https://store.steampowered.com/app/699330/The_Iron_Oath/

Moody turn-based RPG The Iron Oath has just hit Steam Early Access




It's been nearly two years since we last mentioned the succulently moody indie RPG The Iron Oath, when it successfully doubled its relatively modest $45,000 Kickstarter goal and released its first reveal trailer. Now the game has launched into Steam Early Access, and I have to say it's looking (and sounding) rather excellent...
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The Iron Oath is out now!



Hello mercenaries!

We are thrilled to announce that The Iron Oath is now available in Early Access!

The harsh lands of Caelum await you and your company. We're so excited for you all to enter the world we've spent so many years crafting. But this is just the beginning, and there is much more to come.

[h2]Roadmap[/h2]

We're planning our first major update to arrive this Spring. Check our roadmap below to see what else is on the horizon. We'll also be taking a deep dive later this week into each update, giving you a better idea of what to expect from them.



We want to thank you for being such an incredibly supportive community over the years. We've come a long way since our Kickstarter campaign, and we appreciate every single one of you who joined along the way. You've given us so much valuable feedback that has already helped shape the game for the better. We look forward to continuing that relationship as we progress through Early Access.

After you've spent some time in the world of Caelum, we would appreciate you leaving a Steam review and sharing your thoughts on the game. Your feedback is important to us!

[h2]Trailer[/h2]

[previewyoutube]https://www.youtube.com/watch?v=Hc1AyiCztSQ[/previewyoutube]

Your troops await your orders.

https://store.steampowered.com/app/699330/The_Iron_Oath/