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The King of the Hill event starts tomorrow!



Attention, Feudals Lords!
Tomorrow, the long-awaited King of the Hill event returns!

Note: All players will be granted a unique weapon that doesn't require special stats to use, so you'll all compete under similar conditions, that is except for your characters' own stats.

This means anyone can sign up, even if you've never battled before. So what are you waiting for? Come and have a blast!

Coverage of the event will take place on our Discord server, curtosy of Madiakz who will be the event’s extra special host! If you’re a participant, tune in for the event instructions, and if you’re just there to watch, then enjoy it as a spectator!

As there have been a lot of registrations, we’ll be splitting all participants into the maximum possible groups. Each group will take the center stage in the event arena at a specific time, please check your email now for instructions and information about your group and your times.

If you’ve not signed up yet, it’s not too late! Registration is still open, but only for today!

Want to stay informed about event etiquette? Check out the detailed rules for participants right here.

King of the Hill!



Brave Feudal Lords!

Prepare your shovels and harden your resolve, for you will need an abundance of skill and bravery as you fight for your right to take the throne in our upcoming King of the Hill event.

The best part? As a free-for-all frenzy, anyone and everyone can participate, regardless of guild membership.

[h3]How Does it Work?[/h3]

For this event, we will split all participants into groups. Players then need to win their group in order to proceed to the grand finale, where only the victors will fight it out to see who will sit on the King of the Hill throne!

[h3]Start Date and Time[/h3]

The event is set to start on Wednesday, May 8th.
Important: Each group will have a unique start time, the start times will be communicated at 18:00 CEST

[h3]Rewards[/h3]

All participants will receive 100 Feudal Mayhem Progress points and 5 Beer packs.
Win your round and you'll receive a Master's Decorator Kit and a mention in the Hall of Fame!

[h3]Registration[/h3]

Registration for participants is now open: https://forms.gle/ZQBh6sdncNUDKmVy8

So, flex your muscles, summon your courage, and get ready to conquer the hill!

Life is Feudal: MMO — Q&A with developers: answers



We are excited to present the detailed answers to the most intriguing questions you've submitted for our Q&A session. A big thank you to everyone who participated and contributed their insightful, constructive, and pressing questions about our game—we even had a few laughs along the way!

Today, you'll have the opportunity to learn more about Life is Feudal: MMO and what the future holds for it. So, without further ado, let's dive in!

[h3]When will the new map be released?[/h3]
As developers, we're committed to quality and learning from past experiences. We prefer not to announce a release date for the new map until we are fully confident in its readiness.

[h3]Will you give us the opportunity to buy more characters?[/h3]
We currently don't have any plans to change the subscription system or introduce new paid features. However, changing the maximum number of characters per account is something we're considering.

[h3]What are your plans to prevent player burnout?[/h3]
We're actively working on changes to game mechanics that aim to keep long-term gameplay engaging for everyone. Our goal is to modify the functionality so that even experienced players at the high-level stage of the game always have something to do besides game events. Expect to see the first major changes on our upcoming new map.

[h3]Can we fully opt out of chat auto-connections?[/h3]
Yes, we're overhauling the chat system to allow more control, including saving your chat settings and adding guild chats. Full changes will be implemented post the new map release.

[h3]Will inventory management settings save per character?[/h3]
Absolutely, we're updating the system so your preferences like showing item quality will be remembered each time you log in, enhancing your gameplay experience.

[h3]Is it possible to "hide" my tabard but still display it to others?[/h3]
While we hadn't initially planned to add this feature, we're certainly open to considering it for future updates.

[h3]Will the new map be accessible from both web and Steam accounts?[/h3]
Definitely! Regardless of the platform, all players, with an active game subscription, will have access to the new map as well as all other content.

[h3]Can LiF Coins be used to access the new map?[/h3]
Absolutely. LiF Coins function just like a standard subscription purchase. They grant you access to all game content, monthly rewards, and features.

[h3]Can we maintain characters on both the new and old maps?[/h3]
We are exploring this possibility. If it proves technically feasible, then that's how it will be. We understand the desire to maintain your existing characters on Godenland while also having new ones on the new map. Our team is working on finding the best solution that will cater to our players' needs while also maintaining the integrity of the game.

[h3]Do we start with new characters on the new map?[/h3]
New characters will be started just like on Godenland, but we are considering providing additional bonuses based on the progression levels of your existing characters. Your skins, as account-wide rewards, are always accessible.

[h3]What about clearing inactive personal claims in green zones?[/h3]
In the end, we decided not to delete the claims of players who played honestly and purchased a subscription. We thought it would be unfair to private property. If we had a clear system with monument decay—perhaps, but when players created their homes, they didn't know that one day houses could be destroyed by the administration.

Therefore, we've opened many new trading posts in the green zones, and they are ready to welcome new settlers.

[h3]Can we see a return to actions affecting specific skills?[/h3]
We're planning to introduce a system where actions directly contribute to skill development. This hybrid system will retain some passive elements but will actively reward specific actions.

We understand where you're coming from—it makes sense that performing a certain action should directly contribute to the upgrade of that specific skill. We believe that this proposed system could provide a more intuitive and immersive gameplay experience.

[h3]Is it possible to rework throwing stones/archery in 3rd person?[/h3]
Yes, we have a plan in mind for refining this, but at present, other priorities demand our attention. We recognize the importance of enhancing the mechanics for third-person stone throwing and archery, making them smoother and more intuitive. Your feedback is valuable, and rest assured, this improvement is on our agenda and will be addressed as soon as we can.

[h3]Is it possible to rework horse riding in non-flat areas?[/h3]
While it's possible for us to address this issue, and we have already made some improvements to this aspect of the game in the past, a complete revamp of this feature would require more time, so it's not in our immediate plans.

[h3]What is the clear distinction between legitimate banditry and griefing?[/h3]
We strive to listen to player feedback regarding in-game rules and banditry mechanics. Our goal is to create a situation in the game where separate rules are not needed and players are limited only by game mechanics. As long as this is technically impossible, we have to adapt the rules to the situation on the game map.

[h3]Can we see a return to the previous mechanic of burning dirt while actively terraforming?[/h3]
We haven't removed the ability to burn dirt in the kiln; instead, we closed an exploit that allowed industrial-scale disposal with minimal effort. We've increased the kiln's capacity, so you can continue to use it—just open its window separately. We're also considering reducing the weight of dirt to ease the terraforming process.

[h3]Can a quality cap be implemented in the green zones to encourage movement into the wild lands?[/h3]
We believe in allowing players the freedom to choose their playstyle. If a player enjoys a peaceful medieval farm game, they should derive joy from crafting higher quality items. Restrictive measures, such as a quality cap, are not planned except for weapons and armor on the new map, as these could impact the PvP dynamics.

[h3]What will happen with monthly rewards after the 12th month?[/h3]
We're extending the Monthly Rewards and are already preparing a fresh lineup of rewards for the continuation of the program.

[h3]Will we be able to preview the new map's resources and terrain before its release?[/h3]
We aim to keep our community informed about our development progress. Details about the new map will be shared through our development diaries. Stay tuned!

[h3]Do you plan to allow free building for level 100 architects?[/h3]
Could you specify what you mean by "free building"? This could include various aspects like resource costs or spatial restrictions. We encourage you to bring this up in our next AMA session for clarification.

[h3]Is it feasible to enable building inside caves?[/h3]
We fear that this is technically close to impossible. And let's be honest, Dwarven caves are almost impregnable, unless you dig too deep and too greedily. So it's unlikely that we will introduce such a feature into the game.

[h3]Will the updates and new content for the new map also be applied to the existing Godenland map?[/h3]
Yes, certain features designed for the new map will be implemented in Godenland. However, some unique conditions and mechanics will be specifically tailored to each map based on community feedback and the developmental direction of the game.

[h3]Concerning the introduction of a subscription fee post-purchase:[/h3]
We understand the concerns regarding past investments into the game. As a new management team, we weren't involved with the game's operations before the reboot. We respect our veteran players, which is why we introduced the Balance Restoration Campaign. This campaign allows players to convert their previous investments into LiF Coins, which can be used to purchase subscriptions that unlock all game content.

[h3]Will boats be added to the game?[/h3]
Absolutely, we'll be adding boats... as soon as we figure out how to stop them from sinking! Just kidding. It’s not in our plans, at least for the moment.



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Feudal Mayhem



Feudals!

Dive into our thrilling Feudal Mayhem event! Tackle special tasks, earn rewards, and secure your legacy in Life is Feudal: MMO.

[h2]Event mechanics and rewards[/h2]

From April 25 to May 9, engage in unique challenges to earn event points and rewards. Each day unveils a new event level; the deeper you venture, the grander the rewards! Brace yourself for cool armor, helmets, and weapon skins reserved for the most steadfast bounty hunters. What’s up for grabs? That’s for you to decide! Below is a breakdown of the points needed to unlock each level and the corresponding rewards:



[h2]Quests[/h2]

Rewards are tempting, but the challenges are formidable! Here’s a complete list of the tasks you’ll face:



[h2]Hall of Fame[/h2]

As the event concludes, we’ll celebrate the achievements of the top three players who first reach the event's maximum level. Their names will be forever honored in our new Hall of Fame channel on our official Discord server.

[h2]FAQ[/h2]

[h3]Is the event free to join?[/h3]
Absolutely! If you’re subscribed, you’re set to participate.

[h3]When will I receive my chosen item?[/h3]
Items are dispensed immediately upon selection. They will appear in your Xsolla inventory and should be transferred into the game from there.

[h3]Does only one player earn points for defeating the Knool boss?[/h3]
Correct. Points go to the player who delivers the fatal blow.

[h3]Can I obtain all the rewards on the first day?[/h3]
No, one event level unlocks each day. For instance, on the first day, you unlock the first level reward, on the second day, both the first and second, and so on. Remember, each reward can only be claimed once.

Happy hunting!


Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

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Life is Feudal: MMO Update 0.26.1.4 is Live!



Hello, Feudals!

The scheduled maintenance has been successfully completed. With a collection of both bug fixes and new feature enhancements, our team is constantly striving to make your in-game experience more comfortable and enjoyable. Let's go through the changes:

[h3]Improvements and Changes:[/h3]
  • Expanded the list of Arena modes. Now, 1vs1 is not a temporary mode, but a permanent additional one. This means players can queue up for either the standard 10-person mode or the duel mode.
  • The event notification and reward system have been improved. A special button will now appear on the player's main UI if a new game event is available or if an available reward has not been collected.
  • A quality display marker has been added to the UI Log Warehouse and carts.
  • The ability to rename Log Warehouse has been added.


[h3]Bug Fixes:[/h3]
  • Fixed a bug causing a crash during the start of Instanced Battles.
  • Fixed an issue that prevented Steam players from opening the game Dashboard. We continue to work on improving the overall performance of the Dashboard.
  • Fixed an issue that made it impossible to collect taxes due to the excessive total weight of coins (when waiting a long time for the tax amount to be collected).
  • Corrections have been made in the skill descriptions in some localizations.
  • Fixed a bug where character's hands would disappear when trying on skins.
  • Fixed the 'Waiting for Server' error some players were encountering.
  • Fixed a bug where a character could damage buildings in a green zone.
  • Fixed an issue where a guild wouldn't receive a rank after setting up a monument.


Thank you for your support and patience during the maintenance. Happy playing!